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Sanguine - Steam Deck compatibility

[p]We’re excited to announce that Sanguine is now fully compatible with the Steam Deck![/p][p]That means you can take the nightmare of Craven Oaks anywhere — whether it’s curled up in the dark at home or on the go, you can experience every scare, puzzle, and fight for survival on Valve’s handheld.[/p][h3]What this means for players:[/h3]
  • [p]Optimized Controls → Both Classic (fixed camera) and Modern (third-person) modes have been tested and tuned for Deck controls.[/p]
  • [p]Smooth Performance → Low-poly PSX visuals + optimizations ensure stable framerates for a seamless horror experience.[/p]
  • [p]Portable Survival Horror → Manage resources, uncover secrets, and survive the Bloods wherever you are.[/p]
[p]We’ve been eager to bring Sanguine to as many players as possible, and the Steam Deck makes it easier than ever to jump into the demo and wishlist ahead of Early Access this October.[/p][p]Thank you for all the feedback and support — it’s helping shape Sanguine every step of the way.[/p][p]🩸 Play the Demo Now (Free):
[/p][p][dynamiclink][/dynamiclink]Thank you~[/p][p]– Ryan
[/p]

Sanguine Demo Hotfix

[h2]Sanguine Demo – Hotfix 1.1.0a[/h2][p]This hotfix directly addresses issues reported in the recent 1.1.0 release, along with a few additional fixes discovered after launch.[/p][h3]🔧 Fixes & Improvements[/h3]
  • [p]Ranking Screen[/p]
    • [p]Fixed an issue where the SS Rank would not display correctly.[/p]
    • [p]Fixed ranking screen not properly displaying when playing in Modern Mode.[/p]
    • [p]Added a new stat: Total Enemies Killed now displays at the end of the game.[/p]
  • [p]Modern Mode[/p]
    • [p]Fixed an issue where entering the Diner area would briefly invert character controls.[/p]
  • [p]Inventory & Equipment[/p]
    • [p]Fixed a bug where the Shotgun, Glock 19, and Kitchen Knife would not correctly remove from Kris when transferring to/from the storage container.[/p]
  • [p]Achievements[/p]
    • [p]Updated the image for Achievement 5.[/p]
    • [p]Fixed an issue preventing Achievement 7 from triggering properly.[/p]

