Combat Mechanic System Guide
■ Precision Action
Successfully timing a dodge or guard input against certain monster attacks triggers a special action that breaks the monster's stance.
1) Perfect Guard
2) Perfect Dodge
3) Clash (Karok Exclusive)
■ Stagger State
Most monsters have a Stagger Gauge. When this gauge is fully filled, the monster enters a vulnerable, defenseless state for a limited time.
1) Normal / Elite Monsters
2) Boss Monsters
■ Fatal Actions
When a monster is in a staggered state, interacting with it triggers a special finisher animation that deals significant damage.
1) Normal / Elite Monsters
2) Boss Monsters
■ Boss Monster Special Attacks
1) Guard Break Attacks
Before a boss monster uses this pattern, you will be able to see a 'Yellow' flash. You cannot use the guard skill against these attacks.

2) Unavoidable Attacks
Before a boss monster uses this pattern, you will be able to see a ‘Red’ flash. You cannot use the guard skill, nor use the dodge skill against these attacks.

*All system names are temporary and subject to change.
Successfully timing a dodge or guard input against certain monster attacks triggers a special action that breaks the monster's stance.
1) Perfect Guard

2) Perfect Dodge

3) Clash (Karok Exclusive)

■ Stagger State
Most monsters have a Stagger Gauge. When this gauge is fully filled, the monster enters a vulnerable, defenseless state for a limited time.
1) Normal / Elite Monsters

2) Boss Monsters

■ Fatal Actions
When a monster is in a staggered state, interacting with it triggers a special finisher animation that deals significant damage.
1) Normal / Elite Monsters

2) Boss Monsters

■ Boss Monster Special Attacks
1) Guard Break Attacks
Before a boss monster uses this pattern, you will be able to see a 'Yellow' flash. You cannot use the guard skill against these attacks.


2) Unavoidable Attacks
Before a boss monster uses this pattern, you will be able to see a ‘Red’ flash. You cannot use the guard skill, nor use the dodge skill against these attacks.

*All system names are temporary and subject to change.