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Wild Assault Dev Log #56: Q&A on Key Content in the Current Version 9-10

[p]Hello Wild Ones![/p][p]Over the past two weeks, we’ve received a flood of player feedback. We hear you loud and clear about the “Bear BOTs wrecking everything” and share your frustration over performance dips and stutters. In this week’s update, let’s skip the fluff and talk straight about how we’re tackling the most pressing issues—and what the new Raccoon Valiant is shaping up to be.[/p][hr][/hr][h3]Part 1. State of Play – When BOTs Hit Harder than Cheaters[/h3][p]First, a real piece of fiery feedback from the community:[/p]
[p]Can you nerf the Bear BOTs already? I looked at the scoreboard in a 1v1 match—the other team had six Bear BOTs that were practically invincible, melting me on sight. How is that fair?! And the matchmaking… putting me in a 1v4, are you trying to make me quit?!”(╯°□°)╯︵ ┻━┻[/p]
[p]Our response: We totally get that “die the moment you step out” feeling.[/p][p]Yes, the current large-sized BOTs have evolved a bit toowell in their aiming logic. Their stats and mechanics are indeed overtuned, and this is now in our pipeline for adjustment.[/p][p]Regarding uneven BOT team compositions—that’s been fixed. We’ve also applied balancing between both sides, so lopsided stomps should be much rarer now.[/p][hr][/hr][h3]Part 2. Just the Roadmap – Optimization Plans[/h3][p]To help keep the blood pressure in check, here’s our action plan, split into Already Live and In Progress::[/p][p]🛠️ Phase 1: Recent Surgery Table[/p]
[p]Core Module[/p]
[p]Changes[/p]
[p]Status[/p]
[p]🤖 BOT Logic[/p]
[p]Team comp balance: hard cap of max 4 large-sized BOTs (e.g., Bear) per team. Difference between teams ≤ 1.[/p]
[p]✅ Live / Monitoring[/p]
[p]🐺Scout Class Tuning[/p]
[p]Significantly boosted Jack and Crock’s intel-gathering capabilities on the battlefield.[/p]
[p]✅ Live / Monitoring[/p]
[p]🔫 Weapon Adjustments[/p]
[p]Evaluating changes for Marksman Rifle balance, Galil effectiveness, Marquez’s limited arsenal, and Krog’s weapon synergy.[/p]
[p]🔄 In Progress[/p]
[p]📉 Performance Optimizations[/p]
[p]GPU load reduction: solutions in progress for frame drops and stutters during high-density fights (20+ players).[/p]
[p]🔄 In Progress[/p]
[p]🛠️ Phase 2:Long‑term Lab[/p]
  • [p]Matchmaking: Researching dynamic systems based on current player count. Rookie protection and preventing mid-game joins are promising directions.[/p]
  • [p]PVE Progress: Core gameplay loop is built; enemies now follow multiple designated attack routes.[/p]
[hr][/hr][h3]Part 3. Valiant Balance – It’s Not Just About Numbers[/h3][p]🛡️ Specialists:We’ve gathered tons of suggestions for Uly (Meerkat), Vladimir (Bear), ZhenShan (Panda), and Marquez (Skunk). The team has reviewed last round’s balance data plus the new feedback, and we’ve selected high-impact, creative tuning ideas for implementation and testing.[/p]
  • [p]Uly’s Model SN3100 is especially interesting—we think you’ll like it.[/p]
  • [p]Planned release: February 12. Stay tuned![/p]
[hr][/hr][h3]Part 4. Community Co‑creation – How Should the Raccoon Play?[/h3][p]We’ve received 170+ player‑submitted skill concepts for the new Raccoon Valiant![/p][p]You’re really treating him/her like your own child… ( ̄▽ ̄*)[/p][p]The most popular design directions include:[/p]
  1. [p]Scavenger Instinct: Enemies drop extra loot (multiple ammo packs), increased pickup range (fits the raccoon persona perfectly).[/p]
  2. [p]Trait Effects: Faster reload, movement speed boosts, various haste buffs.[/p]
  3. [p]Info‑warfare: Throwable scout drones or sensor mines, deployable smart turrets.[/p]
[p]We’re synthesizing these ideas and working to pull him/her out of the Excel spreadsheet and into the game ASAP.[/p][p]Also, the suggestions for “pre‑war skins” (young Norman, scientist Marquez) are brilliant—our art leads have already noted them down![/p][hr][/hr][h3]Part 5. Closing Notes[/h3]
  • [p]If you encounter suspected cheats or bugs (e.g., crash on snow map), please keep the game logs or a recording and send them to us via Discord/Twitter DM. That helps us fix things much faster than just calling our servers “potatoes”![/p]
  • [p]By the way, aside from the above, what else would you like to see in future Weekly Logs? Let us know in the comments![/p]
[p][/p][p]Thank you to all Valiant who keep fighting on. We’ll see you next week![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]