Sanguine Demo

[p]This is likely one of the last major demo updates before Early Access in October. Huge thanks to everyone for the feedback and patience — this update focuses on polish, new features, and preparing for the big launch!
[/p]
Alpha 1.1.0 Patch Notes:
[h2]
🔊 Audio & Voice[/h2]
  • [p]Implemented ALL NEW voiced dialogue – characters are now fully voiced in cutscenes.[/p]
  • [p]Updated Jack Tape #1 with new video & audio.[/p]
  • [p]Updated all enemy idle SFX.[/p]
  • [p]Updated blood shard usage audio SFX.[/p]
  • [p]Adjusted audio beep and box breaking volumes.[/p]
  • [p]Adjusted Diner area music volume.[/p]
  • [p]Adjusted Ron death audio location.[/p]
[hr][/hr][h2]🎮 Gameplay & Features[/h2]
  • [p]Blood Shards now:[/p]
    • [p]Stack in inventory.[/p]
    • [p]Auto-use on pickup.[/p]
  • [p]Added Blood Texts – vanish once their request is fulfilled.[/p]
  • [p]Implemented new Weapon Laser Sight (usable on Glock & Crossbow).[/p]
  • [p]Added hotkey toggle for the laser sight.[/p]
  • [p]Updated weapon upgrades – now consume existing ammo already in the gun.[/p]
  • [p]Removed crosshair in Modern Mode.[/p]
  • [p]Added Journal system – tracks progress like a quest log and also records item combinations.[/p]
[hr][/hr][h2]🖼️ Visuals & Lighting[/h2]
  • [p]Rebaked lighting across maps and areas.[/p]
  • [p]Adjusted lighting on Save Computers.[/p]
  • [p]Updated Diner lighting.[/p]
  • [p]Adjusted several camera angles (inside/outside the Diner).[/p]
  • [p]Updated Gas Station textures to fit the AlTran theme.[/p]
  • [p]Updated newspapers and graphics.[/p]
[hr][/hr][h2]📺 UI & UX[/h2]
  • [p]Added ACT Title text.[/p]
  • [p]Updated Save Computer UI + new animations.[/p]
  • [p]Updated Pause Screen UI & adjusted settings menu.[/p]
  • [p]Updated Load Screen UI.[/p]
  • [p]Updated Intro Screen UI and messaging.[/p]
  • [p]Updated Choose Your Path UI with video showcases for each mode.[/p]
  • [p]Updated Jack Tape #1 icon and pickup location.[/p]
  • [p]Updated several action icons.[/p]
[hr][/hr][h2]🗺️ World & Content[/h2]
  • [p]Added new area along Main St (to view updated Jack Tape #1 + future setup).[/p]
  • [p]Updated Diner Bathroom for future content.[/p]
  • [p]Updated Credits video.[/p]
  • [p]Fully updated Officer John’s death cutscene.[/p]
  • [p]Updated several map icons.[/p]
[hr][/hr][h2]⚙️ Fixes & Adjustments[/h2]
  • [p]Fixed issue where input didn’t always work properly with dual monitors.[/p]
  • [p]Fixed bug where collider wasn’t detecting in Maintenance Building.[/p]
  • [p]Fixed issue in cutscene where walk animation wouldn’t play correctly.[/p]
  • [p]Updated all references of “AltRan” → “AlTran” for proper pronunciation.[/p]
  • [p]Adjusted enemy locations and counts.[/p]
  • [p]Various QoL improvements & bug fixes.[/p]
[hr][/hr][h2]🌍 Localization[/h2]
  • [p]Expanded localization support for German, French, and Spanish.[/p]
[hr][/hr][h2]🐞 Known Issues (Being Worked On)[/h2]
  • [p]Shotgun geo won’t disappear after placing in storage.[/p]
  • [p]In Modern Mode, entering the bus makes your character disappear (intentional workaround for camera issues, but polish still needed).[/p]
  • [p]In Modern Mode, some lights pop in and out at times.[/p]
  • [p]A few text locations still need proper localization/fixes.[/p]
  • [p]Occasionally, some Journal entries do not record correctly.[/p]
[hr][/hr][h2]📝 Developer Note[/h2][p]This update brings together a ton of polish: fully voiced cutscenes, new features like the Journal, and refinements to gameplay, audio, and visuals. It sets the stage for Early Access in October 2025 — where the full experience begins.[/p][p]Thank you all for your incredible support — I’ll see you in October! 🩸[/p][p]— Ryan[/p]

