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The Talos Principle: Reawakened News

The Talos Principle Reawakened Demo Update #4

Hello, folks! We have prepared another update for our Talos Principle Reawakened demo, focusing on the Puzzle Editor. The main goal of this update is to add highly requested features such as invisible walls, a death area, a water actor, guided jumps, and an end-game option for the portal.

Thank you once again for your feedback! We plan to continue these updates and keep improving the editor.

Full Changelog

[h2]Changes
[/h2]
[h3]Puzzle Editor
[/h3]
  • Added the ability to add documents to the terminals.
  • Added an “Invisible Wall” actor.
  • Added a “Death Area” actor.
  • Added a “Water” actor.
  • Added a “Guided Jump” actor. Link guided jump areas together to set up custom guided jumps.
  • Added the “End Game” option to the portal actor.
  • Various editor input fields now remember their values after stopping a playtest.


[h2]Bug Fixes[/h2]
[h3]General[/h3]
  • Fixed a bug that prevented standing on top of a platform held by a recorder clone when entering a vertical fan stream.
  • Fixed a bug where the fan could push objects through various barriers when stacking cubes in the fan stream.

[h2]Puzzle Editor[/h2]
  • Fixed a bug where allowing a Mine to enter a fan stream would cause the game to crash.
  • Fixed a bug where random models in Community Puzzles would sometimes receive unusual coloring.
  • Fixed a bug where passing through a Plasma Barrier would sometimes cause the item the player was carrying to drop onto a roof above the barrier.

The Talos Principle Reawakened Demo Update #3

Hey folks! We've prepared another update for the demo just in time for the weekend. This update includes many of your requested features for the editor, such as light sources, auto-save, a checkpoint system, and various other improvements. Enjoy!

Thank you once again for all the feedback and support!
Full Changelog:

[h2]Bugs[/h2]
[h3]General[/h3]
  • The state of the "Enable Developer Console" gameplay option is now saved between game sessions.
  • Fixed an issue where the Recorder Clone Jammer would sometimes lose its target after using Gameplay Rewind.

[h3]Puzzle Editor:
[/h3]
  • Fixed a bug where the player could not use devices after exiting a playtest during the death screen.
  • Fixed a bug where the freeroam camera could get stuck moving in one direction without player input.
  • Fixed a bug where actors intersecting with the ground were sometimes unselectable.
  • Fixed a bug where the "Auto Decorate" feature did not work inside the bounding box of a large background mesh.
  • Fixed a bug where the QR code arrow was visible on thumbnails created in-editor.
  • Fixed a bug where an on-screen message would remain visible after stopping a playtest.
  • Fixed a bug where ladders could be placed in rotations other than "upright," causing issues when trying to use them.
  • Fixed a bug where loading into a level containing a previously collected Tetromino or Star marked as "End Game" would immediately end the level.
  • Removed certain meshes from the list that were not loading properly from the list of meshes.


[h2]Changes[/h2]
[h3]Puzzle Editor[/h3]
  • Added "Light" to the list of Devices. Increasing the Light’s radius or enabling "Cast Shadows" may negatively impact performance, so be mindful of these parameters and their placement.
  • Added "Checkpoint" to the list of Devices. Checkpoints allow players to save their progress at any location and can also be targeted by Portals in other levels.
  • Added an Auto-Save feature, configurable in Editor Settings.
  • Added an option to toggle fan vertical oscillation.
  • Added horizontal fences to the list of meshes.
  • Search bars and the Mesh Selection tab now remember the last entered text and selected categories.
  • Improved selection of meshes located inside other meshes.
  • Improved performance when resetting the level after stopping a playtest.
  • Decreased the file size of custom levels on disk.

The Talos Principle: Melodies Of Creation

The Music Of Talos Principle

Get ready for an exclusive peek into the creative process behind the soundscape of The Talos Principle. Our upcoming video takes you behind the scenes with Damjan Mravunac, the "sound and music boss", who masterfully crafted a musical journey that goes far beyond simple background sounds.

[h2]Journey Through Sound
[/h2]
Music is more than just a background element in The Talos Principle; it is a narrative force that deepens the mystery and invites introspection. Damjan Mravunac spent countless hours exploring a palette of instruments and musical textures, each chosen to evoke specific emotions and mirror the thematic spirit of each world. This video walks you through his thought process, sharing insights into why certain sounds were chosen and how they weave together to form an immersive journey.

