Wild Assault Dev Log #31: Update on Recent R&D
[p]
[/p][p][/p][p]Hello Wild Ones, TGIF![/p][p]We'd like to take some time to talk more with you about the changes we implemented through this week's updates.[/p][p]First of all, a little background here:[/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]As you've read, before deploying the weekly update, we conducted our balancing plan based on the following factors:[/p]
- [p]Community Survey Statistics[/p]
- [p]Internal Discussions[/p]
- [p]Feasibility Validations[/p]
- [p]Internal Tests[/p]
Season 3 R&D Brief
[p][/p][p]New Valiant (You Know Who ๐)[/p]- [p]Overall Progress: ๐ฉ๐ฉ๐ฉ๐ฉ๐ฉ๐ฉ๐ฉ๐ฉโฌโฌ 80%[/p]
- [p]Ability mechanisms and VFX R&D are expected to complete by July 31. ๐๏ธ[/p]
- [p]Scene Effects Progress: ๐ฉ๐ฉ๐ฉ๐ฉ๐ฉ๐ฉ๐ฉ๐ฉโฌโฌ 80%[/p]
- [p]Initial Performance Optimization: Completed. โ [/p]
- [p]Terrain Layers and Detail Refinement: In progress. โ[/p]
- [p]Terrain and Model Texture Integration and Adjustment: In progress. โ[/p]
- [p]Areas A and C Redesign: Completed. โ [/p]
- [p]New Areas' Visual Effects R&D: In progress. โ[/p]
- [p]Overall Progress: ๐จ๐จ๐จ๐จ๐จโฌโฌโฌโฌโฌ 50%[/p]
- [p]Current Phase: Optimizing and coordinating protocols for user lobby actions, including entering, exiting, and setting up new lobbies. โ[/p]
- [p]Overall Progress: ๐ง๐ง๐งโฌโฌโฌโฌโฌโฌโฌ 30%[/p]
- [p]Current Phase: Initial R&D launched. โถ๏ธ[/p]
Ongoing Optimization
[p][/p]- [p]Optimizing camera interpolation when players are knocked down.[/p]
Upcoming Bug Fixes
[p][/p]- [p]Fixing an issue in the training camp where the Hunter Crossbow couldn't deal damage to the target upon hitting the head, while shots to the body incorrectly registered as headshots.[/p]
- [p]Fixing an issue where Erwin cannot revive friendlies with her Tactical Ability under high latency conditions.[/p]
- [p]Fixing an occasional issue where Uly's weapons and melee attacks could not deal damage after burrowing underground.[/p]
- [p]WA Raid Mode: Fixing an issue where if a defending player fails to evacuate a strategic location during the retreat phase, gets knocked down, and is then revived, the game incorrectly displays a "Return to the combat zone" prompt.[/p]