Some 1.2 Hotfixes
I have just finished tackling a rather difficult technical issue that was affecting the game. I am not going to get into specifics, but if you want specifics, feel free to come to Discord for a more technical chat. I am happy to announce that I have figured it out, and it will make expanding the game possible.
In this small patch, I have added a few quick fixes for some issues.
[h3]Fixes[/h3]
That is it for this small hotfix. This patch should wrap up the 1.2 patch, and we can look to the 1.3 build. I am keeping new content separate for the time being from the main build in case any issues do arise that need a hotfix. Still, I am hopeful we can move forward fully with 1.3, which will center around logistics and automation. Thank you for your continued support, and if you want to get involved or stay up-to-date with the development, consider joining Discord. Take care out there, pilgrims.
In this small patch, I have added a few quick fixes for some issues.
[h3]Fixes[/h3]
- I fixed an issue that prevented a supply crate from being looted in the 70% melting ice cave.
- I fixed an issue that prevented the 70% ice wall from displaying its melt values to players.
- I have added a small blocking volume to the mess hall above the supply container to prevent colonists from being bumped up on top of the box due to collision. This should no longer be possible.
- I have added a few dependencies that should elevate some issues for Win 11 users that could result in a crash. Unreal is a great engine, but it is not perfect. I aim for the game to run as best as possible with ideally no crashes, but sometimes, things can happen for Unreal and Windows run-time operations. I plan to elevate some of this with this patch, but I will continue to do my best to optimize and improve the game as we continue to develop and move the game forward.
That is it for this small hotfix. This patch should wrap up the 1.2 patch, and we can look to the 1.3 build. I am keeping new content separate for the time being from the main build in case any issues do arise that need a hotfix. Still, I am hopeful we can move forward fully with 1.3, which will center around logistics and automation. Thank you for your continued support, and if you want to get involved or stay up-to-date with the development, consider joining Discord. Take care out there, pilgrims.