Each sound is carefully designed to enhance the experience, drawing you deeper into a world where every note tells a story.

Ready to dive into the secrets of sound design? Watch the video to explore how each note shapes the world of The Talos Principle.

[previewyoutube][/previewyoutube]

Reawakened Puzzle Jam Update

Heya folks!

As you already know The Puzzle Jam submission period has officially ended! We received over 180 puzzle submissions, which is ten times more than we expected! We’re incredibly grateful to all of you who took the time to create a puzzle for the contest.

Due to the overwhelming number of submissions, we’re extending both the voting period and the winner announcement to give everyone more time to play and vote.

Updated Timeline:

Voting Period: March 8th–March 21s
Winner Announcement (Community Choice & Croteam Choice): March 24th

This extension ensures that everyone has enough time to try as many puzzles as possible on the Workshop and cast their votes, whether positive or negative. But remember, the real victory in The Puzzle Jam is the friends we made along the way!

Reawakened Demo update #2

Hey folks,

First off, a huge shoutout to everyone participating in the Puzzle Jam or just experimenting with the editor for fun! The Reawakened workshop already has more submissions than The Talos Principle Classic did in an entire decade, and Reawakened isn’t even out yet!

We’ve been receiving your bug reports and are working hard to address them as quickly as possible. With that in mind, we’ve prepared another patch. Here are the changes:

General
  • Fixed various crashes related to using the Gameplay Rewind feature.
  • Fixed the bug where entering and exiting Photomode while moving through the air (falling or being moved by a Fan) would make the player lose all velocity.
  • Fixed the bug where an item could start uncontrollably rotating and moving around after being dropped from a Platform on which they were carried.
  • Fixed the bug where it was possible to Use various items (Terminals, Switches) through Fences.
  • Fixed the bug where it was possible to jam devices through fences and doors.
  • Fixed the bug where the Mine would sometimes be placed at an incorrect location after using Gameplay Rewind.
  • Fixed a bug where using Gameplay Rewind after resetting the level in a puzzle could sometimes cause disorienting camera movements.
  • Fixed a bug where the Hexahedron would not activate a Pressure Plate when dropped onto it from a height.
Puzzle Editor

[h2]Changes
[/h2]
  • Added Tetrominos to the list of Devices. Tetrominos can perform most of the same functions as Stars, including being used in Arrangers, displayed on signs, and triggering events
  • Added the ability to scale placed meshes.
  • Added an option to play the current "Level Music" while editing a level.
  • Added an option to adjust "Camera Sensitivity" while editing a level.
  • Added an option to preview the currently edited Terminal page contents. The preview displays text with all styling tags and most text events applied.
  • Added a button to the Pause menu that opens the Workshop page of the episode you are currently playing.
  • Added the ability to switch between vector values using the Tab key.

[h2]Crashes[/h2]
We’re actively working on fixing crashes in the Puzzle Editor, but some of the solutions aren’t quite ready yet. In the meantime, if you’re experiencing freezes or crashes while using the editor, the following workaround may help alleviate the issue until we release a proper fix.
You can use either of the two methods below:
  1. Go to Gameplay Settings and set “Enable Developer Console” to “On”.
  2. Open the Developer Console by pressing the tilde (~) key.
  3. Enter the following command and press Enter:
     r.AsyncCacheMeshDrawCommands 0  

Second Method
  1. Close the game.
  2. Right-click the game in Steam, then open Properties.
  3. In Launch Options, add the following string:
    -ExecCmds="r.AsyncCacheMeshDrawCommands 0" 

[h2]Bug Fixes[/h2]
  • Fixed various focus issues in the Puzzle Editor UI.
  • Fixed a bug where spawning inside water would not properly activate the death sequence.
  • Fixed a bug where setting Plasma Barriers' height to 1.0 would reset its size after finishing a playtest..
  • Fixed a bug where triggering multiple "On Screen Message" triggers would display all messages at once.
  • Fixed a bug where a Mine would sometimes fail to blow up an Auto-Turret if multiple turrets were within its detection range.
  • Terminal: Fixed Glitch events (%g0 - %g5) not working.
  • Terminal: Fixed an issue where Terminal text would turn white after using the Clear event (%c).
  • Terminal: Fixed incorrect text behavior when using style tags (e.g., text).
  • Terminal: Fixed incorrect text behavior when a line break occurred within a styled text piece.