DEMO PATCH #7
Holiday Greetings!
This patch introduces miniboss encounters, some new rare events, clearer biome separations and many new items. It's a big patch so apologies if we missed to list anything.
While working on the next area we have made some pretty major changes to the itempool of Woodland. Mainly moving all Stun items to the next area along with some other items that fit other areas better, flavor wise. To compensate for the items moved out of Woodland we've added some more bomb synergies and a new status keyword, "Powder" among other things.
These changes are in line with our full vision for the game beyond the demo. If you have any feedback on items, bosses or gameplay in general we'd love to hear it.
[h3]General changes:[/h3]
Initiative -> Battle Start
Stun status effect moved to the next area
Powder status effect added
Minibosses added
Mythic tier items added
Wishing well event added
Fairy queen event added
Challenge and Compendium screens combined
[h3]Boss changes:[/h3]
Granite Griffin: Moved to the next area
Stormcloud Druid: Moved to the next area
Swiftstrike stag added
Goldwing monarch added
Bearserker: Tier 2 -> Tier 1
Hothead: Tier 1 -> Tier 2
Hothead: Effect changed
Razortusk Hog: Tier 2 -> Tier 1
Razortusk Hog: Effect changed (old hothead effect)
Lifeblood Count miniboss added
Silkweaver Queen miniboss added
Ironshell Beetle miniboss added
[h3]Changed items:[/h3]
Horned helmet: 2 thorn -> 1 thorn
Saffron feather: restore 1 health -> restore 2 health
Lifeblood armor: "Battle Start: Convert 5 health to 10 armor" -> "Battle Start: Convert 50% of your current health to armor"
Thorn ring: "Battle start: Gain 6 thorns" -> Battle Start: Take 1 damage and gain thorns equal to missing health
Heart drinker: 2 base attack -> 1 base attack
Explosive sword: deal 3 damage -> deal 2 damage
Cherry Bomb: Battle Start: deal 2 damage -> Battle Start: Deal 1 damage and give 1 powder
Firecracker belt: common -> rare
Ruby ring: gain 1 attack and take 1 damage -> gain 2 attack and take 3 damage
Tempest blade: Heroic -> Mythic
Granite Thorns: Rare -> Mythic
Razor Scales: Rare -> Mythic
Emergency shield: 4 armor -> 5 armor
[h3]Added Items:[/h3]
Smoking Edge
Lifeblood Helmet
Loose Change
Powder Plate
Spiky Chestnut
Powder Keg
Twinfuse knot
Bloodmoon armor
Armor regrowth
Featherweight Armor
Featherweight Helmet
Granite Crown
Grimblade Curse
Iron Shrapnel
Lifeblood Gauntlet
Burning Match
Royal Helmet
Smoke Bomb
Swiftstrike Crown
Mountain Cleaver
Spiky Club
Featherweight greaves
Royal Crownblade
Quickgrowth spear
Granite Lance
Spiky Chestnut
Swiftstrike belt
Razorthorn spear
Boom stick
5 Cauldron items
2 new itemsets
[h3]Moved items to coming areas:[/h3]
Bonespine Whip
Melting iceblade
Shadow cloak
Duelist gauntlet
Warding charm
Marble mirror
Stormcloud spear
Lightning edge
Titans edge
Impressive Physique
[h3]Removed items:[/h3]
Sticky Web
Energy Crystal
Rabbit doll
Bloodmoon thorns
Black powder
Boss contract
Bloodmoon armor set
This patch introduces miniboss encounters, some new rare events, clearer biome separations and many new items. It's a big patch so apologies if we missed to list anything.
While working on the next area we have made some pretty major changes to the itempool of Woodland. Mainly moving all Stun items to the next area along with some other items that fit other areas better, flavor wise. To compensate for the items moved out of Woodland we've added some more bomb synergies and a new status keyword, "Powder" among other things.
These changes are in line with our full vision for the game beyond the demo. If you have any feedback on items, bosses or gameplay in general we'd love to hear it.
[h3]General changes:[/h3]
Initiative -> Battle Start
Stun status effect moved to the next area
Powder status effect added
Minibosses added
Mythic tier items added
Wishing well event added
Fairy queen event added
Challenge and Compendium screens combined
[h3]Boss changes:[/h3]
Granite Griffin: Moved to the next area
Stormcloud Druid: Moved to the next area
Swiftstrike stag added
Goldwing monarch added
Bearserker: Tier 2 -> Tier 1
Hothead: Tier 1 -> Tier 2
Hothead: Effect changed
Razortusk Hog: Tier 2 -> Tier 1
Razortusk Hog: Effect changed (old hothead effect)
Lifeblood Count miniboss added
Silkweaver Queen miniboss added
Ironshell Beetle miniboss added
[h3]Changed items:[/h3]
Horned helmet: 2 thorn -> 1 thorn
Saffron feather: restore 1 health -> restore 2 health
Lifeblood armor: "Battle Start: Convert 5 health to 10 armor" -> "Battle Start: Convert 50% of your current health to armor"
Thorn ring: "Battle start: Gain 6 thorns" -> Battle Start: Take 1 damage and gain thorns equal to missing health
Heart drinker: 2 base attack -> 1 base attack
Explosive sword: deal 3 damage -> deal 2 damage
Cherry Bomb: Battle Start: deal 2 damage -> Battle Start: Deal 1 damage and give 1 powder
Firecracker belt: common -> rare
Ruby ring: gain 1 attack and take 1 damage -> gain 2 attack and take 3 damage
Tempest blade: Heroic -> Mythic
Granite Thorns: Rare -> Mythic
Razor Scales: Rare -> Mythic
Emergency shield: 4 armor -> 5 armor
[h3]Added Items:[/h3]
Smoking Edge
Lifeblood Helmet
Loose Change
Powder Plate
Spiky Chestnut
Powder Keg
Twinfuse knot
Bloodmoon armor
Armor regrowth
Featherweight Armor
Featherweight Helmet
Granite Crown
Grimblade Curse
Iron Shrapnel
Lifeblood Gauntlet
Burning Match
Royal Helmet
Smoke Bomb
Swiftstrike Crown
Mountain Cleaver
Spiky Club
Featherweight greaves
Royal Crownblade
Quickgrowth spear
Granite Lance
Spiky Chestnut
Swiftstrike belt
Razorthorn spear
Boom stick
5 Cauldron items
2 new itemsets
[h3]Moved items to coming areas:[/h3]
Bonespine Whip
Melting iceblade
Shadow cloak
Duelist gauntlet
Warding charm
Marble mirror
Stormcloud spear
Lightning edge
Titans edge
Impressive Physique
[h3]Removed items:[/h3]
Sticky Web
Energy Crystal
Rabbit doll
Bloodmoon thorns
Black powder
Boss contract
Bloodmoon armor set