Wild Assault Dev Log #47: Q&A on Key Content in the Current Version
[p]Hello Wild Ones![/p][p]We recently gathered a massive amount of feedback and suggestions regarding the new version of Wild Assault from the community. The development team has immediately held internal discussions addressing your top concerns, such as the update frequency for new heroes, PVE gameplay, and balance issues.[/p][p]In this issue of the Wild Assault Dev Log, we will provide concentrated answers and updates on the core issues you care about most.[/p][hr][/hr][p]📅 Part 1. Future Roadmap[/p][p]Q: What is the plan for future season updates? What is the production capacity for new characters?[/p][p]A: Regarding the release of new characters, our current plan is tentatively set at 2 new Valiants per year [/p][p]This decision is primarily to ensure quality. As skill designs become increasingly complex, we need more time to polish the playability of the mechanics. At the same time, we confirm that we will continue to stick to the "Small-Scale Test Server" model to allow you to participate in validation ahead of time.[/p][p]Q: The PVE mode is in high demand. When will it be served up?[/p][p]A: Good news! The design work for PVE is in full swing! We have already established some core directions and are currently discussing further details. Please wait patiently.[/p][p]Q: Are there plans to open a Workshop or Custom Maps?[/p][p]A: We are currently researching the workflow for building a Workshop. Although there are quite a few technical hurdles to overcome, increasing player freedom is a direction we are very interested in.[/p][hr][/hr][p]⚖️ Part 2. Fearless (Valiant) Balance Adjustments[/p][p]Q: Are there rework plans for the two controversial Valiants, "AKAIHIME (Fox)" and "JACK (Wolf)"?[/p][p]A:[/p]
- [p]Regarding AKAIHIME (Fox): We see the current controversy clearly. We need to analyze the data carefully and will consider adjustments to skills in the future.[/p]
- [p]Regarding JACK (Wolf): We have recorded the controversy surrounding the "Wallhack/X-Ray" ability (and the issue of his skill floor being too low). We are not ruling out future adjustments to his skill mechanics to provide a better counter-play experience.[/p]
- [p]CROCK (Crocodile): His role is clearly a "Recon." We recently nerfed the damage of his Q while expanding its reconnaissance range. The speed boost on his Ultimate is designed primarily to improve his fault tolerance.[/p]
- [p]ULY (Meerkat): He is a "Specialist" character who relies on teamwork. We are aware of the current pain points regarding his power level and are evaluating optimizations for his talents and skills.[/p]
- [p]Regarding Bullet Speed: The current version is live, and large-scale changes require assessing the adaptability of different player groups. We will conduct testing and adjustments gradually (yesterday, we buffed the bullet speed for some Rifles and SMGs).[/p]
- [p]Regarding Snipers: Whether the feedback is "Overpowered" or "Feels like a useless stick," we have received these polarized opinions. We will make targeted adjustments after evaluation.[/p]