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  3. Wild Assault Dev Log #26: What's Coming Next in Development

Wild Assault Dev Log #26: What's Coming Next in Development



Hello Wild Ones!

#TGIF! πŸŽ‰ Wishing you a joyful weekend ahead! In this episode, we will be talking about our recent development adjustments, while letting you know more about our upcoming new Valiant - Crock! Without further ado, let's get right into it!

1. Improving the Core Gameplay πŸŽ›οΈ


Based on the feedback we've collected up to this point, we've noticed that many of our players have shared suggestions regarding Wild Assault's core combat smoothness. After extensive discussions, the studio decided to shift some of our focus from new content development to core gameplay optimization. After all, what initially drew everyone to Wild Assault was the satisfying combat experience it offers. Therefore, we will prioritize addressing the current pain points in our gameplay mechanics. Now we'd like to briefly introduce the dedicated plan we've come up with for gameplay fluidity improvement.

2. Gameplay Fluidity R&D Brief πŸ“‹
  1. Custom modes will be postponed to allow us more time for fine-tuning and polishing.
  2. Another round of comprehensive balance review and adjustment is on the way. We'll also keep you updated on our progress throughout the R&D process.
  3. Gameplay Fluidity Enhancement Plan
    1. The gameplay fluidity enhancement plan will focus on core combat modules, covering 4 key areas:
      1. Basic 3C optimization (Character, Camera, Controls)
      2. Gunfight combat experience optimization
      3. Valiant ability experience optimization
      4. Game map interaction optimization
    2. Our optimization strategy operates on two dimensions:
      1. The responsiveness between input and visual feedback.
      2. The match between input delay and combat rhythm. This means we'll evaluate whether the startup and recovery frames of various actions fit their intended use cases and meet design expectations, adjusting operations that have excessively long startup or recovery times.
    3. Specific optimizations will include many elements such as run-and-gun mechanics, hip fire and ADS transitions, reloading and weapon switching, tactical sprint, ability operations, and more. Most of the content in this plan is expected to meet you all in Season 2.
3. New Valiant: Crock! 🐊


Based on our previous reveal of the 11th Valiant Crock, many of you have already guessed what animal he is. Yes! Crock is our new cold-blooded crocodile warrior, the first reptile ever to join the Wild Assault Valiant lineup! Now we'd like to share Crock's fanart reference and lore with you:

"It's time. Now we play for keeps." - Crock

Whether in the past or present, Crock has always been the ultimate hunter. The only difference now is that his prey has shifted from politicians to soldiers.

His exceptional combat skills and lightning-fast adaptability make him unstoppable on every mission. Even the most secure defense systems crumble before him like paper. His talents quickly earned him a reputation as the organization's most sought-after assassin, with high-priority and challenging contracts flooding in one after another.

However, he gradually lost interest through countless "mind-numbingly boring" assignments, until he insisted on quitting and found himself on the organization's hit list. The experience of fighting other trained killers in life-or-death battles reignited his desire for combat. Compared to defenseless politicians, skilled opponents offered far more excitement and challenge.

After effortlessly escaping the assassin organization's pursuit, he received an offer from the Desolate Legion. This time, he accepted with genuine enthusiasm......




4. Ongoing Optimizations πŸ› οΈ
  1. Optimized system RAM usage performance during gameplay.
  2. Updated deployment screen. Added RMB menu functionality to Valiant and weapon options.
  3. Jack's Q ability now attaches to the enemy's skeleton upon hit instead of the capsule, preventing the projectile from appearing to float in mid-air after impact.

Read more: Capsule and Skeletons | Unreal Engine 5.5 Documentation

Upcoming Bug Fixes 🐞
  1. Fixed an issue where players couldn't interact with the kite crafting desk after reconnecting from network disconnection.
  2. Fixed an issue where the camera stuck on the deployment screen after reconnecting from network disconnection, preventing player from controlling the Valiant.
  3. Fixed deployment screen errors caused by unsynchronized variables during high-latency conditions.
  4. Fixed an issue where weapon models would unexpectedly disappear when triggered by a melee attack while equipping a weapon attachment that modifies magazine capacity.
  5. Fixed an occasional issue where firing one shot would unexpectedly trigger automatic weapon reloading.
  6. Fixed an issue where Ryan's ultimate ability became unavailable for an entire match when triggered by launching a melee attack near the end of a reload progress while his ultimate is activated.




We can't wait to hear your thoughts on the major core gameplay optimization and new Valiant Crock in the comments! Do let us know what you think! Hope you enjoy the weekend's fun in Wild Assault! Good hunting! 🫢🫑


Combat Cat Studio

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