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  3. v1.1 - More Challenges & QoL improvements

v1.1 - More Challenges & QoL improvements

[p]Hey Rifters! New version of Rift Riff just dropped.[/p][p][/p][p]For the die hards among ya'll: there are now 6 new challenges to complete. We also greatly improved the 'tracked challenge experience' by showing the tracked challenge in during the tower selection and in the pause screen. Tracking a challenge before entering a rift:[/p][p][/p][p][/p][p]Showing the tracked challenge in the tower selection:[/p][p][/p][p][/p][p]Showing the tracked challenge in the pause screen:[/p][p][/p][p][/p][p]Furthermore, we've made a lot of small tweaks, among which a clearer visualisation of fertile grounds. The whole area is spotty and lighter now. And the upgrade 'nodes' have gotten a small set of animations.[/p][p][/p][p]Fertile grounds in Crab:[/p][p][/p][p][/p][p]Upgraded towers now have slightly slicker looking 'upgrade shards' that nicely transition in and out of existence prettier than before:[/p][p][/p][p][/p][p]The level spokes also had a visual revamp:[/p][p][/p][p][/p][p]All in all, a lot of small things that just make the game that little bit nicer again. Full changelog here, as per usual:[/p][p]https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/[/p][p][/p][p]We are currently working on new levels, towers, and a few more scenarios, but don't have anything to announce on that front just yet. As always, if you have suggestions, those are welome and listened to! Throw 'm in the Steam Forums or on our Discord.[/p][p][/p][p]Happy Rifting,[/p][p]Adriaan, Sim, Franz, Matthijs, and Professional Panda[/p]