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Rift Riff News

v1.3.0: various minor fixes

[p]Hey Rifters! Thanks for your bug reports. v1.3.0 of Rift Riff on Steam contains the following fixes:[/p]
  • [p]Fixed challenges in Bloom not completing when they should.[/p]
  • [p]Fixed monsters being stuck in an idle animation after dying.[/p]
  • [p]Fixed incorrect Chinese and Japanese font rendering on macOS.[/p]
  • [p]Fixed the continue button in tower select getting stuck on 'continue anyway'.[/p]
  • [p]Fixed window resolution button showing when fullscreen is enabled.[/p]
  • [p]Fixed screen selector not showing when fullscreen is disabled.[/p]
[p]As always, the full changelog can be found here: https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/[/p][p][/p][p]ttyl, the rift riff team: Adriaan, Sim, Franz, Matthijs, and Professional Panda[/p]

v1.2.2 – new worlds, new towers, and more

[p][/p][p]Hey Rifters![/p][p] [/p][p]We are proud to release today's big update to Rift Riff! Below is an overview of everything that's new, plus a surprise mobile release, and a paragraph or two about what is next for the game and its developers.[/p][p] [/p][p]Today's update is free for everyone who already owns the game and we'd like to ask everyone who hasn't left a review yet to do so on Rift Riff's store page. I know, I know, every Steam developer keeps repeating this, but it's really true that it helps in many ways – including, in part, motivating us to continue to work on the game. Thanks to everyone who already left a review; it really means a lot to us.[/p][p] [/p][h2]What's New[/h2][p] [/p][p][/p][previewyoutube][/previewyoutube][p] [/p][p] [/p][h3]5 new towers[/h3][p]When we started working on Rift Riff, we made a point to make every tower we added to the roster bring unique gameplay abilities to the table, and the 5 towers we added with this update were no exception:[/p][p] [/p]
  • [p]Boom: explodes when its health is depleted. Can be triggered manually, individually or as a chain reaction.[/p]
  • [p]Firebreather: does damage over time, but also increases monster move speed. [/p]
  • [p]Bait: pulls enemies towards it, allowing you to further adjust monster pathing. [/p]
  • [p]Pylon: similar to the Obelisk, but with less health, and regenerates after a bit of inactivity. [/p]
  • [p]Seeker: fires long range projectiles that hop to another monster after hitting one, doing less damage with each consecutive hit.[/p]
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[/p][h3]5 new rifts, with 2 scenarios each[/h3][p]The 5 new rifts we added take you to 5 completely new worlds, each playable through 2 available scenarios. In some of the worlds, we put a new tower central to its design, while in others we focused on having a fun twist on the formula you came to expect after playing previous scenarios. As usual, the first scenario should be relatively doable, while the second is designed to be more challenging.[/p][p]
[/p][p] [/p][p] [/p][h3]New monsters, new challenges, tweaks, fixes, etc[/h3][p]There's a lot more we added to this game, such as:[/p]
  • [p]2 new monsters, who appear in the new scenarios in this update. The Sliver is a strong monster that briefly freezes when you hit it. The Tick is a healthy monsters that is also completely resistant to low damage attacks.[/p]
  • [p]10 more challenges will test your understanding of the game's level design, the towers, and the monsters.[/p]
  • [p]We further balanced the towers and enemies, mostly through various tweaks to upgrades.[/p]
  • [p]A bunch of new music and character voice reactions were sprinkled throughout the game.[/p]
  • [p]A few game-breaking bugs were fixed.[/p]
[p] [/p][p]The full changelog can be found here:
https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/[/p][p] [/p][p] [/p][p] [/p][h2]Rift Riff on Mobile[/h2][p] [/p][p]Aside from all the new content, we've also been improving the game's performance and interface to run well and feel native on phones and tablets, and today, finally, we are releasing Rift Riff on the Apple App Store and the Google Play Store. If you have a phone or tablet, grab the game here:[/p][p] [/p][p]App Store (iOS): https://apps.apple.com/us/app/rift-riff/id6746967900[/p][p]Google Play (Android): https://play.google.com/store/apps/details?id=com.adriaandejongh.riftriff[/p][p] [/p][p]Rift Riff is 'try before you buy' on mobile, meaning you can download the game for free, play the first hour or so, and then unlock the rest of the game with a single in-app purchase. There's no ads and no tracking whatsoever.[/p][p]  [/p][h2]What's Next?[/h2][p] [/p][p]The truth is that our work on Rift Riff will likely halt. Even though the game was received overwhelmingly positive, it hasn't reached as many people as necessary to make it financially sustainable for us to continue to work on it. The unfortunate reality of game development then becomes that everyone in Rift Riff's development team has to line up another project: another shot at making a game that may be more financially sustainable.[/p][p] [/p][p]We may be able to add new worlds and towers and enemies in our spare time, or in between other projects, but there's nothing we can and want to promise at this point. We'd love to hear from you whether you want us to continue to work on Rift Riff, and on what. Again; hearing from players drives and motivates us, and knowing there is a high demand for content or features may push us to take the risk and invest the necessary months of development into it. Please leave a comment here or on our Discord.[/p][p] [/p][p]Of course, we'll be here for maintenance, bug fixes, general support, and we're happy to answer all your questions. But for now, enjoy the new content, and talk to you later.[/p][p] [/p][p]Happy Rifting,
Adriaan, Sim, Franz, Matthijs, and Professional Panda[/p][p] [/p][p][/p][p][/p]

Major Update on October 15

[p]Hey Rifters![/p][p] [/p][p]The first major content update that brings more worlds, towers, and monsters into the game, which we teased earlier, finally has a release date: October 15th![/p][p] [/p][p]We also have great news for Rifters 'on the go': we optimized Rift Riff to run well on mobile devices and will be releasing the full game (including the content update) on the Apple App Store and Google Play Store on October 15th as well.[/p][p] [/p][p]For now, please enjoy another sneak peek.[/p][p] [/p][p] [/p][p]See you on the 15th,[/p][p]- Adriaan, Sim, Franz, Matthijs, and Professional Panda[/p]

Wanna playtest new levels / towers / upgrades?

[p]Hey rifters![/p][p] [/p][p]We're getting closer to finishing a bunch of new rifts (levels) with two new scenarios each, a few new towers, a new tower upgrade, and various new monsters. Now we need your help to figure out whether all that new stuff is balanced and fun before we release it to the masses![/p][p][/p][p]A screen recording of your entire playtest with your voice (no face necessary) is the only feedback that is useful to us at this time, so if you’re up for that, please sign up through the link below. We'll then send you instructions on how to get access to the playtest version of Rift Riff.[/p][p][/p][p]Sign up to playtest: https://docs.google.com/forms/d/e/1FAIpQLSe2I12Gc9X1iCB3toLAB0maFnZ0HJwqVUjIlqRpxrMhTjV85w/viewform?usp=header[/p][p][/p][p]We look forward to see you play the new content!![/p][p]- Adriaan, Sim, Franz, Matthijs, and Professional Panda[/p]

Preview: more rifts, towers, and monsters

[p]Hey Rifters! We've been working on a lot of cool new things. We're currently prototyping new levels, tweaking new towers, and crafting new monsters. This is just a teaser, but we will post another update here when we the things that are currently works in progress are more or less done. Here's a bunch of screenshots of new towers in action:[/p][p][/p][p][/p][p]Happy Rifting! Adriaan, Sim, Franz, Matthijs, & Professional Panda[/p]