MAY DEV LOG
Greetings, Players! We're excited to bring you the May edition of our Dev Log.
Thanks to your continued support and encouragement, our team has been pushing forward with more energy.
Today, we’d like to share some of the features we’re working on to make your gameplay experience feel even more lively and immersive.
[h3]1. Interactions Through Gestures
[/h3][previewyoutube][/previewyoutube]
During the Pre-Alpha Test, you may remember traveling alone without meeting other players.
In the upcoming Alpha Test, we’re adding a variety of gestures to help you interact with other players in more expressive and engaging ways.
You’ll be able to greet players you meet in town, stretch together,
or even stage playful moments like falling, adding a layer of fun and personality to your interactions.
[h3]2. Karok’s "Precision Action"
[/h3][previewyoutube][/previewyoutube]
We hope you enjoyed the gameplay footage of Karok we recently shared!
With his debut drawing closer, we want to dive a little deeper into one of his key features: "Precision Action."
In the April Dev Log, we introduced the "Precision Action" system in Vindictus: Defying Fate.
Karok will also be able to perform a “Precision Action” by timing it precisely during a boss monster’s attack.
When executed, it will trigger a “Clash”, a dramatic contest of strength between Karok and the boss.
Of course, there’s always a chance the “Precision Action” might fail.
During our motion capture sessions, we’ve been working hard to showcase Karok’s unique personality across both success and failure animations.
We hope you’ll counter the boss’s attack with perfect timing, trigger a “Clash”, and create that thrilling moment of success.
As you do, our team will continue refining Karok’s actions to make them feel even better.
That’s all for the May Dev Log.
We’ll continue working hard to bring you even more exciting updates in the next one!
Thank you once again for your continued encouragement and support.
Sincerely,
Vindictus: Defying Fate Dev Team
* All system names are temporary and subject to change.
Thanks to your continued support and encouragement, our team has been pushing forward with more energy.
Today, we’d like to share some of the features we’re working on to make your gameplay experience feel even more lively and immersive.
[h3]1. Interactions Through Gestures
[/h3][previewyoutube][/previewyoutube]
During the Pre-Alpha Test, you may remember traveling alone without meeting other players.
In the upcoming Alpha Test, we’re adding a variety of gestures to help you interact with other players in more expressive and engaging ways.
You’ll be able to greet players you meet in town, stretch together,
or even stage playful moments like falling, adding a layer of fun and personality to your interactions.
[h3]2. Karok’s "Precision Action"
[/h3][previewyoutube][/previewyoutube]
We hope you enjoyed the gameplay footage of Karok we recently shared!
With his debut drawing closer, we want to dive a little deeper into one of his key features: "Precision Action."
In the April Dev Log, we introduced the "Precision Action" system in Vindictus: Defying Fate.
Karok will also be able to perform a “Precision Action” by timing it precisely during a boss monster’s attack.
When executed, it will trigger a “Clash”, a dramatic contest of strength between Karok and the boss.
Of course, there’s always a chance the “Precision Action” might fail.
During our motion capture sessions, we’ve been working hard to showcase Karok’s unique personality across both success and failure animations.
We hope you’ll counter the boss’s attack with perfect timing, trigger a “Clash”, and create that thrilling moment of success.
As you do, our team will continue refining Karok’s actions to make them feel even better.
That’s all for the May Dev Log.
We’ll continue working hard to bring you even more exciting updates in the next one!
Thank you once again for your continued encouragement and support.
Sincerely,
Vindictus: Defying Fate Dev Team
* All system names are temporary and subject to change.