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Wild Assault Dev Log #42: Balance, Truly a Challenge!

[p]Hello, Valiants![/p][p]Over the past week, we continued gathering your feedback on game balance and implemented an update this Thursday. We fully understand that balance optimization is a complex and ongoing effort. The team is working hard to identify and alleviate current pain points in the gameplay experience, enhancing overall match fairness and smoothness.[/p][p]Current Optimization Approach:[/p][p]Without significantly altering the current player feel, we prioritized targeted adjustments at the numerical level.[/p][p]Valiant Adjustments:[/p][p]NORMAN (Tiger) - Ultimate Skill \[PRIMAL FURY]:[/p][p]We did not change its core mechanics but introduced a dynamic decay Numerical Design to address the issue of it being difficult to counter in the late stage.[/p]
  • [p]Before: Constant 50% damage reduction throughout the skill duration.[/p]
  • [p]After: Damage reduction now decays linearly over the skill’s duration.[/p]
  • [p]Start: Maintains 50% high damage reduction to ensure strong initiation capability.[/p]
  • [p]Effect: The damage reduction decays every 2 seconds during the entire effect period, eventually decreasing to 15% by the end.[/p]
  • [p]Goal: To preserve his initiation power while providing opponents with a counterplay window in the later stages, encouraging more precise timing and decision-making.[/p]
[p]MARQUEZ (Skunk) - TACTICAL \[GAS GRENADE]:[/p][p]After comprehensively evaluating its innate healing denial effect, explosion damage, and stacking potential, we moderately reduced the threat level of a single poison instance. This ensures that a full-health player will not be downed after fully experiencing one poison effect.[/p]
  • [p]Goal: To alleviate the pressure of multiple Marques stacking skills to block paths and enhance survival and counterplay opportunities for opponents.[/p]
[p]RYAN (Bull) - ULTIMATE \[REPRESSION] Enhancement:[/p][p]Considering his slow movement, limited primary weapon ammo, and shield’s inability to block melee attacks, we added all-type damage reduction during Ryan’s ultimate.[/p]
  • [p]Goal: To strengthen his role as a front-line tank and highlight his tactical importance as a core damage-soaker for the team.[/p]
[p]AKAIHIME (Fox) - SIGNATURE \[DEPARTURE] Adjustments:[/p][p]Based on extensive feedback (yes, complaints about her slide are second only to one other thing—guess what’s first?), we appropriately rolled back some overly strong enhancements to maintain healthy match pacing.[/p][p]Weapon Adjustments:[/p][p]By reviewing player feedback and surveys, we found that some weapons underperformed within their categories compared to the current meta options. By enhancing the base attributes of these weaker weapons, we aim to preserve their unique characteristics while improving their versatility in various combat scenarios.[/p][p]Next Steps & Commitments:[/p][p]We will continue adhering to our "small steps, quick iterations" strategy:[/p]
  • [p]Daily tracking of balance-related feedback and weekly fine-tuned numerical adjustments (mechanic-related issues will be handled separately).[/p]
  • [p]Focusing on optimizing high-priority pain points such as skills, weapons, BOT behavior, and match pacing.[/p]
    • [p]Preview of upcoming adjustments (subject to actual update notes):[/p]
    • [p]🔫 Weapons: Adjustments for AKS, A94, AL01, MK4, and other firearms.[/p]
    • [p]🗺️ Gameplay: Fine-tuning of spawn points on some maps to improve attack/defense experience.[/p]
    • [p]⚙️ Other modules will be optimized based on priority and resource availability.[/p]
  • [p]Maintaining transparent communication with the community and providing timely updates on optimization progress and specific data.[/p]
[p]We hope to gradually improve match fairness and gameplay smoothness through this "small steps, quick iterations" approach, continuously collecting feedback and making weekly progress.[/p][p]We also encourage everyone to experience the game after each update and share more specific, precise balance issues and suggestions with us. Only through collective effort can Wild Assaultevolve in a healthier and more fun direction.[/p][p]That’s all for this week’s Wild Assault Dev Log. Thank you to every Valiant who continues to offer suggestions (´。• ᵕ •。) ♡`—you are making this battlefield better and better! See you in the comments![/p][p][/p][p][/p][p][/p][p]✨ Surprise egg announced! A succubus is about to join the battlefield—be careful, she might be right behind you[/p][p][/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]