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Wild Assault Early Access November 13 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PT on November 13. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌Balance Adjustments[/h3][p]To enhance combat depth and hero identity, this update fine-tunes several Valiants and weapons, expanding tactical options while preserving their unique feel. We’ll continue monitoring match data to dynamically optimize the battle experience.[/p]
  • [p]⚔️ Talent-Based Damage Reduction Adjustments[/p]
    • [p]RYAN (Bull)[/p]
      • [p]Charge duration: 20% all-direction damage reduction (previously 30%)[/p]
    • [p]AKAIHIME (Fox)[/p]
      • [p]Dash duration: 14% all-direction damage reduction + 9% frontal damage reduction (previously 30% all-direction)[/p]
    • [p]ZHENSHAN (Panda)[/p]
      • [p]Roll duration: 20% all-direction damage reduction (previously 30%)[/p]
    • [p]CROCK (Crocodile)[/p]
      • [p]Ambush state: 12% all-direction damage reduction + 7% frontal damage reduction (previously 20% all-direction)[/p]
  • [p]⏱️Timed Damage Reduction Adjustments[/p]
    • [p]VLADIMIR (Bear)[/p]
      • [p]After deploying devices: 20% all-direction damage reduction for 3.25s (previously 30% for 3s)[/p]
    • [p]VLADIMIR (Bear)、ZHENSHAN (Panda)[/p]
      • [p]Combat Talent Branch 2: Adjusted to 2% | 4% | 6% | 8% | 10% | 12% all-direction damage reduction for 4s (previously 5% | 10% | 15% | 20% | 25% | 30% for 3.5s)[/p]
    • [p]ULY (Meerkat)[/p]
      • [p]Device deployment damage reduction duration extended to 5s (previously 3s)[/p]
    • [p]ZHENSHAN (Panda)[/p]
      • [p]After destroying/intercepting devices: 20% all-direction damage reduction for 3.25s (previously 30% for 3s)[/p]
  • [p]🧩Valiant Stat Adjustments[/p]
    • [p]AKAIHIME (Fox)[/p]
      • [p]Stealth mode: All-direction damage reduction reduced to 10% (normal state), unchanged during Ultimate (previously 25%)[/p]
    • [p]RYAN (Bull)[/p]
      • [p]Smoke assist score increased to 15 points, now counts as assist (previously 10 points, no assist count)[/p]
    • [p]ULY (Meerkat)[/p]
      • [p]Deployment assist score increased to 45 points; allies using Uly’s devices now grant "Cover Advance" points every 10s before taking damage (max 90 points per player)[/p]
    • [p]Erwin (Cat)[/p]
      • [p]Enchantment assist score increased to 45 points, now counts as assist; fixed Ultimate healing anomaly, standardized to 10 HP/s(Previously did not count as an assist)[/p]
    • [p]CROCK (Crocodile)[/p]
      • [p]Throwing Axe (Q-skill) detection range increased to 8.1m (previously 4.5m)[/p]
  • [p]🔫Weapon Adjustments[/p]
    • [p]AR:[/p]
      • [p]Bullet velocity improvements:[/p]
        • [p]NK47:640 -> 760[/p]
        • [p]Type-4: 650 -> 720[/p]
        • [p]AM-16: 640 -> 720[/p]
        • [p]KUG: 600 -> 640[/p]
        • [p]A94: 600 -> 680[/p]
    • [p]SMG[/p]
      • [p]Removed MARQUEZ (Skunk)’s DMP weapon configuration[/p]
[h3]▌Optimizations[/h3]
  • [p]Fur Rendering Optimizations[/p]
    • [p]Enhanced Valiant fur effects in the lobby and customization interface[/p]
[h3]▌Bug Fixes[/h3]
  1. [p]Fixed an issue where damage-over-time effects could cause healing effects to be lost under certain circumstances.[/p]
  2. [p]Fixed an incorrect "FIRST AID CAPSULE" retrieval animation for HONG YING (Rabbit) during the downed state.[/p]
  3. [p]Fixed an issue where the Combat Talent Branch 2 and Growth Talent 2 skill points for VLADIMIR (Bear) and ZHENSHAN (Panda) were not taking effect.[/p]
  4. [p]Fixed an issue where using AKAIHIME (Fox)'s special attack would trigger an extra melee damage segment at the start of the attack.[/p]
  5. [p]Fixed an issue where abnormal damage reduction could be obtained after using Uly (Meerkat)'s deployment device.[/p]
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