[p]
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This is likely one of the
last major demo updates before Early Access in October. Huge thanks to everyone for the feedback and patience — this update focuses on polish, new features, and preparing for the big launch!
[/p]
Alpha 1.1.0 Patch Notes:
[h2]
🔊 Audio & Voice[/h2]
- [p]Implemented ALL NEW voiced dialogue – characters are now fully voiced in cutscenes.[/p]
- [p]Updated Jack Tape #1 with new video & audio.[/p]
- [p]Updated all enemy idle SFX.[/p]
- [p]Updated blood shard usage audio SFX.[/p]
- [p]Adjusted audio beep and box breaking volumes.[/p]
- [p]Adjusted Diner area music volume.[/p]
- [p]Adjusted Ron death audio location.[/p]
[hr][/hr][h2]🎮 Gameplay & Features[/h2]
- [p]Blood Shards now:[/p]
- [p]Stack in inventory.[/p]
- [p]Auto-use on pickup.[/p]
- [p]Added Blood Texts – vanish once their request is fulfilled.[/p]
- [p]Implemented new Weapon Laser Sight (usable on Glock & Crossbow).[/p]
- [p]Added hotkey toggle for the laser sight.[/p]
- [p]Updated weapon upgrades – now consume existing ammo already in the gun.[/p]
- [p]Removed crosshair in Modern Mode.[/p]
- [p]Added Journal system – tracks progress like a quest log and also records item combinations.[/p]
[hr][/hr][h2]🖼️ Visuals & Lighting[/h2]
- [p]Rebaked lighting across maps and areas.[/p]
- [p]Adjusted lighting on Save Computers.[/p]
- [p]Updated Diner lighting.[/p]
- [p]Adjusted several camera angles (inside/outside the Diner).[/p]
- [p]Updated Gas Station textures to fit the AlTran theme.[/p]
- [p]Updated newspapers and graphics.[/p]
[hr][/hr][h2]📺 UI & UX[/h2]
- [p]Added ACT Title text.[/p]
- [p]Updated Save Computer UI + new animations.[/p]
- [p]Updated Pause Screen UI & adjusted settings menu.[/p]
- [p]Updated Load Screen UI.[/p]
- [p]Updated Intro Screen UI and messaging.[/p]
- [p]Updated Choose Your Path UI with video showcases for each mode.[/p]
- [p]Updated Jack Tape #1 icon and pickup location.[/p]
- [p]Updated several action icons.[/p]
[hr][/hr][h2]🗺️ World & Content[/h2]
- [p]Added new area along Main St (to view updated Jack Tape #1 + future setup).[/p]
- [p]Updated Diner Bathroom for future content.[/p]
- [p]Updated Credits video.[/p]
- [p]Fully updated Officer John’s death cutscene.[/p]
- [p]Updated several map icons.[/p]
[hr][/hr][h2]⚙️ Fixes & Adjustments[/h2]
- [p]Fixed issue where input didn’t always work properly with dual monitors.[/p]
- [p]Fixed bug where collider wasn’t detecting in Maintenance Building.[/p]
- [p]Fixed issue in cutscene where walk animation wouldn’t play correctly.[/p]
- [p]Updated all references of “AltRan” → “AlTran” for proper pronunciation.[/p]
- [p]Adjusted enemy locations and counts.[/p]
- [p]Various QoL improvements & bug fixes.[/p]
[hr][/hr][h2]🌍 Localization[/h2]
- [p]Expanded localization support for German, French, and Spanish.[/p]
[hr][/hr][h2]🐞 Known Issues (Being Worked On)[/h2]
- [p]Shotgun geo won’t disappear after placing in storage.[/p]
- [p]In Modern Mode, entering the bus makes your character disappear (intentional workaround for camera issues, but polish still needed).[/p]
- [p]In Modern Mode, some lights pop in and out at times.[/p]
- [p]A few text locations still need proper localization/fixes.[/p]
- [p]Occasionally, some Journal entries do not record correctly.[/p]
[hr][/hr][h2]📝 Developer Note[/h2][p]This update brings together a ton of polish: fully voiced cutscenes, new features like the Journal, and refinements to gameplay, audio, and visuals. It sets the stage for
Early Access in October 2025 — where the full experience begins.[/p][p]Thank you all for your incredible support — I’ll see you in October! 🩸[/p][p]— Ryan[/p]