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Crea News

Patch, Pricing and Progress

Hello everyone! I just wanted to give a quick update on a few things.

1.5.5 Patch

I just released a small patch that fixes a few issues around using mods.


  • Resolved issue with activating a mod for an existing world without first selecting it which resulted in putting the world content information into a bad state that causes it to crash on load
  • Fixed issue with some mods using old craft categories
  • Attempt to resolve Xbox One controllers misbehaving


Pricing Availability
Several countries had their pricing updated by Steam and this caused Crea to become unavailable int hose countries. I have submitted new prices and am awaiting Steam's approval. I unfortunately do not know when this will happen but keep checking back. Steam updated the pricing!

Update Progress

The next update is in progress and while I'll hold off on exact details I will tease that friend's of the dungeoneer will be pleased! I am hoping to get this update out before Christmas.

Localizing Crea

From the very beginning I planned for Crea to support multiple languages. My hopes were that the community would help localize Crea and I have not been let down. There are numerous attempts to translate it including Russian, French, Japanese and Chinese to name a few. However, as Crea continued to grow these existing localizations struggled to keep up as it is extremely difficult to know what text had been added, removed, or changed. This is finally changing!

Localization Tool

I have been working on better localization support since the last update and am ready to share what I've come up with. I have created a tool inside Crea called "Localizer" which allows you to filter, edit and preview localization entries. It will also version your entry and let you know when it is outdated making it easy to keep your localization up to date.



While editing there is a live preview which reflects what it will look like in-game including the styling and line length.



Localizing Crea

My hope is to bring official localizations to Crea with the community's help. If you would like to help contribute then you should reply to this forum post letting everyone know so that we can work together. I am considering putting together an official github repository of the localizations for everyone to view and make push requests to (submissions).

I have released an update to the beta branch which has the Localizer. I have not done much testing on the game outside of the Localizer. I have also updated the creating localizations documentation so be sure to check that out on getting started.

Localizing Crea

From the very beginning I planned for Crea to support multiple languages. My hopes were that the community would help localize Crea and I have not been let down. There are numerous attempts to translate it including Russian, French, Japanese and Chinese to name a few. However, as Crea continued to grow these existing localizations struggled to keep up as it is extremely difficult to know what text had been added, removed, or changed. This is finally changing!

Localization Tool

I have been working on better localization support since the last update and am ready to share what I've come up with. I have created a tool inside Crea called "Localizer" which allows you to filter, edit and preview localization entries. It will also version your entry and let you know when it is outdated making it easy to keep your localization up to date.



While editing there is a live preview which reflects what it will look like in-game including the styling and line length.



Localizing Crea

My hope is to bring official localizations to Crea with the community's help. If you would like to help contribute then you should reply to this forum post letting everyone know so that we can work together. I am considering putting together an official github repository of the localizations for everyone to view and make push requests to (submissions).

I have released an update to the beta branch which has the Localizer. I have not done much testing on the game outside of the Localizer. I have also updated the creating localizations documentation so be sure to check that out on getting started.

Housewarming Update (v1.5) Now Available!



Greetings adventurers! It has been awhile since we spoke last and I'm excited to bring good news - Housewarming (v1.5) is now available!

In Housewarming the focus has been on improving building and adding an incentive to construct a base. You will also find many new home items and several new monsters to fend off.

NPC Housing

After learning how resourceful adventurers are the NPCs immediately started making requests. Now they want their own room and will even request items to furnish it. Upon completing these requests they will give you various bonuses through their services such as a discount. Get to building!

Building Upgrades

With the focus on building this update I wanted to make the experience easier and more enjoyable. A placement grid has been added so you can easily see how things line up while building. Speaking of lining things up, item placement will now snap to the grid (this can be turned off in the settings). Grass is also automatically replaced when attempting to build on it.

More Item and Monsters

Tons of new building related items have been added such as fences, scaffolding and stone furniture. Build away but be wary for there are new creatures lurking about. Most of these will be familiar as they are variations of existing monsters but be careful for their attacks do vary. Oh and be watchful for monsters sense have been heightened and will gravitate towards players now.

More!

Several other changes and bug fixes have been made as well. You can view the 1.5 changelog here.

Moving Forward

To squelch any concerns, I will be continuing Crea development for the forseeable furture. I will be attempting to balance working on Crea as well as this new secret project I started with Jonatan. During this time updates will be a little slower than before but please still look forward to them. Thank you for your continued support!

Housewarming Update (v1.5) Now Available!



Greetings adventurers! It has been awhile since we spoke last and I'm excited to bring good news - Housewarming (v1.5) is now available!

In Housewarming the focus has been on improving building and adding an incentive to construct a base. You will also find many new home items and several new monsters to fend off.

NPC Housing

After learning how resourceful adventurers are the NPCs immediately started making requests. Now they want their own room and will even request items to furnish it. Upon completing these requests they will give you various bonuses through their services such as a discount. Get to building!

Building Upgrades

With the focus on building this update I wanted to make the experience easier and more enjoyable. A placement grid has been added so you can easily see how things line up while building. Speaking of lining things up, item placement will now snap to the grid (this can be turned off in the settings). Grass is also automatically replaced when attempting to build on it.

More Item and Monsters

Tons of new building related items have been added such as fences, scaffolding and stone furniture. Build away but be wary for there are new creatures lurking about. Most of these will be familiar as they are variations of existing monsters but be careful for their attacks do vary. Oh and be watchful for monsters sense have been heightened and will gravitate towards players now.

More!

Several other changes and bug fixes have been made as well. You can view the 1.5 changelog here.

Moving Forward

To squelch any concerns, I will be continuing Crea development for the forseeable furture. I will be attempting to balance working on Crea as well as this new secret project I started with Jonatan. During this time updates will be a little slower than before but please still look forward to them. Thank you for your continued support!