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Rift Riff News

Demo out now!

We launched our demo! It contains 3 scenarios in 2 worlds, a few towers to play around with, and a lot of pesky monsters to destroy. Can you defeat all challenges and unlock all upgrades?

We would very much like your feedback on all aspects of the demo! Just leave us a comment here :)



New biome! Get salty!

We're working our butts off creating level candidates for the demo :D

Here are some sketches for biomes:



The one we felt complemented the green and pink ones we've already made:



And the 'end' result:



The relaxed vibe may be misleading though :P It's probably going to be a very challenging level.

We've made an over-world!

We finally got to creating an over-world and connecting the levels we've made thus far. It's literally an in-between world, enabling you to jump between rifts as you progress through the game. A riff....of rifts, one might say. We'll, off course, be adding more levels, but this is what it currently looks like:



We also added a pickup at the end of each level:



with which you can shop for new towers and upgrades (and more?) in the over-world, at this obelisks:



looking forward to testing and refining all these things! Until the next one!

Check out clickyland!

Our friend Aran (part of Sokpop) just released clickyland! It's a really fun, clever, and totally underpriced tower defense game / village builder where clicks are your main resource. Check it:

https://store.steampowered.com/app/2751050/

Fun GIFs from his steam page: