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A Gentlemen's Dispute News

A TUNED GENTLEMAN

Another update has arrived!

[h2]UI [/h2]

- Improved settings UI
- Fixed issue on gamepad where selected button could get lost on lobby screen

[h2]Sound[/h2]

- Improved sound performance, sound system is less likely to be overloaded and cut out

[h2]Balance[/h2]

- Added cooldown to cannon
- Added VFX to show cooldown status
- Increased bat knockback
- Improved bat hit stun behavior, will now end early if the other player is ragdolled
- Improved hit stun VFX
- Reduced bat damage from 20 to 15
- Reduced train damage from 100 to 25
- Reduced rocket damage from 20 to 15
- Removed rocket damage distance falloff
- Added bonus rocket damage (25) for direct hits
- Significantly increased duration of Molotov flames
- Reduced spin kick damage cooldown, it is now easier to deal (scaled) damage multiple times with it
- Airplane now deals damage to ragdolls
- Reworked hit detection of flame thrower to be more generous and start earlier
- Flamethrower can now ignite leaping and ragdolled players
- Adjusted scaling for conjurer and buccaneer perks
- Improved behavior of duplicating mines, they will now continue to bounce until they find a free spot to activate


[h2]Bugfixes[/h2]

- Addressed animation bug when leaping while standing up
- Fixed issue where settings wouldn’t save if resolution was never updated
- Fixed spawn flicker when throwing items
- Fixed issue where spin kick would occasionally not damage ragdolled players


Happy Disputing!

Bugfix Patch

- Addressed reversion related to item spawning when only non-rare items were selected
- Addressed issue where aim direction of certain items could have ping delay in some situations
- Added additional error reporting to help find and address bugs

Happy Disputing!

Bugfix Patch

These are combined patch notes for a few small changes that went out since the last update.

- Added join/leave notifications in chat
- Added a chat intro message describing disabling chat and muting other players
- Added a warning for setting no password when hosting a game
- Addressed a bug which made it so that at least one gold item had to be enabled in order for any items to spawn.

Happy Disputing!

A SOCIABLE GENTLEMAN

[h2]Another update has arrived![/h2]

If you've been enjoying the demo for A Gentlemen's Dispute, this is a reminder to wishlist!

The full version will have tons more maps, items, perks, modes, as well as Steam Workshop support! . You'll definitely want to check it out when it releases and wishlisting the game helps us out a ton.

There are a reports of a new stage being sighted near the island....

You can also join our discord to say up to date on development!

[h2]Lobbies & Online Play[/h2]
- The Online Game UI has been overhauled
- More games are now visible
- Your ping relative to each game is now displayed
- You can now choose to host your own or host on a dedicated server regardless of whether the lobby is public or not

The biggest change is the ability to add passwords! Previously you could only play in a private dispute with someone if you were friends with someone who was already in the game. Now streamers, discords, and larger groups of friends can more easily play on a private dispute together.

[h2]Balance[/h2]
- Players are now compensated perks for missed rounds if they join late or leave and rejoin after several rounds. You are compensated 1 less than the number of perks you would have gotten in order to prevent exploiting this system.
- Players will now keep their score if they leave and rejoin a match.
- Resolved a major issue that caused cannons to ignore the combo scaling system.


[h2]Scoreboard UI[/h2]
-You can now mute individual players from the scoreboard.
-The scoreboard will now label whoever is the host with an icon, as well as show who is dead.

[h2]Misc[/h2]
- Significantly improved the appearance of destructible elements
- Improved smoothness of nuke flare and bomb

[h2]Bug fixes[/h2]
-Fixed bug where cannonball damage was not influenced by combo damage reduction system
-Fix loading screen flicker when leaving a local game
-Fixed an animation bug when picking up players

Happy Disputing!

A SPIFFY GENTLEMEN

[h2]Another update has arrived![/h2]

This past week, the team has been extremely hard at work on the full version!

But since its been some time since we've added new content to the demo, we wanted to include a few new customization goodies:

[h2]New Glasses options:[/h2]
- Circular Shades
- Monocle

[h2]New Face options:[/h2]
- Pencil 'stache
- Pipe beard

[h2]Playtest Signup[/h2]
We are opening up signups for the private playtest of the full version of A Gentlemen's Dispute!
Join our discord to request access.


[h2]Online Changes[/h2]
- Added profanity filter, can be toggled in settings

[h2]Misc Changes[/h2]
- Made LB an additional jump input
- Added settings button in lobby

[h2]Bug fixes:[/h2]
- Fixed Rebind UI not working for gamepad
- Fixed bug where C4 stick sound would play many times
- Fixed rebinds not saving between sessions
- Fixed various issues with gamepad menu navigation
- Slightly reduced size of overhead UI
- Fixed C4 not respecting destructibles
- Fixed UI flicker on joining game
- Fixed lingering issue where customization wouldn’t work on joining
- Fixed issues with audio events playing after round ended
- Fixed bug where molotov would stop working if enough were thrown
- Fixed pool on night gardens not extinguishing fire
- Improved vfx for nuke + nuke reticule
- Fixed item UI flicker on round start
- Added additional out of bounds check to prevent falling out of map
- Destructible pieces now shrink/fade out instead of just disappearing
- Fix race condition related to charlatan fade out
- Fixed bug where host would occasionally get teleported back to an older position if they were hit just as they stood up