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  3. Banished Stone launches, and v1.02 is released!

Banished Stone launches, and v1.02 is released!

[p]I am super happy and proud to announce that patch 1.02 is now out, this is the final patch for launch and symbolizes the launch of Banished Stone as it moves from Early Access to full release.[/p][p]I appreciate your support and hope you enjoy the game![/p][p]Features and fixes added in v1.02:[/p]
  • [p]Controller button changes, LT (hold) now executes run when using the DPAD. LB now performs the quick use action instead of LT.[/p]
  • [p]Additional player audio sounds have been added when a boss fight starts, and when the boss is defeated.[/p]
  • [p]During a boss fight the music track will switch to something a little more appropriate, before switching back to the regular music if the boss is defeated.",[/p]
  • [p]Nurture and Energy Well cooldowns are now approximately 4 minutes. While the spell lasts 60 - 90 seconds, it was a little overpowered so changing the cooldown should make it more meaningful.[/p]
  • [p]You can now bump into a loot drop to pick it up by default, previously this was only turned on for people playing on a controller, but it's now on for everyone.[/p]
  • [p]Elder forest is the latest map to have some graphical tweaks.[/p]
  • [p]Added a random variance to the size of most monsters, this is to make the world look a little different and not uniform each time you play.[/p]
  • [p]Fixed a bug that allowed the auto NPC select function to select misc background characters such as mice and fish.[/p]
  • [p]Text can now be overlaid straight onto parts of the map to show more information, tips etc....[/p]
  • [p]Added a sound effect when gaining gold.[/p]
  • [p]Added a level 7 spell called Specters, allowing you to summon ghosts to attack your foes.[/p]
  • [p]Added a level 4 spell called Spikes, allowing you to shoot spikes.[/p]
  • [p]Nurture, Energy Well and Spikes are now correctly entered as non-combat casting spells. So you don't have to have a monster highlighted to execute them.[/p]
  • [p]Nurture animation size has been shrunk so it does not take up so much real estate when triggering.[/p]
  • [p]Fixed an annoying bug that caused the reuse timers on items to reset when the Inventory screen loads, this was accidentally added as part of the Sorting feature in v0.93.[/p]
  • [p]The Quick Use screen now takes reuse timers into consideration.[/p]
  • [p]Allocated more channels for sound effects to play in.[/p]
  • [p]Fixed a bug in the Disgust runestone that may have caused the game animations to lock up and require a restart.[/p]
  • [p]The Area Name text at the top of the screen now auto-hides after a few seconds of entering the map.[/p]
  • [p]The Poison Crafting plan now requires Pixiehat as an ingredient, instead of Poison ... yes no one said I was smart.[/p]
  • [p]Shimmering Potion effects have been finalized, it now consumes your energy and converts it to health.[/p]
  • [p]Bright Chests now drop Haste and Stamina potions, Haste increases your speed while Stamina increases your Flying Time.[/p]
  • [p]Added a new sound effect when opening loot bags, rune bags, spellbooks and chests. [/p]
  • [p]New sound effects for gaining gold and pilfering.[/p]
  • [p]Spottula, Pixiecap and Bluehat fungus now have an effect when used.[/p]