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Wild Assault Early Access May 22 Hotfix Patch Note



Hello Wild Ones!

A hotfix is rolling out on May 22, 2025. Ingame matches won't be affected by this update. However matchmaking may not function normally during the process. Please exit the game, complete the update, and launch your game client again.

Patch Note


[h2]Optimizations[/h2]
  1. Kite Carnival: Rewards for the Check-in Supply Day 6 have now been adjusted to Weapon XP Card III
  2. 30.
  3. Kite Carnival: Rewards for crafting a Kite are now Weapon XP Card III
  4. 2.
  5. Kite Carnival: Substantially improved the drop rate of kite dyes during matches.

[h2]Bug Fixes[/h2]
  1. Kite Carnival: Fixed an issue where kite crafting desks do not appear in The Ricky Mountains (WA Raid Mode).
  2. Kite Carnival: Fixed an issue where the kite crafting desk in Operation Mojave was obscured by sand.
  3. Fixed incorrect player count display during waiting phase in deathmatch mode.
  4. Fixed match result abnormality when players exit mid-match in deathmatch mode.


A Quick Response to Community Concerns
  1. About Players Only Able to Get Kite Dyes Through Enemy Takedowns: Currently, this event's design has flaws. While reviving teammates and capturing points can lead to dye farming, we need to comprehensively evaluate the situation. In the next season, we will try to overhaul the event logic design. Thank you for your understanding! For now, we will temporarily address this by improving dye drop rates during matches.
  2. Regarding Zhenshan's Q Ability: In the previous update, we fixed an issue where casting Zhenshan's Q Ability twice incorrectly refilled weapon ammunition. However, this update has created a new problem: Casting Q ability cannot reload the weapon when current bullet load count is 0. It can only reload the weapon when current bullet load count is not 0. We are currently investigating solutions to this problem.
  3. Deathmatch and Random Deathmatch - Limited-Time Availability: We're implementing specific time slots for our Deathmatch and Random Deathmatch modes to ensure the best player experience. These two new modes have a player count requirement, which is why we've set up limited-time availability during peak hours to ensure an ideal player experience. Rest assured, we'll remain flexible and make agile adjustments based on real-time player feedback!

We will discuss this update further in this week's Dev Log. Stay tuned and thanks for your support!




We’ve integrated the ingame channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx




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