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Dragon Is Dead News

Game launch errors with gray screen

We apologize for the inconvenience.
[p][/p][p]Due to an issue discovered in the v1.073 update that rendered the game unplayable, we have rolled back the update as an emergency measure. We will update again once the issue has been resolved.[/p][p]Users who encounter a gray screen while entering the game should exit the game, update to the rolled-back version, and then restart the game to resume normal play.[/p][p][/p][p]Once again, we apologize for the inconvenience.[/p]

Dragon is Dead v1.073 Update

[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where keys that were previously pressed would remain pressed when switching windows or minimizing the game and then returning.[/p]
  • [p]Fixed a missing description and effect setting for the Legendary Gear Ring of Infinity.[/p]
  • [p]Fixed an issue where the intro cutscene could repeat during the final boss battle of Ashat.[/p]
  • [p]Fixed an issue for Hunter where a basic skill could interrupt the other skills being cast.[/p]
[h3]System Improvements[/h3]
  • [p]Changed the system so that skills being cast and skills entered afterward flow more naturally.[/p]
  • [p]Removed loading when traveling between stages and changed the system to load data when traveling between areas.[/p]
  • [p]Game tips are now displayed while data is loading.[/p]

Dragon is Dead v1.067 Update

[h3]Bug Fixes[/h3]
  • [p]Fixed a bug where the passive cooldown would reset when unequipping gear, causing the effect to trigger again when reequipping.[/p]
  • [p]Fixed an error that occurred when removing related items (Artifacts, Artifact Synergies, Legendary/Mythic grade gear) while a Passive was active.[/p]
  • [p]Fixed an issue where the Hunter's Mastery Skills, “Wolf Brawl” and “Lightning Eagle,” were not being summoned due to the Dash skill.[/p]
  • [p]Fixed an issue where the Hunter's basic skill, Frost Claw of Ferocity, did not reflect the maximum number of Ferocity stacks from the legendary equipment, Feral Dagger.[/p]
  • [p]Fixed a bug that occurred when Players, Bosses, and Monsters died while using Dash skills.[/p]

Dragon is Dead v1.0662 Update

[h3]New Content[/h3][p]Three Legendary Belts have been added.[/p]
  1. [p]Belt of Reprieve: Gains +0.1 to 0.15 seconds of invulnerability after taking damage.[/p][p][/p]
  2. [p]Belt of Tenacity: When your health reaches 0, you resist death once, recover 10-60% of your Maximum Life, and become invulnerable for 2 seconds. When equipped with the Legendary Amulet Stigma of Resolve, you can resist death up to 2 times.[/p][p][/p]
  3. [p]Belt of Resonance: When casting an Assistant Skill, increase All Skill Damage by 20-50% for 5 seconds.[/p][p][/p]
[hr][/hr][h3]Bug Fixes[/h3]
  1. [p]Item Name Duplication Fixed (“Guardians of Eternity”)[/p]
    • [p]Fixed an issue where Mythic Armor and Legendary Amulets had the same name.[/p]
    • [p]The name of the Legendary Amulet has been changed to “Stigma of Resolve.”[/p][p][/p]
  2. [p]Mythic Belt “Lion's Belt” Drop and Crafting Bug Fixed[/p][p][/p]
    • [p]Fixed an issue where the item could not be acquired in the game.[/p]
    • [p]Item Effect: When your health drops below 40%, you will recover all health and create a barrier equal to 50-100% of your Maximum Life. The barrier lasts for 8 seconds. (Cooldown: 60 seconds)[/p]
  3. [p]Mythic Armor “Guardians of Eternity” Barrier Effect Bug Fixed[/p]
    • [p]Fixed an issue where the Barrier value would reset when you unequipped/re-equipped gear after using a Barrier skill.[/p]
    • [p]Fixed an issue where the Upgrade effect would disappear when the Barrier skill ended.[/p]
  4. [p]Improved the overall Barrier system[/p]
    • [p]Fixed an issue where the Barrier value would display incorrectly or function abnormally.[/p]
    • [p]Fixed a bug where you could infinitely restore your Barrier by repeatedly equipping/unequipping gear.[/p]
  5. [p]Fixed an issue where Mythic grade gear buffs were not applied.[/p]
    • [p]Fixed an issue where Mythic grade gear stats were not reflected in some situations.[/p]
[hr][/hr][h3]Feature Improvements[/h3]
  1. [p]Mythic grade Blade of the Storm option changed[/p][p][/p]
    • [p]All Basic skills level increased by 3-5.[/p]
    • [p]Attack Speed increased by 10%-20%.[/p]
    • [p]Consumes 10 Combat Resources when using Basic Skills, and when Combat Resources are 10 or higher, Basic Skill Damage is increased by 200-300%.[/p]
    • [p]If Combat Resources are insufficient, unupgraded Basic Skills will be used.[/p]
  2. [p]Added Jump Cancellation to Basic Skills[/p]
    • [p]Pressing the Jump key while using a Basic Skill will immediately cancel the skill and allow you to jump.[/p]
    • [p]This is useful for quick dodging and traveling.[/p]
  3. [p]Improved Range Display in Other Languages[/p]
    • [p]Previously, stats ranges were only supported in Korean and English, but now they are displayed naturally in other languages as well.[/p]
  4. [p]Added Controller Button Remapping[/p]
    • [p]You can freely change the controller controls in the options screen.[/p]