Sanguine Demo

[p]
This patch is a follow-up to 1.0.8, adding new content, mechanics and audio as well as, fixing bugs. [/p][h2]Alpha 1.0.9 Patch Notes:[/h2][p]
🔥 New Content[/p]
  • [p]New Items[/p]
    • [p]Added Reinforced Bandage[/p]
    • [p]Added Blood Shards (currency)[/p]
    • [p]Added Back Equipment Slot Unlock item[/p]
  • [p]Map & Gameplay[/p]
    • [p]The Maintenance Building lobby is now accessible[/p]
    • [p]Introduced new Blood Wall mechanic — use a lighter to burn through[/p]
[hr][/hr][h3]🛒 Shops & Currency[/h3]
  • [p]Offer Statues have been converted into Shops[/p]
    • [p]Use Blood Shards to purchase character and weapon upgrades[/p]
  • [p]Blood Shards are now scattered throughout the map[/p]
[hr][/hr][h3]🎒 Inventory & Equipment[/h3]
  • [p]Added two new equipment slots:[/p]
    • [p]Back Equipment[/p]
    • [p]Belt Equipment (Both start locked)[/p]
  • [p]Crowbar can now be equipped in the Back Equipment Slot[/p]
  • [p]Updated Inventory UI[/p]
[hr][/hr][h3]📖 Documents & UI[/h3]
  • [p]Updated when Tutorial Documents trigger[/p]
  • [p]Added several New Tutorial Documents[/p]
  • [p]Updated and added Map Icons and Texts[/p]
  • [p]Updated Document Pickup Icons[/p]
  • [p]Updated Detective Report #1[/p]
  • [p]Updated Main Menu Highlights[/p]
  • [p]Updated Settings Selection for better visibility[/p]
  • [p]Added Item Inspection Icon[/p]
  • [p]Added New Inspect Icons[/p]
  • [p]Added Navigation Support for map selection[/p]
  • [p]Updated several Locals[/p]
  • [p]Updated Credits Video[/p]
[hr][/hr][h3]🧩 Puzzles & Collectibles[/h3]
  • [p]Red Gem is now split into two halves, with new locations[/p]
  • [p]Kris’s Keycard is now split into two halves[/p]
    • [p]The first half no longer disappears over time and can be picked up[/p]
[hr][/hr][h3]🎮 Mechanics & Gameplay Adjustments[/h3]
  • [p]Items now rotate on enemy death[/p]
    • [p]Only specific enemies will drop loot[/p]
  • [p]Updated enemy textures and added several new variants[/p]
  • [p]Updated camera transitions across several areas[/p]
  • [p]Added pause enemy AI support during cutscenes[/p]
  • [p]Fine-tuned third-person camera encounters[/p]
[hr][/hr][h3]📺 Audio & Cutscenes[/h3]
  • [p]Removed unwanted Glock 19 sound from pool[/p]
  • [p]Added new unique sound effects[/p]
  • [p]Added voice for Ron (Bathroom Guy) and his encounters[/p]
  • [p]Added voice for Officer John in his death scene + cutscene update[/p]
  • [p]Fixed bug: audio not playing on police car fire[/p]
  • [p]Added subtitles for live-action video[/p]
[hr][/hr][h3]🎨 Visuals & Polish[/h3]
  • [p]Updated Mutated Corpse blood textures, animations, and effects[/p]
  • [p]Updated and added glow to Slug Blood Cocoons[/p]
  • [p]Updated AlTran (formerly AltRan) name throughout the game[/p]
  • [p]Updated AlTran Billboards[/p]
  • [p]Updated the Ranked / End Game background image[/p]
  • [p]Fixed and optimized several textures[/p]
  • [p]Adjusted Diner Area Lighting[/p]
[hr][/hr][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed bug where Diner door unlock cutscene could be skipped[/p]
  • [p]Fixed several area camera transitions[/p]
  • [p]Fixed several cameras across the map [/p]

Sanguine Demo


This patch is a follow-up to 1.0.7, fixing a few bugs, optimizing some stuff and adding in a few things.

[h2]Alpha 1.0.8 Patch Notes:[/h2]

[h3]Fixes:[/h3]
  • Updated the doll pickup image to have the correct eye color
  • Updated save locations to not be localized (was causing some missing text)
  • Fixed the end demo achievement not properly being granted
  • Adjusted the headlight positioning (this should make the flashlight slightly better)
  • Limited the allowed game resolutions and added 2560x1440
  • Fixed the second save room lights not always turning on when they should
  • Fixed grammar error in the police report 2
  • Added a POI icon for the doll interaction
  • Fixed issue where Diner bathroom lights would not always turn on
  • Adjusted a slug blood spawn in the forest

[h3]Optimizations:[/h3]
  • Optimized several textures reducing the overall file size of the game build
  • Optimized save location lights
  • Replaced map text POI's with new consistent looking ones

[h3]New:[/h3]
  • Added a new cutscene after acquiring the kitchen knife
  • Updated cutscene at AltRan gate
  • Added in a new FOV script which applies to several cameras creating a more dynamic look
  • Added new splash screen flavor image
  • Added keyboard legend on the character during character select