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Eclipse Breaker News

New Features, Bug Fixes and Visual Improvements Now Live in Newest Demo!

Hi all,

This update addresses several key issues reported by our players, aiming to enhance gameplay experience, improve UI usability, and ensure smoother overall performance for the demo.

We appreciate your valuable feedback, and if you’re enjoying the demo, please tell a friend!

Patch Notes for May 7th, 2025:


[h2]Gameplay & Balance[/h2]
  • Hitting an Armor Regulus twice will now break its shield.
  • Defeating a boss now restores 30% of your max health.
  • Attacking a Lancer while it’s airborne now correctly displays a "Miss!" message.
  • Spike traps no longer damage players during their own turn action.
  • Icebound Step’s ice zone duration has been increased.
  • Ice traps now deal damage when they tick.
  • Increased the duration and splash damage of Ice to encourage more player use.
  • Radiance no longer applies to dead or unhittable enemies.
  • Holding the Meditate button will now resume meditation automatically after an ability ends.

[h2]Bug Fixes[/h2]
  • Fixed a bug where pressing Escape during the confirm quit menu caused UI inconsistencies.
  • Fixed a bug where new Prima effects like Fire and Ice could trigger during a player’s turn.
  • Fixed an issue where players could get stuck in Amanzi after certain attacks.

[h2]UI & Visual Improvements[/h2]
  • Added a custom mouse pointer to improve mouse visibility when using keyboard and mouse.
  • Improved enemy selection and the highlight for the currently targeted enemy.
  • Improved visual feedback for when to press the Trigger key.
  • Reduced “flashbang” intensity at the end of levels when flashy effects are active.
  • Added spacing around the word "Constellation" in the temple UI.
  • Spike traps have updated visuals, including effects that show when they’re about to trigger and when they reset.
  • Introduced a 0.5 second delay before reward selection to reduce accidental clicks.

[h2]Tutorials & Onboarding[/h2]
  • Enhanced the opening narrative sequence based on player input.
  • Added checklists and tutorials to better explain the Spirit Companion and Augments systems.

[h2]Performance & Accessibility[/h2]
  • Added a framerate limiter (on by default) to reduce system resource usage.

How I Created Eclipse Breaker’s Final-Boss Magic Flare Attack

Want a peek behind the curtain of Eclipse Breaker? I'm Jorge Rodriguez, lead developer of Eclipse Breaker, and I wanted to break down every step of crafting the Sun-God Solara’s signature Magic Flare attack. I was inspired after I shared this brief clip of my journey into animation (TLDR: I thought I was bad but Reddit really liked it!).

So I decided to do this little walkthrough building my end boss!

See my animation tests, VFX implementation, and everything that happens under the hood to make an Unreal Engine game work!

[previewyoutube][/previewyoutube]

Let me know what you think, or feel free to share any feedback on the demo. Thanks for checking it out!

The New Eclipse Breaker Demo Is Here!

Hey everyone, Jorge here, developer of Eclipse Breaker!

We’ve just launched a major update to our playable demo, and I couldn’t be more excited to share it with you. This new build brings a ton of improvements, new content, and polish, all designed to push the game closer to our vision. Want to see it in action? Check out our revamped trailer:

[previewyoutube][/previewyoutube]

Whether you’ve played before or just heard about Eclipse Breaker, now is the perfect time to dive in.

What’s New in the Demo:
  • New Bosses
    Face off against brand-new, challenging enemies designed to test your builds and tactical choices.
  • Revamped UI Art
    We’ve completely overhauled the interface to make it more intuitive, readable, and stylish.
  • Deadly Traps
    Watch your step! Environmental hazards now force quick decisions and sharper planning.
  • Spirit Companions
    Discover unique allies who bring new powers and strategic depth to each run.
  • Expanded Dialogue
    Dive deeper into the world of Eclipse Breaker with new character interactions and story content.
  • Fresh Enemies
    A variety of new threats await, each with distinct behaviors that challenge your approach.
We Want Your Feedback

This update represents a huge step forward, but Eclipse Breaker is still evolving and your input is vital! We’d love to know what you think about the new content, combat balance, pacing, or anything else that stands out.

You can leave feedback right here in the comments, post in the community forums, or join us on Discord to chat directly.

Thanks again for all the support, and we hope you enjoy the new build!
— Jorge

Get Early Access to the New Eclipse Breaker Demo – Private Playtest Now Live!

