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Wild Assault Dev Log #53: Q&A on Key Content in the Current Version7

[p]Hello Wild Ones![/p][p]Thank you for the overwhelming feedback on the new Valiant Snow Leopard, bot behavior, and weapon balance this week! We’re deeply grateful for your detailed suggestions—especially the player who handwritten a full SMG parameter adjustment proposal. Much respect![/p][p]To honor your passion, this week’s log will provide an in-depth breakdown of the most-discussed topics.[/p][hr][/hr][h3]🐆 Section 1: Frontline Report – Snow Leopard & Valiant Adjustments[/h3][p]1. Q Skill (PANTHER'S LUNGE) Mobility Restrictions[/p][p]Q: Many high points in the live server are currently unclimbable, limiting Snow Leopard’s “3D mobility” advantage. Suggestion: Add a mode toggle for the Q skill.[/p][p]A: We’ve recorded the feedback on the Q skill’s targeting logic and are investigating optimizations. Certain map limits were initially set to prevent out-of-bounds exploits, but we’re reviewing data to enhance her flexibility without breaking balance.[/p][p]💡 Pro Tip: Snow Leopard Movement Tech[/p][p]Many players may not have noticed:[/p]
  • [p]Climb vs. Panther Pounce:[/p]
    • [p]When facing a wall, hold the jump button while holding forward to trigger a climb; press jump briefly while holding forward to execute a “Panther Pounce.” Mastering this rhythm will make your Snow Leopard flow like the wind![/p]
[p]2. Ultimate (Z Skill) Risk-Reward Balance[/p][p]Q: High-charge levels deal great damage but leave her vulnerable. Suggest adding “damage reduction that decays with charge time, in exchange for larger AOE.”[/p][p]A: An interesting idea! The current “silence” mechanism already shifts gameplay significantly. We’re monitoring data closely and have added your risk-reward proposal to our evaluation list.[/p][p]3. Bug Fixes & Polish[/p][p]Invincibility Bug: Regarding the issue where "a bug caused Snow Leopard to become unhittable by bots," we attempted a fix in this Thursday's update. We are continuously monitoring and analyzing the situation to ensure a complete resolution.[/p][p]Basic Attack Animation: The stiff basic attack animation has been logged and is being polished by the art team.[/p][hr][/hr][h3]🤖 Section 2: Operations Center – Bot Behavior & Matchmaking[/h3][p]Bot feedback dominated this week’s reports. We acknowledge: the current AI can be “unintelligent” and at times “supernaturally” erratic.[/p][p]Q: Bots act strangely—sliding while shooting, infinite sprinting, ignoring control point rules, and spawning endlessly…[/p][p]A: We feel your pain! Good news: a “Bot System Overhaul” is underway, focusing on:[/p][p]Behavior Logic: Fixing “crouch-sliding” and other physics-defying movement, plus skill usage errors.[/p][p]Tactical Logic: Improving bots’ priority for capturing objectives and fixing “ignore one point, swarm the other” issues.[/p][p]Spawn Logic: Resolving infinite spawning within capture zones and disregarding squad deployment rules.[/p][p]Team Comp Balance: Optimizing cases of extreme comps (e.g., 11 x Hongying in one match).[/p][p]On Matchmaking: Occasional 1v4 matches occur due to extreme cases where 5 players queue simultaneously, triggering the match-start logic. This will become rarer as active player numbers rise and matchmaking logic is fine-tuned.[/p][hr][/hr][h3]⚔️ Section 3: Armory – Weapon Balance Deep Dive[/h3][p]1. Assault Role Adjustments[/p][p]Q: When will Assault (Fox, Tiger, Bull) be adjusted? Their current power levels are debated.[/p][p]A: Next Week Preview: A unified adjustment for Assault Valiants (AkaiHime/ Fox, Norman / Tiger, Ryan / Bull) is planned. Changes—whether number tweaks for AkaiHime and Norman or buffs for Ryan—are on the list. We’ll balance based on data to create a healthier Assault meta. The final plan will be in next week’s patch notes![/p][p]2. Marquez (Skunk) & Weapon Feel[/p][p]Q: Marquez feels weak, with limited weapon choices and repeated nerfs.[/p][p]A:[/p][p]Data Insight: While some feel she’s weak, backend data shows her pick rate, win rate, and score rate remain top-tier. Her skill kit offers strong offensive/defensive synergy (1+1>2).[/p][p]Adjustment Direction: We understand the “hard-to-use weapons” frustration. Last Thursday’s update increased bullet velocity globally—please retry Marquez in combat and see if she feels better.[/p][p]3. New Valiant – Lion Concept[/p][p]A: The community’s “Lion” Valiant suggestion is popular! We’ve officially noted “Savannah King Simba” on our list. 🦁[/p][p]4. Weapon Details & Realism[/p][p]Galil Magazine Capacity:[/p][p]Q: The Galil has 30 rounds ingame vs. 35 IRL.[/p][p]A: Thanks, hardcore mil-sim fans! While gameplay balance sometimes requires “adjusting” real-world specs (e.g., recently tweaking bullet velocity globally based on movement speed), we take such details seriously and will evaluate reverting to 35 rounds.[/p][p]Shotguns: Buffs are under evaluation—we’ll try to bring “shotgun meta” back soon.[/p][p]Crossbow: New bolt types and attachments are in development to make this fun weapon more viable.[/p][hr][/hr][h3]📣 Section 4: Logistics – Community & Operations[/h3][p]1. Official Live Streams[/p][p]Q: Why does the dev team rarely host streams, often relying on influencers?[/p][p]A: Haha, you caught us! Three main reasons:[/p][p]Introverted Devs: We’re more comfortable with code than cameras (seriously 😳).[/p][p]Avoiding “Final Say”: Official statements carry too much weight—we don’t want to stifle discussion on mechanics still in adjustment.[/p][p]Trusting Players: Influencers, as veteran players, offer perspectives closer to the community. We prefer collecting authentic feedback behind the scenes.[/p][p]2. Beast Bone Recycling Center (Gacha) Duplicates[/p][p]Q: Receiving duplicate items in the Recycling Center?[/p][p]A: This was a bug, now fixed! The system is meant to reward active players (with pity mechanics), not frustrate them. A 5-pull compensation was issued in yesterday’s update—please check your mail![/p][p]3. Future Content Teaser[/p][p]New Skin: Fans of Erwin—a new skin blending “cute and sexy” is coming soon! A golden-tier Bear skin is also in the works.[/p][p]New Mode: PVE mode is in development. We’ll release a demo for core testers ASAP.[/p][p]New Valiant Suggestion: The “Lion” concept is noted![/p][hr][/hr][h3]🎯 Final Words[/h3][p]Each Q&A session is a chance for us to identify shortcomings and refine our direction. Whether it’s our “socially anxious” designers or community managers facing pressure on the frontlines, our goal remains the same: As long as you keep playing, we’ll keep improving. Even progress that feels slow will lead to great results if we’re moving forward together.[/p][p][/p][p]That’s all for this week’s Wild Assault Weekly Dev Log. Thank you once again for your support and patience. Please share any further feedback via our social channels![/p][p]See you on the battlefield![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]