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Combat Mechanic System Guide

■ Precision Action
Successfully timing a dodge or guard input against certain monster attacks triggers a special action that breaks the monster's stance.

1) Perfect Guard

2) Perfect Dodge

3) Clash (Karok Exclusive)


■ Stagger State
Most monsters have a Stagger Gauge. When this gauge is fully filled, the monster enters a vulnerable, defenseless state for a limited time.

1) Normal / Elite Monsters

2) Boss Monsters


■ Fatal Actions
When a monster is in a staggered state, interacting with it triggers a special finisher animation that deals significant damage.

1) Normal / Elite Monsters

2) Boss Monsters

■ Boss Monster Special Attacks
1) Guard Break Attacks

Before a boss monster uses this pattern, you will be able to see a 'Yellow' flash. You cannot use the guard skill against these attacks.


2) Unavoidable Attacks
Before a boss monster uses this pattern, you will be able to see a ‘Red’ flash. You cannot use the guard skill, nor use the dodge skill against these attacks.


*All system names are temporary and subject to change.