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Wild Assault Dev Log #27: New Map Revealed!

[p]Hello Wild Ones![/p][p]#TGIF![/p][p]With less than a month remaining until Season 2 launches, we've been gradually sharing the new content coming in Season 2 through our previous dev logs. Last week we revealed the lore and fan art reference for our upcoming Valiant - Crock. What do you think? Here's a little secret: the ingame 3D model looks amazing too! 🐊😉[/p][p]We've noticed many discussions regarding new maps on the Steam forum and in our community. We understand that the current lack of new map content has limited Wild Assault's overall gameplay experience. Don't worry, we're on it! As an official response, today we'll be sharing details about the new maps you've been eagerly waiting for, along with the latest progress on our recent work.[/p][p][/p]
1. New Map 🗺️
[p][/p][p]The highly anticipated new map is nearly completed! As we mentioned before, we wanted our early maps to offer diverse combat experiences. Following our high-mobility, terrain-varied, and multi-platform map designs, the latest map will deliver a more linear assault experience.[/p][p][/p][p]
[p]Designer's Note: Within the brutal stronghold of Map 4, towering cold walls leave no room for flanking maneuvers. Valiants must rely on direct, aggressive combat tactics to conquer their rivals.[/p]
[/p][p](Note: We also continue adjusting parts of the terrain structure based on actual gameplay testing. These preview images are work-in-progress and do not represent final quality or actual gameplay experiences.)[/p][p][/p][p][/p][p]
[p]Designer Comment: High-ground battles and CQB (close-quarters combat) will dominate the entire fight, with Valiants from both sides clashing over every inch of contested territory. We've strategically placed height-advantage POIs (Points of Interest) in each key area. These strategic locations will intensify combat and create fierce competition within their respective areas. The attacking team must focus their firepower to break through defensive lines, while defenders must hold every gateway at all costs, building walls of victory from fallen challengers. Once one side falls, total collapse follows in an instant...[/p]
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[p]Designer Comment: Simply put, Map 4 is all about three things: strike, strike, and more strike![/p]
[/p][p]In the meantime, the gameplay design for Map 5 has been finalized. The map R&D will soon enter internal testing phase. We've accelerated our map production process, so players can expect to experience more new maps at a faster pace. Stay tuned![/p][p][/p]
2. Ongoing Optimizations 🎛️
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  1. [p]Combat Fluidity Improvements: The optimization plans breakdown is complete, covering core 3C (Character, Camera, Controls), Valiant abilities, and weapon modules. Development is now underway.[/p]
  2. [p]Weapon XP Card: A new mechanic is in development to allow weapon XP cards to drop for max-level weapons.[/p]
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3. Upcoming Bug Fixes 🛠️
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  1. [p]Fixed an issue where some Valiant talents only provided Lv 3 effects when upgraded to Lv 6.[/p]
  2. [p]Fixed an issue where players couldn't interact with the Kite Crafting Desk after reconnecting from a network disconnection.[/p]
  3. [p]Fixed an issue where the camera stuck on the deployment screen after reconnecting from network disconnection, preventing player from controlling the Valiant.[/p]
  4. [p]Fixed the incorrect M88 ammo count when reloading an empty magazine.[/p]
  5. [p]Fixed an issue where Erwin's PPSH-45 equipped with an extended drum displayed incorrect ammo counts after activating Q ability and switching back to primary weapon.[/p]
  6. [p]Fixed an issue where Erwin’s Q ability healing SFX would incorrectly persist when switching weapons during the ability.[/p]
  7. [p]Fixed an issue where Erwin’s Q ability (Revive) would fail to activate under high-latency conditions.[/p]
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4. R&D Status Update: Steam Workshop! 🧰
[p][/p][p]Fanart has become one of the brightest highlights of the Wild Assault community! We’re absolutely thrilled to see so many talented artists sharing posters, cosmetic designs, and lore-driven series. Thank you for pouring your passion and creativity into the Wild Assault world![/p][p]To better support our community creators and involve you in shaping Wild Assault's future, we're fast-tracking Steam Workshop functionality! We've now completed feasibility research and will soon begin related features R&D. Stay tuned for progress updates![/p][p][/p][p][/p][p]That's all for this episode! Feel free to share your thoughts in the comments! [/p][p]We've actually done way more than what we covered in this dev log, and we can't wait to share those updates with you soon. Thanks for taking the time to read this week's log. We’ll talk to you again in the next one! 🫶[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]