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Jotunnslayer: Hordes of Hel News

SVARTALFHEIM DESCENT Has Arrived in Jotunnslayers: Hordes of Hel!

Hey Jotunnslayers!


[h2]THE SVARTALFHEIM DESCENT 0.4 UPDATE[/h2]

has just crashed into the underworld - and it’s one of our biggest drops yet for Jotunnslayers: Hordes of Hel! Strap in, because this one’s packed.


NEW MAP - SVARTALFHEIM
Dark mines, unstable machinery, and forgotten madness.



Welcome to Svartalfheim, a sprawling, mine-themed battlefield crisscrossed with minecart railways, heavy steel gates, and ancient dwarven mechanisms. This once-glorious domain of the Svartalfar was home to master artisans who crafted artifacts for mortals and gods alike - until something broke them.

Now, the ruins whisper of:

  • New objectives tied to the sinister crystal that drove them mad
  • Twisted map modifiers that will shake even the hardiest of warriors
  • A brutal Construct Jötunn that guards the depths of the assembly line



BOSS SPOTLIGHT: The Construct Jötunn


An artificial colossus built by dwarves and powered by the same mysterious crystals mined throughout Svartalfheim.
Once a marvel of industrial might - equipped with saws, dredgers, and metallurgical tools - this Jötunn was upgraded for war when the descent into madness began. Now, it stands as the last line of defense… or perhaps the first line of vengeance.




NEW ENEMIES & MODIFIERS


Flyers, spitters, troll riders, and goblin raiding parties now roam the mines





Prepare for blinding, mob density spikes, and brutal choice-based hindrances



Objectives like Crush & Carry add new tactical twists



NEW GOD DUO - BROKK & SINDRI
Forge masters. Rune whisperers. Unmatched artisans.

The legendary blacksmith brothers Brokk & Sindri join the Gods roster, though they’ve traded their anvil-forged weapons for the arcane art of Runecarving - because let’s face it, the Gods still have their weapons, but you don’t.
Their runes grant powerful passive stat bonuses to attacks, defense, and utility. Fully carving a rune unlocks peerless effects that can drastically enhance your build - for a price, of course.
No dwarf works for free.




NEW CLASS/HERO - THE WARDEN
The last of his kind. A walking fortress. A dwarf with nothing left but honor and appetite.

Introducing the Warden, a shield-bearing vanguard who once protected the noblest halls of Svartalfheim. Now? He drinks deep from his keg and swings harder than ever.



He’s a semi-ranged, hammer-and-board hero with:
  • Heavy defense
  • Crowd control
  • A hunger for gold, food, and glory


Innate Traits

  • Ground Smash - Replaces dash with a knockback + AoE stomp
  • Tower Shield - Passive chance to block and fully negate hits
  • Iron Within - Immune to slows, +200 bonus HP














Subclasses
  • Adventurer – Maximizes loot and XP gains
  • Shieldbearer – Pure tank, pure pain
  • Weapon Master – Turns your hammer into a god-tier weapon



FIRST COMMUNITY EVENT - HOBGOBLINS EVERYWHERE!


Two-week event starts today - May 13!
Introducing our first-ever limited-time event: Hobgoblins Everywhere!

A chaos-infused modifier spawns unique Hobgoblin enemies that:
  • Drop exclusive loot
  • Contribute to event-only challenges




Rewards
  • Trophy: Unlock all 5 Hobgoblin weapons (one per class)
  • Hobgoblin-themed weapons: Earned by slaying goblins with each character



Important Notes

  • Optional - Event can be toggled off in settings (it’s on by default)
  • Items won’t be exclusive forever - They’ll return closer to 1.0
  • This event helps us test new systems and gather feedback.


So feel free to drop us feedback anytime!

OTHER IMPROVEMENTS AND FIXES


  • Epilepsy warning screen added
  • Color blindness accessibility settings were added
  • Upgraded Trophy Room with new visuals and functionality
  • Steam deck text optimization
  • Reworked main menu news section for improved readability and navigation


Bug Fixes

  • Improved general performance and stability
  • Fixed issue where the game would not save on certain PCs
  • Resolved issue causing long delays when exiting the game
  • Fixed bug where exploding enemies would explode multiple times and survive
  • Addressed issue preventing interaction with the main menu after leaving a review
  • Fixed control rebinding issues on Steam Deck
  • Fixed bug where exploding enemies in Jotunheim did not deal damage


And don’t forget - the Jotunnslayer artbook has been updated with new Svartalfheim content, including enemies, a new hero, environments, a boss, and new gods.

The soundtrack has also been updated with new music from Svartalfheim.


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[h2]
WATCH THE FULL SVARTALFHEIM DESCENT TRAILER HERE [previewyoutube][/previewyoutube][/h2]
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LOOKING AHEAD


The journey continues. Here's what's next:

  • 1.0 Launch coming later this year
  • New realm: HELHEIM
  • New God, new Class, and the long-awaited Endless Mode




Before that, we’ll host a closed Helheim playtest this summer and drop more previews.

As always, we want to hear from you.

