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"The Enchanted" (v1.4) Update Released



The Enchanted

I'm excited to announce that the latest update for Crea, The Enchanted (v1.4), is now out! With this update comes equipment enchantments, equipment redesign, huge combat changes, new content, visual enhancements, and much more!

https://www.youtube.com/watch?v=AM73HgcKKoU

Enchantments

Enchant equipment while crafting or later through the new Enchanter NPC to customize your equipment however you like. Enchantments are scattered throughout Crea and offer a wide range of attributes allowing for countless possibilities.



Equipment Redesign

There were many changes made to equipment to better support enchanting. Equipment no longer requires upgrading and accessories are no longer split up into many levels. Earlier gear level requirements were lowered, high level bows scaled back and many more changes.



Honing Combat

Attack combos are now immediately available to characters as well as being able to move with shields and bows. Even more impactful is that monsters are now staggered briefly when hit making attack combos even more important. Blocking attacks with a shields consumes much less stamina and you can even regenerate stamina while holding a shield up. Additionally all skills cast times, cooldowns, and stamina usage have been significantly reduced to help make combat a bit more engaging.



OMG! Content

A brand new biome was added, the mangrove, which is named after the amazing trees you'll find there. An entire family of slimes have also moved into Crea and can be found throughout it. The number of shields have nearly been doubled giving many more options and higher level shields. There are also some new higher level treasure chests to loot not to mention their expanded inventory space!



Visual Enhancements

A new graphics setting, "Beautiful", was added which brings bloom and illumination to Crea making certain items pop. This feature is a bit intensive so if you're running into performance issues definitely try the "Fast" option.



We've also spent some time making visual improvements to many other things such as water splashes and bouncing loot.



Much More

We are always taking player feedback and this update is packed with it. We have once more reworked the toolbar giving players even more power in a simpler design.



Speaking of power, new characters are now able to ledge grab from the get go and place ground blocks on top of backwall blocks. More prominent notifications are displayed when unlocking bosses and the effects for defeating the bosses for the first time.

This list goes on and on and you can check it out along with all of the other changes and bug fixes we made in the full 1.4 changelog.

Moving Forward

I will continue to focus on fixing issues for v1.4 meanwhile Jonatan has already begun work on the next update (v1.5). In it you can look forward to better character customizations, dungeon improvements and whatever else we get our hands on.

The Enchanted (v1.4) Beta Live

The latest update, The Enchanted, is now live in BETA. There are many major changes in this update: enchantments, redesigned toolbar, and a new biome to name a few.



I want to reiterate that this is a beta version. Be sure to keep a backup copy of your worlds/characters before playing. You can join the beta by going to Crea properties on Steam, go to the beta tab and then select "unstable" from the dropdown menu.

There are many existing issues that have yet to be fixed. They will be my focus until I get them fixed. Please be sure to report any issues you run into. Even if you are not running into any issues please let me know if you are playing the beta so I can get a better sense of how stable v1.4 is.

I will save the feature highlighting for the full 1.4 release but I decided to include the changelog to wet your appetite.

Changelog 1.4
Features

  • Equipment is now enchantable with Enchantments
  • Enchanter NPC is now open for business
  • Redesigned toolbar
  • Illuminated items and bloom
  • New biome has been discovered: Mangroves
  • New family of slimes moved in
  • New higher level treasure chests are now lootable
  • Armory has been stocked with many new shields


Changes

  • Added new Chaos crafting skills, chaos effects and consumables
  • Chaos crafting rebalanced
  • Added simple chaos crafting tutorial
  • Characters now start with being able to perform attack combos, ledge grab, sprint and move while using shields and bows
  • Monsters are now momentary staggered when hit
  • Sword attacks now have a larger hitbox
  • Characters now have a brighter natural light
  • Characters now make a "hurt" sound when hit
  • It is now possible to place blocks directly ontop of the backwall
  • Equipment is no longer used in crafting the upgraded piece of equipment
  • Potential attributes removed from equipment in favor of enchantments
  • Weapons now have a range of power values with final power determined from item quality
  • Lowered level requirement for most lower level gear
  • Reduced Artisan Gloves crafting cost
  • Added new notifications for when boss realms become accessible
  • Increased the number of monsters that can spawn at one time
  • Dropped items now bounce a little
  • Entering water now makes a splash
  • Underwater sound ambiance added


Bug Fixes

  • Resolved issue with strips of blocks not rendering
  • Player can no longer change weapon loadout while defending
  • Resolved several interface issues with controllers

Enchanting Items

The next major update, "The Enchanted" (v1.4), is just around the corner! As we approach the release I wanted to share details about the new enchantments.

What are Enchantments

Enchantments are little trinkets imbued with some of the lifeforce found in remna. This gives them a wide range of special attributes. These attributes can be transferred to equipment through Chaos Crafting or with the help of the new Enchanter NPC for a price. Enchantment attributes range from simple "+X ATK" to the more complex such as on hit effects.



