Wild Assault:Unlock the Raccoon Valiant! Skills & Design Brainstorm
[p]Hello Wild Ones![/p][p]We’ve picked up the signals from last week’s Wild Assault Weekly Dev Log— and wow, the speculation around the new Valiant species has been wild![/p][p]Well, the lab doors are now officially open. That’s right — the next fighter joining the battlefield is the one you’ve all been waiting for… the Raccoon![/p][p]But make no mistake: this isn’t some trash-panda cutie. According to classified field intel, here’s the profile of our newest agent:[/p][hr][/hr][p]📂 CLASSIFIED: New Agent Dossier[/p][p]Codename: Mad Scientist[/p][p]Species: Raccoon[/p][p]Height: 175 cm (Yes, he’s taller standing up than you’d think!)[/p][p]Battlefield Role: Scout — The third “all-seeing eye” on the field, joining our existing reconnaissance operatives.[/p][p]🚧 Urgent Mission: Skill Co-creation Plan[/p][p]As a Mad Scientist, his backpack is loaded with weird chemical concoctions and modified gadgets.[/p][p]As a Raccoon, his sharp senses and nimble paws aren’t just for snacking — they’re tools for domination.[/p][p]As a recon specialist, how can he use these traits to control the battlefield? We want to hear your genius ideas![/p][p]All you “game designers” out there, use the skill template below and drop your concepts in the comments:[/p]
- [p]🕵️ Passive Skill[/p]
- [p]💡 Think: scavenging, washing habits, playing dead, climbing… What animal traits fit here?(Habit Extensible)[/p]
- [p]💥 Q Skill (Tactical Ability)[/p]
- [p]💡 As recon, how does he use science to gather intel or control vision?[/p]
- [p]⚡ E Skill (Signature Ability)[/p]
- [p]💡 Something that uses his agility and widely known animal behavior — what would that look like in action?[/p]
- [p]☢️ Z Skill (Ultimate Ability)[/p]
- [p]💡 This has to be a game-changing invention! Think big and wild.[/p]