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Dragon Is Dead News

Dragon is Dead v1.064 update

  • [p]Fixed a bug where, after defeating the spider boss (“Tormentor”) and entering the shop area, passing a certain point would automatically cause you to travel to the next battle area.[/p]

Dragon is Dead v1.0631 Update

[p]Physics[/p]
  • [p]Fixed an issue where characters would fall through the ground when falling from high places.[/p]
  • [p]Adjusted the maximum fall speed of player characters from 30 to 20.[/p]
[p]Player (Common)[/p]
  • [p]Fixed a bug where the Basic Skills of the Spellblade, Berserker, and Hunter would acquire twice the amount of Resources when they hit.[/p]
  • [p]Fixed a bug where the invincibility effect of the second Dash would not activate when Dash was used repeatedly in a quick moment.[/p]
[p]Spellblade[/p]
  • [p]Fixed a bug where the activation chance of Weakening Sword of Lightning was displayed higher than it actually was.[/p]
  • [p]Fixed a bug where the damage of Expanding Frost Slash was calculated using a fixed coefficient of 200% instead of the damage value of Frost Slash.[/p]
  • [p]Fixed a bug where Fireball Leap Slash projectiles would occasionally not hit enemies.[/p]
  • [p]Fixed a bug where Paralyzing Glacial Cut would apply Stun instead of Paralyze.[/p]
  • [p]Fixed a bug where Upgraded Chill would still apply stats based on level 1 even when upgraded.[/p]
  • [p]Fixed a bug where the Charged Frost Arrow effect was not being applied.[/p]
[p]Hunter[/p]
  • [p]Fixed a bug where the damage of the Poisonous Dagger was not increasing based on the number of Poison stacks.[/p]
  • [p]Fixed a bug where the Hunter's Poisonous Dagger of Doom, Poisonous Dagger of Pain, and Poisonous Dagger of Vulnerability could increase in level.[/p]
  • [p]Fixed a bug where projectiles from Poisonous Dagger, which was changed to a pursuit weapon by the Legendary Weapon Venomfang Dagger, would occasionally not hit enemies.[/p]
  • [p]Projectiles from Poisonous Dagger, which was changed to a pursuit weapon by the Legendary Weapon Venomfang Dagger, now reach enemies faster.[/p]
[p]UI[/p]
  • [p]Fixed a bug where the required currency and currency you have were not displayed correctly when crafting Mythic gear.[/p]
  • [p]Fixed a bug where the Max Item Level text in the Mythic gear pop-up was not updating.[/p]
  • [p]Fixed a bug where the Nightmare Difficulty Environmental Threat Level 3 Aura of Wrath activation message was displayed repeatedly per damage.[/p]
  • [p]Fixed a bug where the icon for Nightmare Difficulty Environmental Threat Level 3 Aura of Wrath was not loading.[/p]

Dragon is Dead v1.062 Update

[p]System[/p]
  • [p]Fixed a bug where other tabs in Storage would not open.[/p]
  • [p]Fixed a bug where quest marks would appear above Hank's head even when there were no events.[/p]
  • [p]Added the phrase “Long press to craft a higher-level potion” above the Potion Upgrade button.[/p][p][/p]
[p]Sound[/p]
  • [p]Added background sounds to 9 stages.[/p]

Dragon is Dead v1.06 Update

[p]Normal[/p]
  • [p]Fixed an issue where the achievement “First Encounter with Ashat” was not being appropriately earned.[/p]
  • [p]Fixed an issue where the achievement “Final Boss Clear” was not being appropriately earned.[/p]
  • [p]Fixed an issue where the achievements for clearing Nightmare 5 stages as Spellblade and Berserker were being earned incorrectly.[/p]
  • [p]Fixed an issue where achievements and pop-ups would appear even when Legendary and Mythic grade gear was taken out of Storage.[/p]
  • [p]Improved an issue where characters would fall through the ground when landing on platforms (there may still be some issues remaining, so we will continue to improve this).[/p]
  • [p]Fixed an issue where the Player character would be pushed to the edge of the screen when receiving specific attacks while Stun.[/p]
  • [p]Fixed an issue where the “Poisoned” status effect from the Revenant's Core Skill “Pursuing Snake” would damage the Revenant.[/p]
[p]Monster AI[/p]
  • [p]Fixed an issue where aerial monsters would repeatedly teleport without attacking. - Lightning Bat / Dawn Arbiter[/p]
  • [p]Fixed Elite Skill Blitz Sphere to follow the Elite.[/p]
[p]Blacksmith[/p]
  • [p]Fixed an issue where Mythic grade gear could be Rune Tempered. - Added a UI message indicating that slot registration is not allowed.[/p]
[p]Items[/p]
  • [p]Fixed an issue where the mana consumption of the Frenzy Wave skill was not applied when equipping the Legendary Weapon Frenzied Deluge Sword.[/p]
  • [p]Fixed an issue where the stack effects (Ferocity, Carapace) of the Legendary Weapons Iron Spear and Feral Dagger were not applied correctly.[/p]
  • [p]Fixed a bug where the Legendary Armor Lava Hydra Armor would create more Hydras than the maximum number allowed.[/p]
  • [p]Fixed an issue where acquired Artifact Synergy items were not visible in the inventory pop-up.[/p]
[p]Convenience[/p]
  • [p]Added a button to sell gear by rank (Normal/Magic/Rare) to the Gear/Accessories/Gambling/General Goods Shop pop-up.[/p]

Dragon is Dead v1.051 Update

[p]System[/p]
  • [p]Improved and stabilized the game frame rate.[/p]
  • [p]Improved camera movement.[/p]
[p]Balance[/p]
  • [p]Morr's 2-phase skill's electrocution duration has been reduced. (3.5 seconds -> 2 seconds)[/p]
  • [p]The damage coefficient of the Dawn Arbiter's rapid-fire projectiles in the Circle of Dawn area has been reduced. (100% -> 50%)[/p]
  • [p]Fixed a bug where the Hunter's movement speed and jump power were lower than other characters.[/p]
  • [p]The player's hit stun time has been reduced.[/p]
  • [p]The animation speed of the Hunter skill Claw has been increased.[/p]
[p]Bug[/p]
  • [p]Fixed a bug where the Ember of Transcendence ability stat “Vulnerability on Hit” was not activating.[/p]
  • [p]Fixed a bug where enhanced artifacts from the Successor's Camp were not visible in the Artifact pop-up.[/p]
  • [p]Fixed a bug where the Azure Flame Candle's burn duration increase (seconds) was displayed as a percentage.[/p]
  • [p]Fixed a bug where the “All Skill Levels” ability name was displayed as “Damage Reduction” in languages other than Korean in the item options. We have fixed a bug where the world map or difficulty pop-up would no longer open after closing it via an object in the village.[/p]
[p][/p][p]※ Due to changes in the physics system, there are occasional cases where characters fail to detect platforms and fall further down when jumping. This bug will be fixed in the next update.[/p]