Major Update: Play He is Coming With a Friend!
[p]This update brings a different kind of confrontation to Kingmaker, the sort you can’t prepare for by theory alone. [/p][p]Until now, every fight lived in its own little bottle: builds saved, uploaded, preserved, and faced long after the person behind them had stepped away from the screen. It worked, in the way museum pieces work, but it also left a quiet gap. You never felt the pressure of someone making decisions at the same time you were making yours.[/p][p]Real-time 1v1 battles step into that gap. Two players, one seed, and a set of choices that begin together but drift apart as soon as the run starts to breathe. You move through five stages, each one its own small test, until one of you reaches three wins. [/p][p]What you get is simple: Just the steady back-and-forth of two people trying to outthink each other with whatever their run happens to give them.[/p][p]Now let's get into the details.
New Feature: Real-Time 1v1 Battles[/p][p]This update introduces a major new way to play: real-time 1v1 battles. Until now, all encounters in the PvP mode, Kingmaker, have been asynchronous, where players faced uploaded builds rather than each other directly. [/p][p]With this update, you can now challenge a friend and try to outsmart each other in real-time. Challenge your friend to a friendly or unfriendly duel to see who comes out on top. [/p][p]Both players start from the same seed, but the path you take and the choices you make will decide the outcome. Battle your friends in 5 stages, where the first player to win 3 battles takes home the victory.[/p][p][/p][p]
[/p][p]If you have any feedback on the mode or features you'd like to see added to it, please let us know![/p][p][/p][p]Patch #11 Changelog:[/p]
New Feature: Real-Time 1v1 Battles[/p][p]This update introduces a major new way to play: real-time 1v1 battles. Until now, all encounters in the PvP mode, Kingmaker, have been asynchronous, where players faced uploaded builds rather than each other directly. [/p][p]With this update, you can now challenge a friend and try to outsmart each other in real-time. Challenge your friend to a friendly or unfriendly duel to see who comes out on top. [/p][p]Both players start from the same seed, but the path you take and the choices you make will decide the outcome. Battle your friends in 5 stages, where the first player to win 3 battles takes home the victory.[/p][p][/p][p]
- [p]Added Friend Battle gamemode[/p]
- [p]Re-added eggs to Kingmaker[/p]
- [p]Leshen & Abominations have items on very hard difficulty[/p]
- [p]Fixed MasterChef steam achievement not triggering[/p]
- [p]Horses now trigger waypoints[/p]
- [p]Junksmith no longer allows duplicate of the same edge[/p]
- [p]Campfires in fog of war now light up in a smaller radius around tiles explored by the player rather than lighting up all over the whole map[/p]
- [p]Added item - Hard-boiled egg[/p]
- [p]Serpent Dagger: New effect -> On hit: Give the enemy 2 poison[/p]
- [p]Melon Wine: New effect -> Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health[/p]
- [p]Purelake Armor: Exposed: Remove 1 purity to gain 8 armor -> Exposed: Remove 1 purity to gain 5 armor and 2 purity[/p]
- [p]Melonvine Whip: On Hit: Decrease 1 random status effect -> Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect[/p]
- [p]Frostbite Greaves: Battle Start: Give the enemy freeze equal to your speed -> Battle Start: Give the enemy freeze equal to half your speed[/p]
- [p]Frostbite Greaves: 1 base speed -> 2 base armor[/p]
- [p]Acidic Witherleaf: Battle Start: Give the enemy acid equal to your speed -> Battle Start: Give the enemy acid equal to half your speed[/p]
- [p]Acidic Witherleaf: 0 base speed -> 2 base armor[/p]
- [p]Horned Melon: Battle Start, Exposed & Wounded: Decrease 2 random status effects by 1 and gain that much thorns -> Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and gain 2 thorns[/p]
- [p]Marble Mushroom: Battle start: Gain 3 poison -> Battle start: Gain 6 armor and 3 poison[/p]
- [p]Marble Mushroom: 6 base armor -> 0 base armor[/p]
- [p]Rocksalt Sword: Turn Start: If your health is full, gain 1 additional strike -> Turn Start: If your health is full, gain 1 additional strike and 2 armor[/p]
- [p]Rocksalt Sword: 2 base armor -> 0 base armor[/p]
- [p]Rock Roast: New effect -> Battle Start: If your health is full, gain 5 armor and 5 max health[/p]
- [p]Rock Roast: 6 max health 6 base armor -> 6 max health 0 base armor[/p]
- [p]Horned Melon: Name change -> Melon Seeds[/p]
- [p]Melon Wine: Name change -> Melon Sangria[/p]
- [p]Mushroom soup: Added sanguine tag[/p]
- [p]Blood rune: Fixed a bug where it would not trigger for champions [/p][p][/p]