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Ceres Glow Up Part 4

Greetings Pilgrims;

This update is yet another round of visual improvements for Ceres.

There are a few small fixes and one major fix. In the last update, a change made to the mess hall broke its collision, making it impossible to be placed, which locked progression, as the mess hall is one of the requirements to bring in colonists.

This has been fixed as well as a handful of smaller issues that were brought to my attention by testers.

On the visual side, there are quite a few small details and some larger changes that will be quite obvious to returning players.

For example, the rocket has been overhauled in both exterior and interior. On the interior side, I have added some venting and smoke particles that indicate oxygen is flowing. Some players were unsure how to get their oxygen back in the early game and this change should help make it more obvious that you can replenish oxygen in the early game by using the rocket.

There are still some aspects in the works, but the demo is feeling and looking great. I am planning to finalize the demo very soon and include it in the upcoming Next Fest. After we reach that point we will switch focus to overhauling the late-game visuals and animations.

If you would like to help improve the full game please consider joining the discord and requesting a beta key. Thank you so much for your continued support, and I am very excited for the future of Ceres.