Dragon is Dead v1.0652 Update

[p]Items[/p]
  • [p]Fixed a bug where buffs granted by Legendary Gear were not being removed when the gear was unequipped.[/p]
  • [p]Fixed a bug where stats added to equipped items with Ember of Transcendence were not being applied to the character.[/p]
  • [p]Fixed a bug where stats added to equipped items with Ember of Transcendence were not being applied to the character when the items were moved to Storage with the right mouse button.[/p]
  • [p]Fixed a bug where some effects of the Artifact “Flaming Flowers” were not applied correctly.[/p]
[p]UI[/p]
  • [p]Fixed a bug where Mythic grade gear could be placed in the conversion slot when crafting Legendary gear.[/p]
  • [p]Fixed a bug where Ring 1 and Ring 2 could not be swapped by dragging them with the mouse.[/p]
  • [p]The name and description of one of the unique stats of Ember of Transcendence, “Chance to be Vulnerable on Hit,” has been changed to “Chance to be Vulnerable on Basic Skill Hit.”[/p]
[p]Common[/p]
  • [p]Fixed a bug where the potion drinking animation for player characters would play even when they died.[/p]
  • [p]Fixed a bug where player characters would be pushed back unnaturally when reviving.[/p]
  • [p]Fixed a bug where the pop-up could not be opened using the shortcut key during the resurrection of the Player Character.[/p]
[p]Spellblade[/p]
  • [p]Fixed a bug where the second Leap Slash attack was not applied when the Core Skill “Leap Slash” was used quickly in succession.[/p]
  • [p]Fixed a bug where the Burn Damage Amplification effect of the Ultimate Skill “Fire Storm” was not applied intermittently.[/p]
[p]Berserker[/p]
  • [p]Fixed a bug where the resource consumption of the Core Skill “Blood Axe” was abnormally high.[/p]
  • [p]Fixed a bug where the Blood Axe Damage increase effect of the Core Skill “Destructive Blood Axe” was not applied.[/p]
  • [p]Fixed a bug where the buff of the Assistant Skill “Bloody Berserk” was not applied properly.[/p]
  • [p]Fixed a bug where buff stats were not increasing based on the stack count of the Assistant Skill “Bloody Berserk.”[/p]
  • [p]Fixed a bug where the duration was increasing based on the stack count of the Assistant Skill “Bloody Berserk.”[/p]
  • [p]Fixed a bug where the Mastery Skill “Release Blood Energy” effect only applied when Enraged was first activated. Now, the Release Blood Energy effect applies every time Enraged is activated.[/p]
  • [p]Fixed a bug where the Critical Damage increase effect of the Mastery Skill “Merciless Cruel Strike” was applied based on Movement Speed instead of Attack Speed.[/p]
  • [p]Fixed a bug where the effect of the Ultimate Skill “Critical Beheading” was not applied.[/p]
  • [p]The spawn location of projectiles created by the Legendary Gear “Frenzied Deluge Sword” has been changed from the ground near the Berserker to the ground under the Berserker's feet.[/p]