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Multi Battles & Unit Types

Hello everyone, we’re hard at working to deliver you a proper version of the game so let’s talk about the features we’ve been working on.

Testing is coming soon, we’ve just been slightly delayed, and we want to cook this one properly.


Multi battles



Last time we’ve talked about battles, let’s dive into multi battles this time.
We’ve decided that we will support battles up to two sides

This means that you can either fight on one team or the another. So what happens with everyone else who is enemies or friends with both teams, well they have to wait out the battle or go around it.

Since each battle is taking a portion of the region it’s also a temporal obstacle that you will have calculate in your movements, or simply decide to join one side.

Our multi battles work in a way where multiple avatars will average out their stats when fighting between eachother. This can lead to interesting situations where you have a formidable force combined of dozen of Avatars on one side but with mediocre stats fighting one big force which is a solo Avatar that has much better stats. This gives both sides an opportunity.



While this opens many strategies like reinforcing your army, maybe you don’t want to push an avatar not dedicated for combat into battle just because he has some small extra force.

With each participating Avatar that brings in the bigger army, the battlefield extends, so you can end up in entire regions of the world being blocked by battle, which might be a cool moment to call in some spells like.. Destroy Region, if you are powerful enough to do it.



Unit Types

We have divided our unit types into 4 core classes.

  • Melee
  • Ranged
  • Assassins
  • Burrowers


Winning battles is primarily about army compositions so let’s talk a bit about those.

Melee units are your bread and butter that clash with eachother and protect your ranged units. An army that doesn’t have melee is army that can be easily broken.



Ranged units have extra attack in the first round which makes them perfect for trimming down enemy army before it can reach you, reducing their first impact, but if melee units ever get in range, they are toasted.



Burrowers all around tanks which don’t care for army compositions and they just target everything proportionally with their burrowing attack, useful if you want to breach behind enemy ranks and trim down those archers or assassins.



Assassins fight only in the first round but if you do not have units that will protect you from assassins (special ability Awareness) your army will get decimated. On the other side, if you have to many assassins you might lose the battle due to morale.




Our goal is that there is no perfect army composition, there is only a perfect counter and that’s why we will enable battle simulator for everyone to test and play around with army compositions and battles. Have in mind that while we do have our battle results very deterministic, there are huge amount of factors that can affect the outcome of the battle, so it all comes down to a good play, and even better planning.

Wishlist us here!
https://store.steampowered.com/app/2805850/Atre_Dominance_Wars

Stay tuned for more!