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Atre: Dominance Wars News

New environments and TGAGWCAGA

Hello Elders!

We've been working hard on both Menar and Wudar environments, bigger update coming soon :)



Also today we are participating at TGAGWCAGA 2024!

We’re thrilled to announce that Atre: Dominance Wars will be a part of TGAGWCAGA 2024, or The Game Awards for Games Who Can't Afford the Game Awards - a one of a kind indie game showcase streaming this Friday, December 13th!

TGAGWCAGA is a brand new showcase designed to spotlight incredible indie games that truly deserve more attention—while also poking a bit of fun at the exclusivity of The Game Awards.

Subscribe to TGAGWCAGA's Youtube to watch!

TGAGWCAGA 2024
- Friday, December 13th
- 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET
Watch the stream here: https://www.youtube.com/@TGAGWCAGA

We'll also be part of the Steam Event running from December 13th to December 22nd, featuring tons of amazing indie games, including ours.

Don't forget to wishlist and follow Atre: Dominance Wars.

https://store.steampowered.com/app/2805850/Atre_Dominance_Wars/


Stay tuned for more! Good stuff incoming!

Atre: Dominance Wars - 4 magical planes, 4 different races

Hello everyone, let's talk about our races that live in our world!

[h2]Men and Menar Um[/h2]



In the year Before the Great Merge (B.M.), the first Men emerged upon the realms of existence. They numbered in millions, vastly different from the Menar Ums of today. Unlike the powerful, large-bodied Menar Ums, who have been shaped by time and magic, the primeval Men were smaller and weaker, with two arms and two legs. Frail, stumbling… Thinking back, I definitely didn’t expect them to come out as this world’s dominating species. They were creatures of the day, their eyesight keen in the light and dim in the dark. They spoke with their mouths, just as the Erolek and Haadar species do. Their primary language was Enochian, now a relic of the past, hidden in ruins that only the most curious dare to explore.

Atre Men (also known as Resolution plane) is plane with essence of understanding things and events. Its influence on the surrounding world is minimal, it rather collects information and uncovers situations.

Knowing the true nature of things and events, revealing what is hidden beneath the surface is the essence of this plane.


[h2]Wudar[/h2]



Atre Wud was an icy world, its snow-covered landscapes and frozen surfaces reflecting the sky, creating an endless winter, a white void. I didn’t mind the bleak coldness of it all, but I knew it gives birth to equally cold creatures. The Wudars were much like they are today. Physically taller than Men, and of somewhat different constitution. Strands of Mana flow from their heads like ethereal hair, tracing down their smooth skins; their frames are lighter, and their limbs long. From their inception, the Wudars were entwined with Mana, which formed around their bodies in an ethereal glow. They were one with it, understanding its significance from the moment they were created. Mana was everywhere, in the hard ice, freezing water, and fierce blizzards. Each Wudar felt it and knew - The force of the world is a part of me. Ready to be gathered and controlled. To empower me. To belong to me.

Atre Wud (also known as Mastery plane) - is plane with essence of improvement of actions and processes in order to reach the goal as quickly and efficiently as possible.

It is without any prejudice and rules oriented towards evolution of knowledge and skills of all kinds. It strives towards perfection of efficiency.

[h2]Haadar[/h2]



The landscape of Haad made sure any life which was to survive must be tested by fire and ash. To adapt greatly, or to perish instantly. Original Haadars were towering giants with four arms. One pair of bulky hard rock arms used for handling weapons, tools, and their enemies’ necks. They’d crack a smile as bones would break under their hands, so I’m convinced they loved the sound of snapping necks. The other two arms were smaller, most often used for controlling spells. The Mana concentration in the Haadar body was so high (due to the explosive nature of their world) that even their inner Mana, once generated, flowed through their arms, vaporizing in a red mist. They had two legs, and on their forehead two crests, which glowed in a silver glow. The glow eventually reduced as Haadar was aging. They were indeed intimidating for all other species. Whenever I’d study up close their four pitch black eyes, though impossible, I’d feel like they were watching for my next move. Expecting trouble. Looking forward to it.

Atre Haad (also known as Destruction plane) is plane with essence of destruction and damaging.

Slightly opposite to Atre Erol it often inverts its effects. It is oriented to introducing chaos into objects and situations.

[h2]Erolek[/h2]



To be born in such a luscious, giving world, Eroleks considered it a blessing. There they were, surrounded by an abundance of Mana, amazing creatures and beautiful nature. They only knew safety and felt cared for. Could there be anything more perfect than this? As they gathered in groups, I’d listen to their meditations, where they shared the same conclusion: Erol must have been the center of all creation, the Mother of Mana that creates everything in existence. They were grateful. They saw themselves as a part of the world, not above or below other species. They were all interconnected in the Mothers embrace. Each living being, every stone, wind, water and flame, everything had its place in existence. So they decided to take care of their Mother and her creations. Eventually they split into two subgroups, the day and night keepers. Their duty of safekeeping their natural world required a constant watchful eye. The world was never asleep, even through the night, so why would its guardians rest?

Atre Erol (also known as Remedy plane) is plane with essence of repair, healing and construction.

Slightly opposite to Atre Haad, it often inverts its effects. It is oriented to building and removing chaos to replace it with order.


We are also working on creating a proper UI, we are experimenting a lot with various placements and testing them in game to see what works well.




[h2]Region and Village upgrades[/h2]

Players will be able to specialize each region for economy, warfare, or arcane arts, these are some examples how will those upgrades look for Men region in the world.



[h2]Walls[/h2]

A final sneak peek of what we’re working on.. Region walls! We are still exploring this idea but for now we will just end this with a picture and let your mind think about all the cool options.





Expect more info next month!

Thank you!

To all who believe in us,

Thank you.

Sincerely, I am happy as I could possibly be with your heartwarming support. Be you our old supporter or new, Ironward is lucky to have you. Our new game reached 3600 wishlists, and that in itself is cause to celebrate. But there is one more reason why it all means so much to us.

Atre: Dominance Wars is actually a revival of one of the first games I worked on as student, some 20 years ago. It had a different name back then, but it showed a lot of promise. Unfortunately, due to the constraints of the dial-up modem era, we couldn’t keep it alive.

But YOU just did.

Thank you. Thank you for helping us present to the world something we believed in for quite a while.

There’ll be more content coming out soon. Progress updates, developer blog, and if you’re on our mailing list, some exclusive content as well.

Once again, you have my most sincere gratitude, and I look forward to seeing you all on the epic battlefield we’re creating for you.

Kindest of regards,
Hrvoje