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A Letter from the Development Team

Greetings from the Vindictus: Defying Fate development team. 


🛠 Ahead of the Test 
To begin with, we would like to express our sincere gratitude to everyone who has shown interest in the Alpha Test. 

The Pre-Alpha Test conducted in March 2024 primarily focused on verifying the enjoyment and design direction of the combat system. 
We initially expected participation from a relatively small group of players experienced with hardcore action games and therefore set the difficulty level relatively high. 
However, far more players joined the test than we had anticipated, and we recognize that some players, especially those less familiar with action games, found the difficulty level to be too challenging. 
We’d like to apologize for any frustration this may have caused and deeply appreciate everyone who shared their valuable feedback. 

The Alpha Test for Vindictus: Defying Fate is scheduled to take place during the upcoming June Steam Next Fest, and we warmly invite you to join us. 

Ahead of the test, we’d like to share a few important details with you. 


🎮 Difficulty Adjustment 
After about 15 months of development, the difficulty of this Alpha Test has been adjusted to reflect the level originally intended by the development team. 
Vindictus: Defying Fate is designed to be an action game that is approachable for everyone, while rewarding skill with faster clears and more stylish gameplay. 
The two available difficulty levels—Easy and Normal—can be switched at any time, allowing players to adjust the experience to their preference. 
We hope this change makes the game more enjoyable and accessible to a broader range of players. 


🧭 Newly Added Content 
New story elements and combat areas have been added for this Alpha Test. 
  • In the first area, Northern Ruins, players will experience story progression along with relevant battles. 
  • Following that, players can move on to Hoarfrost Hollow, which focuses more on combat-oriented gameplay. 
Both areas have undergone major changes since the Pre-Alpha Test. We’ve added elements such as interactive objects and traps, as requested by many of you. 
Additionally, a new Follower System has been added, allowing players to fight alongside Followers or switch to other characters after a certain point in the game. 

While the core gameplay experience is based on single-player, once the Northern Ruins storyline is completed, players will be able to encounter others in town. 


🧍 New Playable Characters 
In the Pre-Alpha Test, only Lann and Fiona were available. In this Alpha Test, Delia and Karok have been added, making a total of four playable characters. 
Each character has unique abilities and playstyles, so we encourage you to try them all. 


⚔️ New Battle Mode: Special Missions 
In this Alpha Test, a new battle mode called ‘Special Missions’ becomes available once you've completed the Northern Ruins storyline. 
  • You can participate in this content through either single-player or multiplayer, depending on your preference. 
  • Unlike the content mentioned earlier, this mode is designed to deliver a challenging combat experience. 
  • As content separate from the main story, it offers a great opportunity to players who enjoy high-difficulty battles to test their skills and find enjoyment in overcoming tough encounters. 
During the Alpha Test, multiplayer parties for Special Missions will only be formed through auto-matchmaking. Manual party selection will not be available. We kindly ask for your understanding. 

🔧 About the Nature of the Alpha Test 
As this is an Alpha Test, many aspects of the game are still under development. Please keep the following notes in mind during your test experience. 
  • The Kalbram Supplies system, which you’ll soon experience, was added to supplement areas of the game that are currently incomplete for this test. Its inclusion in the final version has not yet been decided. 
  • The Outfit and customization features have received extra development focus for this test. However, the related items, systems, and acquisition methods are temporarily configured and are likely to change significantly in the final release. With the addition of body shape customization, some physics effects (such as body proportions or clothing material behavior) are still under development. You may find that some elements to feel incomplete or unnatural at this stage. 
  • The Equipment system has not yet been implemented. Character progression during this test has been temporarily structured without it. 
  • The Weapon Crafting & Enhancement system is also still in development and may feel somewhat unintuitive in its current state. 

    • Weapons themselves do not have inherent stats, but once crafted, their appearance can be freely used. The intended design is for character stats to increase by collecting a variety of weapons. 
    • However, the current setup may give the impression that each weapon has its own stats and needs to be upgraded individually—this is not the intended design. 
    • In fact, weapons do not have individual stats. Any stat bonuses gained from enhancing weapons are permanently applied to the character. 
    • After this Alpha Test, we plan to refine the system to make it clearer and more intuitive. 
🤝 In Closing 
We sincerely thank everyone who has shown interest in and patiently awaited this Alpha Test. 
The feedback you share is incredibly valuable to us. It helps shape the future of the game and drives meaningful improvements. 

We sincerely hope this Alpha Test proves to be both enjoyable and meaningful, and we look forward to having you with us on the journey of Vindictus: Defying Fate. 

Sincerely, 
The Vindictus: Defying Fate Development Team