Wild Assault Dev Log #54: Q&A on Key Content in the Current Version8
[p]Hello Wild Ones![/p][p]This week, we've received a large volume of high-quality feedback across various communities, especially regarding core mechanics and competitive fairness. The detailed analyses and lengthy posts from you have genuinely moved the dev team—only players who truly love this game would invest so much time dissecting map flow and respawn logic.[/p][p]In this week's update, let's skip the fluff and directly address the most critical pain points with our thoughts and planned actions.[/p][hr][/hr][h3]🛠️ Priority 1: The "Tough Nut" of Raid Mode and Map Balance[/h3][p]A special thanks to the players who provided detailed analyses of attack/defense imbalances in certain maps (like Imperial Shoals) under "WA Raid Mode".[/p][p]We acknowledge that the current maps were initially designed with general combat spaces in mind, which has led to issues in specific modes (e.g., Raid), such as defenders' respawn points being too close and attack routes being overly linear. This often forces players to rely on "meta picks" to break through, rather than strategy.[/p][p]Next Steps: While a full map rework is a massive undertaking, we will prioritize evaluating and adjusting factors like respawn timers and the distribution of respawn zones to rebalance the cost of death for both attackers and defenders. Simultaneously, we are refining our map design methodology to ensure future maps are more compatible with the core gameplay of our current modes.[/p][h3]⚖️ Priority 2: Stricter Penalties for "Malicious Exploitation"[/h3][p]Regarding reports of specific players consistently exploiting game mechanic bugs (e.g., Uly's respawn point bug, invincibility glitches) to ruin matches, we have received and verified related video evidence.[/p][p]Our Stance: Exploiting bugs for gain is no different from cheating. Our current focus is prioritizing the fixing of malicious bugs to remove these exploits entirely! Furthermore, we are reviewing our ban policy. For accounts that repeatedly and maliciously exploit bugs to ruin others' experience, penalties will be escalated from short-term warnings to long-term bans. Specific violators of concern are already in our review process.[/p][h3]🔫 Priority 3: Weapon Diversity & Performance Optimization[/h3][p]At its core, this is a shooter about the guns.[/p][p]New Weapons: The community's strong requests for "bolt-action snipers" and classic firearms (like the Mosin-Nagant, M1887) have been heard. Research into these types of non-automatic weapons is now on our agenda, aiming to deliver a more hardcore combat experience.[/p][p]Anti-Aliasing (AA): Many hardcore players have requested the ability to completely disable AA for a clearer visual field. This feature is now in the backlog and will be added as an option in a future update.[/p][p]Performance Optimization: To address stutters related to GPU bottlenecks, we are advancing a performance enhancement plan at the graphics driver/plugin level, hoping to improve frame rates during large-scale engagements.[/p][h3]🤖 Priority 4: Continuous BOT Tuning[/h3][p]We are continuously addressing issues with "BOT hell matches" and BOT behavior logic (like stubbornly holding one point, infinite respawns, inconsistent difficulty). Recent updates have improved some pathfinding logic. Next, we will focus on fixing unreasonable BOT skill usage and the "ignoring squad deployment" problem, making BOTs behave more like real players.[/p][hr][/hr][h3]🔥 Priority 5: Ongoing Balance Tuning[/h3][p]In the latest update, we made balance adjustments to the Assault roles, which you've likely experienced on the battlefield. To further optimize the game environment, we sincerely invite you to share your practical feedback and suggestions regarding the current four Assault Valiants.[/p][p]At the same time, balance planning for the Recon role has officially begun! We are currently analyzing data and formulating plans specifically for Jack and Crock.[/p][p]We highly value your input:[/p][p]Assault Role Feedback: How does the adjusted gameplay feel? Are there any unresolved balance issues?[/p][p]Recon Role Pain Points: What do you think are the biggest weaknesses or "pain points" in the current gameplay for Jack and Crock?[/p][p]We will collect all your feedback for in-depth analysis, which will serve as a crucial reference for our future general adjustment plans. Please feel free to share your thoughts in the comments![/p][hr][/hr][h3]🎁 Final Notes[/h3][p]Oh, and yes—PVE mode development is underway, and it will feature its own exclusive talent system, offering a sense of progression and satisfaction completely different from PVP. Please bear with us a little longer; we are working hard to make Wild Assault even better.[/p][p][/p][p]That's all for this week's Wild Assault Weekly Dev Log. Once again, thank you all for your unwavering support and patience with Wild Assault. If you encounter any issues while playing, please don't hesitate to reach out to us through our social media channels![/p][p]See you on the battlefield![/p][p]P.S. Here's a little Easter egg: Sexy Erwin outfits are coming soon![/p][p]
[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]