Where to get Enchantments

Enchantments are currently found in the treasure chests scattered about Crea. They can have special attributes only available from specific locations such as dungeons or bosses. So keep an eye out for them every time you crack open a casket.



How to use Enchantments

Enchantments are used during material selection when crafting equipment. Enchantments do have a specified level and using a higher level enchantment will raise the required level to equip the item. Many attributes on enchantments have a value range such as "+[5-8] ATK". By getting a higher quality through Chaos Crafting you can achieve the high numbers.



Changes to Equipment

With the addition of enchantments, there are many changes being made to equipment.

The most notable change is that equipment will no longer be upgraded from tier to tier. Previously you would need a Greatsword to craft an Executioner - now you don't! This also means that some high tier equipment have been weakened. This is especially true for bows.

Following that, another huge change is that equipment no longer have the "potential" attributes. Equipment will still have their unique attributes and armor will have some DEF and MIND but beyond those the attributes will have to come from enchantments.

Nearly all of the level specific items such as "Sano's Gorget Lv20" have been removed. Now the base item simply scales with the player by providing a percentage instead of a flat amount. For example, "Sano's Gorget" used to give +30HP but now it will give you +20%HP.



There are many other major changes coming to Crea in "The Enchanted". Keep an eye out for the beta announcement coming soon.

Let me know what you think about Enchantments and these changes below in the comments!

1.4 In Development

Greetings!

Since 1.3 has landed we have been hard at work on the next big update for Crea. This update is going to feature some massive changes that everyone will love. First, we are finally adding some brand spanking new content. This will include doubling the shields, a new biome and several new monsters. Beyond content, we have completely reworked the toolbar once again and are doing a huge overhaul on how equipment works.

Toolbar Redesign

No one likes the current toolbar and at best those familiar with it have come to tolerate it. The reason the current iteration (roughly v5) has existed for so long is simply because I could not come up with a better solution. Thanks to Josh and Jonatan we were able to tackle the design and make something that feels great. The primary challenge has been trying to make the toolbar serve two different game modes (build and combat). The current version took this literally but that resulted in many inconsistencies in the controls making the learning curve extremely steep and always a pain to use.



In the new version (above), the toolbar has been simplified down to a single toolbar. Everything is press to use making skills as quick as ever to use along with everyone else. Placeable items such as blocks and furniture will go into a placement mode nearly identical to when you grab it from your inventory. While placing items from your toolbar you can quickly change to another by either a key press or with the mouse scrollwheel. In case you were ever worried about toolbar space, put those worries aside because now you can instantly change between four different toolbars with ctrl+1-4.

Outside of placement mode, you can either have your weapons out (currently "W") or you can have your tool and offhand out (currently "Q"). We made switching between these separate keys so that you can always get to exactly what you want in a single button press. The weapons/tool are still usable with left/right mouse buttons and switching your weapon loadout is still Tab. Of course all of these keys are completely rebindable even including the toolbar numbers.

Equipment Overhaul

This next major update is bringing some substantial changes to equipment. Upgrading your equipment is being completely removed in favor of a much more juicy feature: ENCHANTMENTS! Through enchantments you will be able to customize your equipment while crafting to however you like - that is of course once you find the right enchantments. More details on enchantments will be in a future announcement as we get a bit closer to 1.4 release. (or you can just join the devstream)

Feedback

What equipment attributes are your favorite? Do you have any attributes you'd love to see?

Interface Renovation Released (v1.3)



After months of hard work we are thrilled to announce the update "Interface Renovation" (v1.3) is now available!

With "Interface Renovation", massive progress has been made in both stability and performance not to mention a shiny new interface.

Performance Improvements

Performance was never Crea's strong point and overtime with the addition of new content and features the performance suffered more and more. Now, a great deal of work, Crea is running much much smoother. The exact boost varies from machine to machine but there have been reports of going from 25 to 60FPS!



Interface Renovation

With the interface being the primary culprit in the performance issues, it was necessary to rewrite it from the ground up. While doing this we decided to take the opportunity to redesign some of it. Such as the crafting flow has been streamlined, Chaos Crafting has an all new interface, and researching received some lovely new graphics.



Visual Improvements

Along with the interface, there have been several other visual improvements. Lighting has dramatically been enhanced as well as many other various items such as dirt and stone. Overall making for a much improved visual experience!



Issues Resolved

We made sure to fit some much needed bug fixes in this update. Here are just a few:

  • Running Crea on older Windows OS is now much more stable.
  • Players no longer fall through the ground when teleporting to a new realm in mulitplayer.
  • Resolved issue with massive slowdown in other realms
  • Mac OSX 10.12 inputs has been fixed

You can find the full changelog here!

Maintaining Momentum

While this update has wrapped up we've already begun to work on the next major update. Now that Crea is in a much better state we are finally getting some new content into Crea! Along with the new content the chaos crafting will be receiving some major enhancements. This next update wont be in development nearly as long as v1.3 so look forward to it next month. Be sure to join the community and follow along with development.

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