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Patch note v1.2

Patch v1.2 is OUT!
[p][/p][p]TLDR: [/p]
  • [p]Warrior and Mage have been added as playable character, the Ranger has new model and animations.[/p]
  • [p]Save/Resume system to continue a run where you left.[/p]
  • [p]Demo updated, new trailer.[/p]
  • [p]Performance optimisations.[/p]
  • [p]Visual polish[/p]
[h2]
2 new playable characters + Ranger re-design[/h2][h2][/h2][carousel][/carousel][h3]Warrior[/h3][p]The Warrior has a playstyle more suited around physical damage. With a slower attack speed but huge scaling damage. His range can be increased with upgrades, talents and a trinket.[/p]
  • [p]Deals 150 Physical damage in a cone[/p]
  • [p]+100 Maximum Health[/p]
  • [p]+1 Health per second[/p]
  • [p]New Upgrade : +10% Attack Size[/p]
  • [p]Talent Change (only for Warrior): "Bounce and Pierce deal 100% of base attack damage" is now replaced by "+30% to base attack size"[/p][p][/p]
[h3]Mage[/h3][p]The mage is played around elemental damage. He has a slower early game, but the best scaling damage in the game, for devastating end-game.[/p]
  • [p]Projectile dealing 50 damage, cycling between Fire, Lightning and Ice.[/p]
  • [p]50% of physical physical damage bonuses are applied to elemental damage.[/p]
[h3]Ranger[/h3][p]With his projectiles, range, bounces and pierces, the Ranger is the safest character with a well rounded arsenal to tackle the game. [/p]
  • [p]+10% Movement speed[/p]
  • [p]+5% Critical chance[/p]
[p][/p][h2]Save/Resume system[/h2]
  • [p]The game will now automatically save the run progress when reaching a Shop.[/p]
  • [p]A "Continue" button has been added to the main menu to load the available save file.[/p]
[p][/p][h2]Performance improvements[/h2]
  • [p]Many improvements have been made in the background to make the game run smoother, especially for ultra endgame.[/p]
  • [p]Enemy on-death projectiles and animations have been optimised.[/p]
  • [p]Gold spawn animation optimised.[/p][p][/p]
[h2]Bosses[/h2][h3] Imp Boss[/h3]
  • [p]Hitbox increased to suit the close range playstyle of the Warrior[/p]
  • [p]Exit portal size has been increased.[/p]
[h3]Tentacle Boss[/h3]
  • [p]Challenge: Reworked the visual effects around the rune stone.[/p]
  • [p]Exit portal size has been increased.[/p]
[h3] Eye Boss[/h3]
  • [p]Floating eyes will have their speed increase over time.[/p]
  • [p]Boss is no longer affected by Slow / Freeze.[/p]
  • [p]Exit portal size has been increased.[/p]
[p][/p][h2]Enemies[/h2]
  • [p]Added a visual effect when hit by physical damage.[/p]
[p][/p][h2]Player[/h2]
  • [p]Light Radius upgrade has been removed.[/p]
  • [p]Base light radius increased.[/p]
[p][/p][h2]Shops[/h2][h3] Upgrade shop[/h3]
  • [p]Added a reroll button.
    Rerolling costs x1 "Upgrade Shop Scroll", rerolling the pool of items displayed and setting the upgrades price back to 0.[/p]
[h3]Blood shop[/h3]
  • [p]Reroll now correctly costs x1 "Blood Shop Scroll"[/p]
[p][/p][h2]Trinkets, Scrolls[/h2]
  • [p]Name and description text size have been increased, and will dynamically decrease depending on the length of the text.[/p]
[p][/p][h2]Healthbars[/h2]
  • [p]Added a trail slider to every healthbar to better visualize the chunk of health that was removed.[/p]
  • [p]Visual improvements[/p]
[p][/p][h2]Events (chests, shrines, crystals...)[/h2]
  • [p]Added some extra floor visuals under each event.[/p]
[p][/p][h2]Trinkets[/h2]
  • [p]Ancestral Claw : added +10% to base attack size[/p]
[p][/p][h2]Menu[/h2]
  • [p]Select your character in the main menu by pressing Tab or using the shoulder buttons (L1/R1) with a controller.[/p]
[p][/p][h2]Level up panel[/h2]
  • [p]Upgrade buttons redesigned, to preserve the original aspect ratio of the images.[/p]
[p][/p][p][/p][p]I hope every one will enjoy this patch, feel free to reach out to me if you have any input to give on those changes.[/p][p]Thanks again to anyone playing the game![/p][p]Astrow[/p]