Wild Assault Dev Log #48: Q&A on Key Content in the Current Version2
[p]Hello Wild Ones![/p][p][/p][p]This week, we continued "lurking" across major communities, gathering feedback from Fearless ones all over the globe. We know everyone’s feedback comes from a place of "tough love" for Wild Assault. Based on the sharp questions collected in QA 2.0, we’ve organized this week’s Q&A highlights. We’re keeping it real today—no empty promises![/p][p][/p][p]🎨 Part 1: Art & "That" Suggestion[/p][p]Q: Some people suggested we learn from 《XXX》 and make the skins a bit... bolder? Also, why do Jack’s Gold skin effects look the same as the Purple ones?[/p][p]A: Regarding the style of skins... Ahem, we do have standards (though they are flexible).[/p][p]Jokes aside, we have indeed planned many new styles of skins (with huge support from community fan artists!), so please stay tuned.[/p][p]To address the quality issues: We are fixing the missing AP ammo visuals on Jack’s Gold skin, the black spots on the fur (one version has already been optimized), and the blurry muscle textures as soon as possible! If there are obvious bugs in any sold skins, feel free to screenshot them and "call us out"—we will take full responsibility and fix them.[/p][p][/p][p]🛠️ Part 2: Production Capacity & The "Grind"[/p][p]Q: Production is so slow, and events are grindy and boring. Should we just extend the season to a full year?[/p][p]A: Ouch, that hurts, bro.We admit that our production capacity is facing challenges (the Snow Leopard is on the way!), but "one season per year" is a bit of an exaggeration.[/p][p]We are adjusting our event strategy:[/p]
- [p]Reducing the Grind: The grind for the Sextant in Season 2 was indeed unreasonable. For future events, we aim to let everyone get most rewards by playing just 2-3 matches a day.[/p]
- [p]More Benefits: We are applying for more budget to give away more free skins in active events.[/p]