Hello everyone,

We’re thrilled to announce that the all-new Eclipse Breaker demo is just around the corner, and we want you to help shape it before release. This update completely refreshes the experience compared to our current public demo—and we can’t wait for you to see what we’ve been working on.

What’s New?
  • New Bosses: Face off against challenging foes that put your strategic skills to the test.
  • Revamped UI Art: Enjoy a sleeker, more intuitive interface that keeps the action flowing.
  • Deadly Traps: Watch your step! We’ve added brand-new traps to keep you on your toes.
  • Spirit Companions: Discover unique allies that add depth and synergy to your roguelike runs.
  • Expanded Dialogue: Dive deeper into the game’s narrative with new character interactions.
  • Fresh Enemies: Test your combat prowess against an array of fearsome new adversaries.

All these changes and more have made Eclipse Breaker feel like a totally different game, and we’re so excited to share it with you. However, we need your help to polish the experience even further.


[h2]Join Our Private Playtest[/h2]
Starting now, you can jump into the demo playtest, giving you early access to the development build of the upcoming demo well before anyone else. Your feedback has been crucial to us, inspiring countless improvements over time. Now’s your chance to have an even bigger impact on how Eclipse Breaker evolves. The playtest will run until March 28th at 10AM Pacific Time.

[h2]Why Join?[/h2]
  • Play First: Experience new features and content ahead of the official demo launch.
  • Shape the Game: We rely on your insights to refine difficulty balance, uncover bugs, and fine-tune the gameplay loop.
  • Direct Dev Access: We’ll be checking feedback regularly and discussing changes with the community.
Our community’s suggestions have already guided hundreds of improvements, and we want to keep that momentum going. To that end, every playtest player that shares feedback will receive a credit inside the game. Be sure to use the Feedback form tagged in-game to do so. We appreciate your enthusiasm and can’t thank you enough for helping us bring Eclipse Breaker to life.

[h2]Ready to Play?[/h2]
Head over to our Steam page and play now!
https://store.steampowered.com/app/2815060/Eclipse_Breaker/

Stay tuned for more news, and thanks again for your continued support. We look forward to hearing your feedback and seeing you on the battlefield in Eclipse Breaker!


The Eclipse Breaker Team

"I accidentally played all night" - See what's new in Eclipse Breaker

We're back from the holiday! I hope you had a great holiday season and a happy new year. If you got some runs in on our public demo that we launched recently, then you may have been one of the people who said this about it:

  • "Yea I just clocked in another 79 minutes on the main game"
  • "I accidentally played it all night ... Eclipse Breaker is awesome"
  • "This game is incredible. Such a unique experience, what you're doing with it is awesome"


Thank you to everyone who played and sent us kind words. The demo is still up. To play, just head over to the Steam store page and click "Download".

Play the demo now!

Let's talk about new features. First, the feature I'm most excited to share is the new companion, Logren. He's a mercenary who lends his spirit axe to Ember along with a new passive, Overkill. When Ember damages enemies that are already dead her abilities become empowered, dealing extra damage on their next attack. Logren also grants Ember a new ultimate ability, where ember spins his axe around her and then slams it down on an enemy's head for massive damage.



Next, lately we've been working on a story for the game. In my post last month, you've already met Ember the game's protagonist, and Sylphie, the keeper of the Temple of the Gate. This month I'm happy to introduce Solara, the Sun God. It is her theft of the sun that prompted Ember's quest. She's the game's end boss, and now she has a portrait and a part to play in the game's story as well. Why did she take the sun? You'll just have to play the game to find out. Props again to the illustrator, Devin Yang.



And finally, I'm also excited to share this new enemy. The Lancer jumps in the air and stays up there for some period of time before slamming down in an unblockable, unparryable attack. You must press the dodge button to avoid taking damage for this one. While he's up in the air he is also immune to damage and can't be targeted. When he's out of sight, he's out of mind, so he may surprise you while you're focused on other enemies.



None of those three features are in the public demo, but they're available right now in the private build if you have been given a key. If you're reading this post and you're interested in playing, especially if you're willing to give me feedback on the new narrative, send me an email to [email protected] and ask for a key. I have a few extra keys that I can give out at the moment and I would sincerely appreciate your thoughts and feedback on the narrative we've implemented so far. I want to make sure it's something you enjoy and want to see more of.