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Demo Patch 1

Hey! Thanks for playing the demo! We're collecting feedback, fixing bugs, and improving the demo continuously. Here's everything we've updated since the initial demo release:

[h2]New[/h2]
  • Shops in the overworld show a swirly thingy when there're something you can buy there.
  • Added a wave counter to in-game interface.
  • Added a settings button to the pause menu.

[h2]Improved[/h2]
  • Improved tower targeting. It's the same algorithm (the enemy closest to its target) but more reliable.
  • Made both scenarios in Pondonia a tiny bit easier to beat.
  • Improved edge colliders of Pondonia to reduce the chances of getting stuck with the player character.
  • Made enemies less likely to get stuck behind towers.
  • Differentiated tower base types (basecamp, defensive, and offensive) more from each other.
  • Slower projectile graphics better match their range.
  • Scenario description now also highlights when a scenario is still locked.
  • Minor improvements to English translations. (Other languages will have to wait for now, sorry!)
  • Various minor interface improvements.

[h2]Bug Fixes[/h2]
  • Fixed flashing cloud reflections in the ponds of Pondonia.
  • Fixed the in-game interface disappearing on with multiple monitors setups on Windows.
  • Removed unused tower bases in the Beach level.
  • Fixed loading getting stuck in the overworld when trying to escape during the loading screen.
  • Fixed option not being shown as selected when running into a build inspector with an input direction.
  • Fixed various small bugs relating to pausing the game.

Please let us know on the forums here if you stumble upon anything we should improve or fix.

Happy Rifting,

Sim & Adriaan