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Wild Assault Early Access July 4 Hotfix Patch Notes

[p]Cover Art by Berry ❤️ [/p][p][/p][p]Greetings, Wild Ones![/p][p][/p][p]Wild Assault Season 2 launched on July 3! Since the new season began, we've been closely collecting feedback from our community. Some of the issues reported were addressed in a hotfix earlier on July 4.[/p][p][/p][p]Regarding the balance adjustments that many of you cared about, we promised in the Producer's Letter that balance tuning would be an ongoing process, continuously adjusted based on your gameplay experience. After a quick, focused discussion among our studio members, we will be implementing some weapon and Valiant balance adjustments in today's update. A comprehensive adjustment targeting attachments will follow later.[/p][p][/p][p]We will be performing a live update at 9:30 AM PT on July 4. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Patch Notes
[p][/p][h2]Valiant Balancing[/h2][p](1m≈3.28ft)[/p][p][/p]
  • [p]Akai Hime[/p]
    • [p]Departure[/p]
      • [p]Overall slide speed increased by 30%.[/p]
  • [p]Crock - The Mire Butcher[/p]
    • [p]Tomahawk![/p]
      • [p]Adjusted flight speed: 80m/s → 65m/s[/p]
      • [p]Adjusted damage from 180 → 150[/p]
  • [p]Ryan - The Tough Cop[/p]
    • [p]Reckless Charge[/p]
      • [p]Increased charge speed after initial acceleration by 30%.[/p]
      • [p]Increased maximum turn speed during charge by 20%.[/p]
[p][/p][h2]Weapon Balancing[/h2][p](1m≈3.28ft)[/p][p][/p]
  • [p]Ryan's Ultimate Ability Weapon: Reduced vertical recoil.[/p]
  • [p]SMGs: Reverted spread adjustments, adjusted damage decay.[/p]
    • [p]M-10[/p]
      • [p]Maximum Spread: 0.07 → 0.03[/p]
      • [p]Distance Damage Decay Coefficient: 0-15m (1), 15m-30m (0.6), 30m+ (0.5)[/p]
    • [p]PPSH-45[/p]
      • [p]Maximum Spread: 0.07 → 0.027[/p]
      • [p]Bullet Velocity 340m/s - >512m/s[/p]
      • [p]Distance Damage Decay Coefficient: 0-18m (1), 18m-30m (0.6), 30m+ (0.5)[/p]
    • [p]SMG5[/p]
      • [p]Maximum Spread: 0.05 → 0.025[/p]
      • [p]Distance Damage Decay Coefficient: 0-20m (1), 20m-30m (0.6), 30m+ (0.5)[/p]
    • [p]M-90[/p]
      • [p]Maximum Spread: 0.05 → 0.026[/p]
      • [p]Distance Damage Decay Coefficient: 0-22m (1), 22m-30m (0.6), 30m+ (0.5)[/p]
    • [p]PS-29[/p]
      • [p]Maximum Spread: 0.05 → 0.025[/p]
      • [p]Distance Damage Decay Coefficient: 0-18m (1), 18m-30m (0.6), 30m+ (0.5)[/p]
  • [p]Shotguns: Reverted damage decay adjustments.[/p]
    • [p]Home Defender[/p]
      • [p]Pellet Count: 9 → 11[/p]
      • [p]Distance Damage Decay Coefficient: 0-10m (1), 10m-20m (0.6), 20m+ (0.5)[/p]
    • [p]M88[/p]
      • [p]Pellet Count: 9 → 12[/p]
      • [p]Distance Damage Decay Coefficient: 0-10m (1), 10m-20m (0.6), 20m+ (0.5)[/p]
  • [p]Assault Rifles[/p]
    • [p]Increased overall hip-fire spread.[/p]
  • [p]DSV[/p]
    • [p]Damage Decay Coefficient: 0-50m (1), 50m-60m (0.86), 60m+ (0.8)[/p]
[p][/p][h2]Optimization[/h2][p][/p]
  • [p]Addressed the high CPU usage issue.[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p]
  • [p]Fixed an issue where Akai Hime could launch infinite slides after activating her Ultimate ability.[/p]
  • [p]Fixed an issue where Akai Hime's collision would remain in place after she was knocked down while sliding.[/p]
  • [p]Fixed abnormal Steam Achievement issues.[/p]
  • [p]Fixed an issue where cumulative count achievements would stop counting if a player joined mid-match.[/p]
  • [p]Fixed an issue where Crock's default weapon, the AKS, was abnormally locked.[/p]
  • [p]Fixed a client crash that occurred when Crock's Tomahawk hit Vladimir's Field Fort.[/p]
[p][/p][p]We're also actively working on continuous optimizations and bug fixes. To really hone in on the core issues and ensure we're hearing all of your valuable input, we'll soon be launching a player survey. This survey will cover the most talked-about concerns and will be sent out to everyone, helping us gather your feedback and suggestions in a more comprehensive and organized way. Your responses will directly guide our next steps and adjustments.[/p][p][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]