Preparing for the Future + New Loading Screens!
Greetings, Creators!
This morning’s update features another small batch of incremental changes as we ramp up to some heavy-duty updates ahead. The bulk of this update is under the hood, hidden beneath the surface like a submerged Thing raising its single eye, periscope-like, up from the corrupted depths... its disturbing tangle of limbs lurking invisible beneath the calm irradiated surface, and... what were we talking about again?
Oh yeah, new loading screens! We’re overjoyed to be able to kick the old savannah biome loading screen to the curb in favor of ten stunning screenshots submitted by our brilliant community. You might find yourself teleporting around and loading up worlds for no reason other than to gaze upon them!
New Features and Content
- Ten new loading screens
- These were the winning entries from the Take Your Best Shot community contest!
- These were the winning entries from the Take Your Best Shot community contest!
Bugfixes
- Fix for sounds playing on some models (like Haunted Idols) inside decorative containers
- Fix for case where an announcement that world owner activated a seasonal encounter would appear, but the encounter itself wouldn’t
- Fix bug where machine hotspots sometimes wouldn’t show up with the wiring tool equipped
- Fix for “Reject All” on the map claim screen actually accepting all instead
- Fences no longer connect to placemats, just like in real life