Demo Patch 1
Hey! Thanks for playing the demo! We're collecting feedback, fixing bugs, and improving the demo continuously. Here's everything we've updated since the initial demo release:
[h2]New[/h2]
[h2]Improved[/h2]
[h2]Bug Fixes[/h2]
Please let us know on the forums here if you stumble upon anything we should improve or fix.
Happy Rifting,
Sim & Adriaan
[h2]New[/h2]
- Shops in the overworld show a swirly thingy when there're something you can buy there.
- Added a wave counter to in-game interface.
- Added a settings button to the pause menu.
[h2]Improved[/h2]
- Improved tower targeting. It's the same algorithm (the enemy closest to its target) but more reliable.
- Made both scenarios in Pondonia a tiny bit easier to beat.
- Improved edge colliders of Pondonia to reduce the chances of getting stuck with the player character.
- Made enemies less likely to get stuck behind towers.
- Differentiated tower base types (basecamp, defensive, and offensive) more from each other.
- Slower projectile graphics better match their range.
- Scenario description now also highlights when a scenario is still locked.
- Minor improvements to English translations. (Other languages will have to wait for now, sorry!)
- Various minor interface improvements.
[h2]Bug Fixes[/h2]
- Fixed flashing cloud reflections in the ponds of Pondonia.
- Fixed the in-game interface disappearing on with multiple monitors setups on Windows.
- Removed unused tower bases in the Beach level.
- Fixed loading getting stuck in the overworld when trying to escape during the loading screen.
- Fixed option not being shown as selected when running into a build inspector with an input direction.
- Fixed various small bugs relating to pausing the game.
Please let us know on the forums here if you stumble upon anything we should improve or fix.
Happy Rifting,
Sim & Adriaan