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XVTM News

XVTM v1.0 Now Available

[p]Merry Christmas, arcology citizens![/p][p] [/p][p]It’s my pleasure to announce that XVTM has finished its Early Access development period and has been fully released![/p][p] [/p][p]This transition to version 1.0 expands on the previous v0.99 release, adds a Save Editor that can be accessed through the title screen (if you have completed at least one full playthrough), and includes minor bug fixes and script adjustments.[/p][p] [/p][p]There have also been unconfirmed reports of winter snowfall on the title screen, which is projected to remain until the end of the year. 😊[/p][p] [/p][p]Whether you’re a new player or are coming from the previous release, please be sure to read through the stickied forum posts for extra information before playing:[/p][p][dynamiclink][/dynamiclink][/p][p]Thank you for your support throughout XVTM’s development, and I hope you have a merry Christmas, and a happy new year![/p][p] [/p][p]-LCN[/p]

Index 3 Now Available

[p]Hello, arcology citizens![/p][p] [/p][p]The next, and final major content update, Index 3, is now available. This update represents the last 30% of XVTM and picks up where the previous release, Index 2, left off.[/p][p] [/p][p]This update adds a host of new content, improvements to existing content, and bug fixes. Here are some of the highlights:[/p]
  • [p]Updates to the UI, including resizing and repositioning of many core elements like the dialogue box, as well as an overhaul of the pause menu.[/p]
  • [p]The pre-game segment has been rebuilt, and now includes a revamped new game flow and an improved title screen.[/p]
  • [p]All microgames have received touch ups and balance adjustments.[/p]
  • [p]The final set of achievements has been added.[/p]
  • [p]The last segment of XVTM’s story, including multiple epilogues, has been added.[/p]
  • [p]Various bugs, typographical and grammatical errors, and other edge case issues have been fixed.[/p]
[p][/p][p]The store page has also received several updates, including:[/p]
  • [p]Updated screenshots.[/p]
  • [p]A new trailer.[/p]
  • [p]Finalized system requirements.[/p]
[p][/p][p]In addition, please be aware of the following:[/p]
  • [p]Gamepad support for XVTM is now limited to in-game content only and players will need to use a mouse for navigating UI screens and the main menu.[/p]
  • [p]The XVTM Demo has been retired as it no longer reflects the current state of the game.[/p]
[p][/p][p]The final update, which will bring XVTM out of Early Access and into its full 1.0 release, is tentatively scheduled for late December and is only planned to include a save game editor (for players who have completed at least one full playthrough), bug fixes and minor content adjustments. Additionally, XVTM’s price will increase to $9.99 to reflect its final, content complete state.[/p][p] [/p][p]And to celebrate Index 3’s release, XVTM will be 50% off for the next week.[/p][p] [/p][p]Whether you’re a new player or are coming from the previous release, please be sure to read through the stickied forum posts for extra information before playing:[/p][p][dynamiclink][/dynamiclink] [/p][p]Thank you for your continued support, and stay tuned for further updates between now and the end of the year.[/p][p] [/p][p]-LCN[/p]

XVTM Fall Status Update

[p]Welcome to the spooky season, arcology citizens![/p][p] [/p][p]It was one year ago today that XVTM released in Early Access, and I would like to thank all of you who have tried the game and kept up with its development. Cheers![/p][p][/p][p]To commemorate the occasion, some updates and surprises have been prepared:[/p]
  • [p]Index 3, the next (and final) content update for Early Access, reached Content Complete at the end of August and is now undergoing testing and polish.[/p]
  • [p]A new trailer, showing some of the upcoming content, is now available on XVTM’s Steam Store page.[/p]
  • [p]To celebrate one year of Early Access, XVTM will be 50% off for the next week.[/p]
  • [p]A tentative mid-November v0.99.01 release is being planned, which will allow all Early Access players to see the final content update before the final v1.0 release in December.[/p]
[p] [/p][p][dynamiclink][/dynamiclink] [/p][p]Thank you for your continued support, and stay tuned for further updates later in the quarter.[/p][p] [/p][p]-LCN[/p]

XVTM Midsummer Status Update

[p]Happy summer, arcology citizens![/p][p] [/p][p]With the second half of the year now underway, I wanted to provide an update on the current state of development, along with how things are looking for an end of year 1.0 release. Here are the highlights:[/p]
  • [p]Index 3, the next (and final) release for Early Access, is about 50% complete.[/p]
  • [p]The second half of Index 3, including XVTM’s finale and unique epilogues for each story path, is now in development.[/p]
  • [p]Confidence remains high for a full 1.0 release before the end of 2025.[/p]
  • [p]XVTM is participating in Steam’s Summer Sale, so if you have friends with tastes as strange as yours, please be sure to recommend it to them.[/p]
[p] [dynamiclink][/dynamiclink][/p][p]Thank you for your support, enjoy the sun, and stay tuned for more updates later in the year.[/p][p] [/p][p]-LCN[/p]

Index 2 Now Available

Hello, arcology citizens!

The next major content update, Index 2, is now available. This update represents the next 35% of XVTM, and picks up where the previous release, Index 1, left off.

It adds a further five and a half hours of playable content per storyline path, several new achievements, and includes numerous bug fixes and tweaks to existing content.

Whether you’re a new player or are coming from the previous release, please be sure to read through the stickied forum posts for extra information before jumping in:


As always, thank you for your support, and feel free to post on the forums if you have any questions, run into issues, or have feedback you’d like to share.

-LCN