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Ceres Glow Up Part 5

Greetings Pilgrims;

This update brings a few small changes and additions to the DEMO build but primarily focuses on the late-game aspects only available in the BETA build.

A new key action was added to remove the player's main HUD. This is by default on the "P" key but has been added to the key-binds section of the options menu for rebinding.

We have added new visuals, animations, VFX, and SFX to all the late-game facilities.

Facilities with colonist workers have had a worker terminal added to them where colonists will sit and work on the machines of that facility.

On top of the facility face lifts many other aspects have been added or reworked. These include such things as;

-Ice walls no longer just disappear when you cross terraforming thresholds. They have multiple states and visuals for multiple phases of melting, eventually ending in just being removed completely. But, this makes it more realistic for the melting process.

-More trees, bushes, and bugs have been added to the later terraforming stages. After doing some experimenting I was able to increase the visual fidelity of the world post terraforming.

-Both expeditions two and three have had finalized levels created for them.

In addition to these major aspects, there have been many smaller additions, tweaks, and changes made mostly aimed at streamlining the end-game and improving the overall game experience.

The DEMO is feeling great, and we are pushing toward "Next Fest". The May 2nd release date is well on track, and I will continue to work and use all your feedback from the demo and beta builds. If you would like to be a part of the game beta please join the games discord and request a key. Thank you so much for all of your support.