Wild Assault Dev Log #24: Weekly Status Update

Hello Wild Ones!
#TGIF! 🎉
In last week's dev log, we discussed our approach to balancing weapons and Valiants. Since then, we've been closely following your discussions in the comments and on social media. These conversations helped us recognize where our perspectives differ from yours, as well as your desire for more transparency about our current work.
This week's dev log will continue addressing your feedback while sharing updates on our progress. 🫡
1. Weapon Balancing
In the previous dev log, the adjustment approach for the NK-47 sparked particularly active discussions. We received a lot of player feedback pointing out that other ARs feel underpowered compared to the NK-47. Additionally, there was significant feedback regarding the PKP.
As we've mentioned before, weapon balancing is an ongoing process that considers both objective data and player experience feedback. Currently, we're still conducting comprehensive analysis and evaluation for each weapon. Once we've identified the key issues, we'll implement corresponding balance adjustments.
2. About Vladimir
In the previous balance update, we slightly reduced the explosive damage of Vladimir’s tactical ability (Q) to address the excessive damage output from manually detonating it with gunfire. However, based on player feedback and collected data from the current version, Vladimir’s performance remains far ahead of other characters.
Moving forward, we’ll conduct further comprehensive adjustments to Vladimir’s balance. Our goal is to maintain the intended effectiveness of his abilities while reducing his margin for error and tuning down some overperforming values.
3. New Content
[h2]3.1 New Valiant[/h2]
- Crock: The visual assets for the 11th Valiant, Crock, are now fully completed, and we're currently in the ability development phase. Can you guess what animal Crock actually is and what his Class will be? Feel free to share your theories and discuss with us in the comments!
- New Valiant Poll: Thanks to everyone who voted in last week’s character design poll! We received 4,354 responses, and the snow leopard emerged as the clear winner with 41.27% of the votes, way ahead of the rest! Now that the poll is closed, the snow leopard design will move into the art development phase. We’d love to hear your ideas for classes and abilities! Drop your suggestions in the comments to help inspire the final look!
[h2]3.2 New Weapons[/h2]
Season 2's new weapon designs are now complete! We're currently fine-tuning their stats and balance. Stay tuned for more updates soon! In the meantime, what weapons would you like to see in Wild Assault next? Let us know in the comments!
[h2]3.3 Achievement[/h2]
Achievement System Sneak Peek!
The team’s brewing some spicy achievements. Here’s a peek at the wildest contenders. Can you guess how to unlock these? 👀
(Names are still works in progress!)
- Hyper Inhalation - "99.1% pure, no doubt!"
- Tiny but Deadly - "Size means nothing when skill strikes true!"
- Cornered Beast - "Wounded beast bites back harder."
- Just Vibing - "Enjoyed the cool animation. Totally worth it!"
- Fist of Furry - "🎶 Furry Fighting! Light Speed Striking! 🎶"
4. Known Issues We're Working On
- After disconnecting and reconnecting, the Valiant remains knocked down on the ground and cannot respawn.
- Abnormal ammo count after reloading M88 with empty magazine.
- When any shotgun is equipped with slug rounds, switching weapons during a match causes abnormal slug damage.
- Uly’s E ability VFX appears incorrectly even when the ability is not activated.
- After reviving with Hongying, switching to another valiant still allows faster revives, and the revive animation is incorrect.
5. Ongoing Optimization
- Teammate collision tweaks.
- We are optimizing network performance with better latency tracking and additional data checks. IP protection has also been added to enhance connection stability.
- Performance optimizations for the two new game modes coming in Season 1.
- Performance testing for the new Season 2 map (Wild Assault’s 4th map).
6. The Kite Festival
Wild Assault’s Spring Event "Kite Festival" Starts May 22!
The Kite Festival is almost here! Visit designated areas on the map to fly kites. Collect all color variations to unlock the final reward.
Launching Alongside the Event:
- Two long-awaited new game modes
- "Haru Silk" series: Brand new Valiant cosmetics and best squad/my squad animation
We understand that adding new modes may spread the player base thinner, potentially reducing the number of players in each mode. We’ll closely monitor queue times and matchmaking health, adjusting the availability of primary and secondary modes based on your feedback and play patterns. We welcome your suggestions to help maintain the best possible experience for everyone.
That's all for this week's dev log! Let us know your thoughts in the comments. See you in the next one!
Combat Cat Studio
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