1. Dollhouse
  2. News

Dollhouse News

YOU HAVE BEEN CURSED!



Dollhouse Presents: It Curses


To vary up gameplay, each part of It will curse you once they’ve been cut! Each one has a unique curse, so be wary. You might need to end up changing your loadout and strategy accordingly.

Enhancements belonging to the current part that is cut will be disabled to amplify the effects of the curse.

We are also going to overhaul some menus to support this new feature, as well as a few QoL changes.

Prepare to be cursed this Weekend!

[ROSE’S DIAGNOSTIC] REPORT #3 RESIDUAL FIXES GAMEPLAY CLARITY UPDATE 3



Version 1.1.6C

ACHIEVEMENT UPDATE

Fixed the issues with certain achievements not unlocking. Some achievements may require the player to achieve the state once more to obtain it (ie. If the player needs to win 100 times with a nominee, they will need to play and win once more for the achievement to unlock).

TUTORIAL UPDATE


  • Adjusted the location of the Playback Outline to account for the new map size
  • Fixed the Skill Secure Station to show the skill associated with the station instead of nothing
  • Disabled the colour on the dolls before they are introduced to avoid confusion
  • Disabled health pack when Focused as it is just confusing information


GAMEPLAY UPDATE


  • Rearranged exp position in the station so if you level up on securing a memory, the level up tutorial talk doesn't break the core sequence
  • Added explosion particles to Emily puzzle so she goes kaboom
  • Changed the curtains in the main menu to be darker so it's easier to read the text
  • Increased size of Stars so it is easier to pick up
  • Dolls now spawn in proper positions without floating in mid-air
  • Dolls bases are added back in some cases where it was removed
  • Removed analyzing functionality of Dolls inside the Detective Room
  • Removed the Epilogue loading screen that appears transitioning into the final credits to avoid narrative confusion


MULTIPLAYER UPDATE


  • Updated MP hint messages to properly explain some outdated mechanics
  • Death screen now properly displays items lost

TALE OF TWO DOLLS REVEAL



Emily wants to play hide and seek! Will you follow her into the darkness?

Introducing "A Tale of Two Dolls" a free gameplay update that will add Emily to the Dollhouse Campaign in Fall 2019.

This will include new:

-Gameplay features and rewards

-Dialogue and story content

-A new enemy

During the wait for "A Tale of Two Dolls" we will continue our updates and support for Dollhouse, keeping our focus on balancing the game based on community feedback.

Keep an eye on our social channels for further news, sneak peeks, and gameplay previews!

[ROSE’S DIAGNOSTIC] REPORT #3 RESIDUAL FIXES GAMEPLAY CLARITY UPDATE 2



Version 1.1.6

MISC MULTIPLAYER FIXES


  • Increased the number of items spawned with the number of players in MP
  • Increased the frequency by which items are spawned in MP
  • Spawn pickups other than recordings back into to the map when players die
  • Made player icon ignore graphics settings for Steam so it no longer looks like NSFW image


GAMEPLAY UPDATE


  • Fixed a bug where singleplayer dolls are spawned in multiplayer
  • Made sure that repair kits are removed from player's inventory after death
  • Some beginning work on supporting more footstep sfx for males
  • Desynced the prison body bags so they look more unnatural when it moves around in the Lost Prison Room
  • Each part of “It” has their own chase texture (Please Standby)
  • Reduced the Memory requirement to open each Lost Room by -2
  • Updated various icons to be more standardized and clear for improved QoL
  • Fixed the meshes of all playable characters so their shadows will now show their cases
  • Recalibrated each part of “It” to have slightly longer chases and decreased reprieve time so players will need to be more cautious
  • Fixed some cases where there are floating dolls in the Hedge Theme (Still some rare cases, will be addressed)
  • Fixed the lighting in the Final Cutting Room so the lighting so it is always on for better clarity
  • Linked repair speed to UI spinning
  • Properly delay epilogue load screen so players can read the last chapter of the story
  • Compassnot cleaning up properly in SP (while making sure that compass should be always on in MP)
  • Now Shows a "cannot" sign over the run indicator when players fatigued out to avoid confusion
  • Updated a few words/phrases for better clarity


ACHIEVEMENT UPDATE


  • Fixed achievement triggers for the end game
  • Fixed stats tracking for the games won in MP


We fixed all the known Achievement issues in this patch for all future tracking. We are still currently working on a method to honor those that satisfied the requirements to earn the achievements.

Dollhouse - a month in review

Hi everyone!

I just wanted to say thank you all for your support and feedback over the last month! Creazn has been working hard on patching the game and implementing your feedback. Here's a few examples of what's been done:
  • The tutorial's been overhauled
  • The overall flow of the game has been improved
  • The game's atmosphere and intensity has improved to make it more scary
  • Many MANY bugfixes

You can check out ALL the patch notes right here: https://steamcommunity.com/games/280850/announcements?p=1

Additionally, on Friday we have an exciting announcement coming up for a new chapter being added to the game



Apart from this, Creazn is working on many other patches, fixes and updates for the game, so make sure to keep your eye on Dollhouse!

That's all for now, but I hope to see you on Friday!

-Marten