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A Few Small Fixes

Greetings Pilgrims;

This small patch contains a few quick fixes to a few lingering issues.

[h3]Patch Notes[/h3]

  • I fixed an issue with landing pads remaining in use after launching a rocket. This was a tricky fix to track down, but I am now confident it is 100% fixed. Unfortunately, it can not fix any existing saves with broken landing pads, but if you come to the Discord, I can manually fix those saves for anyone who ran into this issue. Moving forward, it won't occur.

  • I fixed some typos and language issues. Thank you kindly to "Hanorilin" from Discord for her help with this.

  • I fixed an issue related to having multiple "Aerial Defense Cannons." This will now function correctly if you have any cannon manned by a colonist.

  • I fixed an issue with the export of $1 billion worth of exports in a single rocket achievement that would not correctly fire if sent in the wrong rocket. This now fires for any rocket.

  • I fixed a few misnamed interaction tips I missed when I combined some machines for simplicity. For example, the Basic and Advanced Machine Constructors, which were combined into the "Machine Constructor," were still listed as "Basic Machine Constructor" when interacting, and many others. This adds more consistent language to the game.


That is it for this patch. This should address all lingering issues that slipped through to release, and we can now focus on the future. The first content patch will contain building and crafting QOL changes and additions. The date for this patch is not yet determined, but feel free to join Discord if you want to stay up-to-date. I appreciate your support.