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Dollhouse News

WHAT DO YOU SEE?



Can you find the hidden clue? Stay tuned for the full reveal on 28.06.19

[UPDATE] WHERE ARE MY CHEEVOS AT?!

We've recently been notified about an issue where some Dollhouse Achievements are not unlocking when their conditions are fulfilled. Our team is looking into this right now, if you believe you've encountered this problem please reach out to [email protected]

[HOT FIX 1.1.5B] MULTIPLAYER FIXES

Version 1.1.5B


MISC MULTIPLAYER FIXES


  • Attempt to fix MP menu character select prep section with a hack that enables the button appropriately, and the cancel button also now re-focuses on appropriate buttons
  • Loadout budget in loadout menu button re-enabled
  • Set threshold for analogue sticks on a controller for character select so it doesn't randomly change costume as easily when clicking left/right instead of up/down
  • MP Timer Updated: 60 seconds per round (50 kill time + 10 grace); 7 minutes per game (Standardized)


GAMEPLAY UPDATE


  • Fixed another case of mannequins not disappearing after flashing them
  • Reduced the size of all the Dolls that can be analyzed so it can fit into more locations
  • Fix colliders of some interactable items to make them easier to pick up
  • Increased the spawn rate of each item to make exploration more rewarding for players
  • Reprioritized that Dolls have a higher chance of spawning anywhere else instead of the ground first

[ROSE’S DIAGNOSIS] REPORT #3 RESIDUAL FIXES GAMEPLAY CLARITY



Version 1.1.6


What we are planning on tackling this week


We are focused on fixing any of the remaining priority issues from the previous weeks we weren't able to get to and moving on to our planned roadmap. Dollhouse should now be in a much more stable state and just in need of a facelift in a few UI departments.

Residual Fixes


Remaining high priority MP & SP fixes that were reported
Adding in some misc lines and text that are missing from the game to increase the clarity of mechanics and events

Menu Clarifications


There are a lot of issues with clarity regarding our Menus from lack of information/ confusing information/ unintuitive layout. We plan to introduce a minor design update for the following menus this week with more to follow.

  • Script Editor how to play
  • Movie Editor how to play
  • Movie Editor layout update
  • Card Display update
  • Review Screen Update


We will also work on any residuals that didn’t make it in from the previous report & any misc community requests

[ROSE’S DIAGNOSIS] REPORT #2 MULTIPLAYER COMMUNITY FEEDBACK UPDATE CONTINUED 2



Version 1.1.5A

MISC MULTIPLAYER FIXES


  • MP now sports new icons in the radar to indicate what's the situation instead of a generic question mark for all cases
  • Fixed a case where it allows a player to attempts to join a lobby that's already closed
  • Fixed a case where the game stops running in the background when alt-tab if they access the option menu
  • Add spinning animation to quick match so players don't think the screen is frozen
  • Fixed a case where it now shows all the items the player lost on death properly
  • Fixed a bug where multiplayer flashing is not preventing flashed players from killing


TUTORIAL QoL UPDATE


  • Removed the collect enough objective
  • Reduced the use cost of Passage skill to 1
  • Moved tutorial first playback spawn in front of puzzle room so it's not across the map


CONTROLLER QoL


  • Increased detection size so it's a bit more generous in sensing if the player can interact with something


GAMEPLAY UPDATE


  • Added more pickup spots for shelving
  • Added more general pickup spots
  • Added station specific lights to discern them better
  • Fixed clipping issues for various themes
  • Increased emissions to dolls to make it more clear when analyzing
  • Increased sprint duration for more QoL for players
  • Further decreased the monster scare duration by 10 seconds to make it chase after the player more frequently
  • Fixed a bug where dolls are placed on the ground only
  • Fixed a bug where constant popup message for cannot focus immediately after focus
  • Fixed a bug where the furniture in the big hallways are always facing the same direction
  • Fixed a bug where the collider on the static mannequins are not removed after flashing
  • Updated the amount of EXP player’s received from each action to be more balanced and fair
  • All New Saves will now have more skills unlocked with the more OP/ Special skills locked behind Skill Secure Stations to give players more choice when customizing their character in the safe