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Wild Assault Dev Log #28: New Weapons Revealed!

[p]Hello Wild Ones![/p][p][/p][p]#TGIF![/p][p]In our June 12 update patch note, we explained the pause of weekly updates. We are currently in the sprint phase of finalizing the Season 2 content. Regarding the community reported bugs, we have collected them all and scheduled fixes. To ensure game stability and prevent new issues, we will focus on testing and finalizing the new season build, balance adjustments, and bug fixes over the next 3 weeks. Most of the issues will be addressed in the upcoming Season 2 update.[/p][p]We appreciate your understanding and support, and we look forward to providing a more stable gaming experience in the future![/p][p]As promised, today we bring you the scheduled weekly dev log![/p][p]
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1. Season 2 New Weapons 🔫
[p][/p][p]The 5 new weapons launching in Season 2 are: AKS, AL-01, CA50, M2, and the Hunter Crossbow.[/p][p]Based on player demands in large-scale battleground combat, where they need to adapt to dynamic scenarios and varying engagement distances, our Season 2 weapon design philosophy primarily focuses on bridging the weapon ecosystem between different classes. Our goal is to enable players to play as their favorite Valiants while maintaining the flexibility to respond to various situations. The AKS, AL-01, and CA50 were all born from this design philosophy.[/p][p][/p][p]Additionally, we've introduced new weapons that encourage diverse gameplay styles:[/p]
  1. [p]The Hunter Crossbow provides a unique stealth play style, offering absolute advantages in flanking and ambush tactics.[/p]
  2. [p]The M2 machine gun specializes in sustained fire suppression at medium to long ranges.[/p]
[p]With the addition of new weapons, we know everyone's main concern is still weapon balance. After reviewing player feedback and internal discussions, we're working hard on a major round of balance changes and optimizations that will affect core gun feel and weapon balance. The adjustments include but are not limited to:[/p]
  • [p]Weapon recoil[/p]
  • [p]Spread patterns[/p]
  • [p]Bullet velocity[/p]
  • [p]Damage values[/p]
  • [p]Damage falloff curves[/p]
  • [p]Attachment system optimization[/p]
  • [p]Adjustments to each Valiant's available weapon selection[/p]
[p]And more...[/p][p]These optimizations will go live with the Season 2 update. We'll share the specific balance adjustment details with you in the next episode![/p][p][/p][h2]1.1 AKS[/h2]
  1. [p]IRL Reference - AKS-74U: The AKS-74U is a short-barrel assault rifle designed by the Izhmash design team, based on the AKS-74. It was modified and improved to meet the portability requirements of different military units.[/p]
  2. [p]Design Philosophy: We aim to highlight its streamlined frame's versatility and portability, ensuring diverse weapon choices for characters in specific combat scenarios.[/p][p][/p][p][/p][p][/p]
[h2]1.2 AL-01[/h2]
  1. [p]IRL Reference - FAL Rifle: The FAL is a rifle designed by FN Herstal, officially entering production and service in 1953. Due to its excellent compatibility with 7.62×51mm full-power cartridges, this rifle has been used by over 90 countries worldwide and manufactured by 10 countries.[/p]
  2. [p]Design Philosophy: A reliable rifle that delivers precise strikes against enemies at medium range through stable burst fire and excellent shooting accuracy.[/p][p][/p][p][/p][p][/p]
[h2]1.3 CA50[/h2]
  1. [p]IRL Reference - Desert Eagle: The famous Desert Eagle. A large-caliber pistol developed by Magnum Research and refined by Israel Military Industries. The weapon was developed in 1979 and finalized for mass production in 1983.[/p]
  2. [p]Design Philosophy: The CA50 is a powerful weapon. It gives you confidence just by holding it. The CA50's characteristics clearly make it an ace weapon for close-range combat, but we still hope to leverage its massive firepower to allow players to handle some medium-range combat when using it.[/p][p][/p][p][/p][p][/p]
[h2]1.4 M2[/h2]
  1. [p]IRL Reference - M2 Browning Heavy Machine Gun: Its predecessor, the M1921, was designed by John Moses Browning and standardized in 1921. Continuous improvements were made to address the barrel overheating issue. Additionally, the M2 machine gun has been adapted into vehicle-mounted and aircraft-mounted variants, and has been used by over 50 countries worldwide.[/p]
  2. [p]Design Philosophy: A low fire rate machine gun capable of sustained damage output. In medium to long-range engagements, it excels with its high damage advantage and stability. [/p][p][/p][p][/p]
[h2]1.5 Hunter Crossbow[/h2]
  1. [p]IRL Reference - PSE Tactical Assault Crossbow TAC-15: Manufactured by PSE Company in the United States, it is currently the world's fastest crossbow in terms of bolt velocity. This crossbow features excellent ergonomics and good accuracy, and is equipped with a pistol grip and rail system that allows for weapon accessory attachments.[/p]
  2. [p]Design Philosophy: A medium-range stealth weapon that provides precise aiming and effective damage output. In future development, we will introduce various bolt types with different damage mechanics to maximize the crossbow's functionality and make it more fun to use.[/p][p][/p][p] [/p]
2. Optimization Status ⚙️
[p][/p]
  1. [p]New Battle Pass System: R&D addressing community's FOMO concern is completed. The new system will go live before Season 2 launch.[/p]
  2. [p]Ability targeting indicators no longer blocked by teammate models (in development).[/p]
  3. [p]3C Optimization: (Character, Camera & Control), including movement interrupt logic and mantling interruption improvements (development completed).[/p]
  4. [p]New Game Mode: Added map-specific options and improved matchmaking logic (development completed).[/p]
  5. [p]Ability input restriction system optimization (development completed).[/p]
    1. [p]Tactical sprint key input optimization.[/p]
    2. [p]Valiant animation and weapon state matching optimization.[/p][p][/p]
3. Upcoming Bug Fixes 🛠️
  1. [p]Fixed an issue where players couldn't interact with the event objects after reconnecting from a network disconnection.[/p]
  2. [p]Fixed an issue where the camera stuck on the deployment screen after reconnecting from network disconnection, preventing player from controlling the Valiant.[/p]
  3. [p]Fixed deployment screen errors caused by unsynchronized variables during high-latency conditions.[/p]
  4. [p]Fixed an issue where Marquez's E ability collided with the camera.[/p]
  5. [p]Fixed an issue where weapon models would unexpectedly disappear when triggered by a melee attack while equipping a weapon attachment that modifies magazine capacity.[/p]
  6. [p]Fixed the incorrect M88 ammo count when reloading an empty magazine.[/p]
  7. [p]Fixed an issue where the Home Defender's bullet count was behaving abnormally.[/p]
  8. [p]Fixed an issue where equipping the extended magazine on the PPSH-45 did not function properly.[/p]
  9. [p]Fixed several terrain issues in The Crescent Bay where areas were not properly covered by the non-safe zone.[/p][p][/p]
[p]That's all for today! Hope you have a great weekend ahead! We'll talk to you again in the next episode, where we'll go into detail about our upcoming weapon balance plans! ❤️[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]