! ! Share your thoughts on Discord, Steam, or via the in-game feedback form. ! !

Your ideas help us shape Jotunnslayers into the game you deserve.

From the whole team - THANK YOU for being with us. There’s a long, intense summer ahead. Stay tuned.

See you in HEL!




DEVBLOG #14: Mines, Madness, and Monsters: All the secrets of Svartalfheim

Hey Jotunnslayers!

As we approach the 0.4 content update, we figured it’s time to ease the impatience - by revealing a bit more about the next world you’ll face in Jotunnslayer: Hordes of Hel!
Introducing:

SVARTALFHEIM


Never-ending stone-carved halls, sprawling mineshafts, and the grand foundries of the industrious Svartalfar - or, more familiarly, Dwarves (or Dwarfs, depending on your spelling preference).
Somewhere deep in these winding corridors lies our next map, packed with everything you’d expect dwarves to have hidden away: minecarts, riches, goblins, trolls - you name it.



This time, though, it wasn’t a fiery god or monstrous being that spelled their downfall...
Prepare to dive into a dark, mine-themed map, twisted with sprawling minecart railways, heavy gates, and ancient gadgetry - all once used by the Svartalfar to forge artifacts for gods and men alike!








WHAT WILL THE NEW MAP THROW AT YOU?

New Objectives: Uncover the sinister substance that drove the Svartalfar to madness!



New Modifiers: Think you're stable? Think again - prepare for tremors, blindness, and brutal decision-making.




MEET YOUR NEW FOES


Flyers!



Spitters!



Goblins and trolls galore!



And finally

GET READY FOR THE MONSTROSITY! (new boss)





AND ANYTHING NEW WORTH THE WAIT?

Yes!

👹 Hobgoblins Everywhere is coming... 👹

A brand-new limited-time event is on the way! A special kind of chaos is creeping into the Realms... and it’s green.

Track down goblin foes, earn exclusive weapons for each character, and unlock a special trophy for the ultimate hunters.

More details coming soon!


DESCEND INTO THE DWARVEN REALM - WATCH THE OFFICIAL TEASER HERE!


[previewyoutube][/previewyoutube]



-------------------------------



More juicy details on the 0.4 content update are coming very soon - MAY 13!

Stay tuned - and see you soon in the depths of SVARTALFHEIM!

See you in Hel!


Hotfix 0.3.1 - Patch Notes

Hey Jotunnslayers! Today, we're bringing you a Hotfix 0.3.1 to address multiple reported issues. We're still working on additional fixes based on your feedback!

Steam Deck Improvements
  • Fixed FPS drops during boss fight in Jotunheim.
  • Improved text visibility.
General Improvements
  • Prevented excessive zooming on ultrawide resolutions (wider than 21:9).
  • Increased weighting for skills with purchased evolutions.
  • Enhanced enemy AI performance for smoother gameplay.
Bug Fixes
  • Resolved issues with modifier effects.
  • Removed Odin's Eye trophy.
  • Fixed inability to change aspect ratio on 5120x2160 monitors.
  • Addressed a bug where the game had no audio at launch if not in focus.
  • Fixed black artifacts when evolving Thunderstorm.
  • Resolved broken SFX when using Reset Save with a Gamepad.
  • Fixed coin glitch after picking it up right before death.
  • Corrected enemy spawn issues in the middle of the map in Jotunheim.
  • Fixed elite enemy glitch in Jotunheim after using Temporal Trap.
  • Resolved UI slider highlight issues in Settings menu.
  • Fixed missing Vortex damage display on results screen.
  • Addressed game-breaking issue after reviving during coin collection.


Thanks for your support, and keep on slaying!

Into Hel #10: Njord, New Weapons and The Road to 1.0!

Hey Jotunnslayers!

Hot on the heels of the 0.3 content update, we’re bringing you Into Hel Episode #10!

In today’s episode, we dive into the latest content introduced to the game:

  • Peter will guide you through all the new weapons available for each class and how to wield them to their fullest potential
  • Jakub will share more about Njord, the newest God to enter the game - revealing how his powerful water-based skills and devastating weapons will change the tides of battle.
  • Matej will update you on the roadmap and how close we are to reaching Jotunnslayer: Hordes of Hel’s final destination - the 1.0 launch!


[h2]WATCH THE FULL INTO HEL EPISODE #10 HERE: [/h2]

[previewyoutube][/previewyoutube]


📌




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Enjoy the new content, and don’t forget to share your thoughts and feedback!
See you in Hel!
Cheers!

Diablo-esque ARPG Jotunnslayer adds 8 new weapons and the Norse god of the sea

ARPG fans are spoiled for choice right now. The ever dependable Diablo 4 keeps ploughing on with new seasons, Path of Exile 2 continues to evolve in early access, and Last Epoch recently sprang up as a worthy newcomer too. However, with its roguelike twists, bullet hell elements, and world entrenched in Norse mythology, Jotunnslayer is one to also have an eye on. While not as grand in scope, this early access game is providing some great Diablo-esque action, and its second major update since launching has just arrived.


Read the rest of the story...


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