1. Wild Assault
  2. News
  3. Wild Assault Early Access February 12 Hotfix Patch Notes

Wild Assault Early Access February 12 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]Season 4 "Pursuit" - Part 2 officially begins on February 12th at 00:00 PT! We will perform a maintenance update without taking servers offline. During the update, matchmaking and custom room creation will be unavailable. Please restart your client and complete the resource update once maintenance starts.[/p][p]Below are the detailed contents of this version update:[/p][h3]🌟 Key New Additions[/h3][p]▌🔥 S4 Part 2 Thematic Event - WEAVING HEARTNEST[/p]
  • [p]First Wave of the Homecoming Series - 'Embered Returns' Event[/p]
    • [p]With the new year on the battlefield, all things return to their nests. Collect all pinecones to exchange for the Uly– Purple Lightning Rush skin.[/p]
      • [p]The 'Embered Returns' check-in event launches simultaneously! More dye rewards help you exchange for the grand prize sooner, and Homecoming Series festive avatars, player cards, and badges await you![/p]
[p][/p][p][/p]
  • [p]Valentine's Day Event Launches Simultaneously[/p]
    • [p]February 14th—how do you plan to spend this day with your loved one?[/p]
    • [p]On this love-filled holiday, we've prepared flowers and blessings for you... oh, and beautiful weapon cosmetics![/p]
      • [p]Salute to the weapon skin creator: Cherry[/p]
[p][/p][p][/p]
  • [p]Valiant Weekend Event Preview[/p]
    • [p]⏰ Event Period: February 12, 23:00 – February 15, 23:00 PT[/p]
    • [p]🎯 Event Details: During the event, all Valiant Ones gain 150% increased proficiency acquisition![/p]
[p]▌📦 Store & Commissary New Arrivals[/p][p]Anthea – Homeward Starlight makes a grand appearance in the Bundle Store![/p]
[p]A luminous hem, a compass guiding home. In this raiment, the heart finds its nest.[/p]
[p][/p][p][/p]
  • [p]Salute to the weapon skin creator: Noble[/p]
  • [p]The Type 4 - the Jade Mountain and Sea, rich with Eastern charm, arrives in the Wild Assault Coin Store. The Crossbow – Commander also arrives in the Dual-Currency Store.[/p]
[p][/p]
  • [p]Beast Bone Recycling Prize Pool Updated[/p]
    • [p]Grand Prize: Norman-the Jade Mountain and Sea[/p]
[p]Crimson filigree traces mythical peaks and seas, frosted gold recasts an aesthetic of austere beauty.[/p]
[p][/p]
  • [p]New weapon skins and matching avatars & Valiant Cards are also added to the pool for you to draw and exchange.[/p]
[p][/p][h3]🛠️ Combat & Experience Optimizations[/h3][p]▌Valiant Balance Adjustments[/p][p][/p][p]Expert Valiant[/p]
  • [p]Vladimir (Bear)[/p]
    • [p]Skill Talent Line 1, Middle Talent Replaced:[/p]
      • [p]Changed from "Skills that deal damage prevent targets from breathing and regenerating health for 10s" to "Targets are prevented from breathing and regenerating health for 6-10s based on the number of skill damage stacks."[/p]
    • [p]Ultimate Skill (Z): Area of effect increased by 20%, projectile speed increased by 8.6%.[/p]
    • [p]Fixed an issue with the class talent where the bonus charge provided after allies used the player's own deployable did not match the description.[/p]
  • [p]Zhenshan (Panda)[/p]
    • [p]Signature(E):[/p]
      • [p]Optimized the detection range for destroying nearby enemy skill-based deployables when slamming the ground (a comparison of devices in the same location before and after using the skill).[/p]
[p][/p]
  • [p]Added poison and fire resistance for allies within the Signature(E) area.[/p]
    • [p]8m range, checks every 0.5s, grants 35% poison/fire damage reduction. Effect lasts 1.5s after leaving the area.[/p]
  • [p]Ultimate(Z):[/p]
    • [p]Fixed an issue on some maps where the Ultimate(Z) had discrepancies on the minimap.[/p]
  • [p]Uly (Meerkat)[/p]
    • [p]Signature (E) Adjustment:[/p]
      • [p]Outside of Ultimate state: Right-click now directly exits the hole (without creating a beacon). Press E to create a beacon and exit.[/p]
      • [p]Only one beacon exists at a time. Creating a new one automatically deletes the old.[/p]
    • [p]Ultimate Skill (Z) Adjustments:[/p]
      • [p]Added scoring capability: Allies gain Assisted Transfer Morale after using the Meerkat's tunnel entrance for teleportation.[/p]
      • [p]Adjusted both the tunnel entrance and exit to be destructible.[/p]
      • [p]During the tunnel digging process: damage reduction adjusted from 99% to 70%; now takes damage from both abilities and bullets (was abilities only); digging movement speed increased by 7.5%.[/p]
      • [p]During teleportation via the entrance, teleport speed increased to 2.15x the original.[/p]
      • [p]The start-up time for allies using the entrance to teleport has been adjusted from 1.9s to 1.15s, and the recovery time has been adjusted from 0.95s to 0.7s.[/p]
    • [p]Tactical (Q) Adjustments:[/p]
      • [p]Added auto-turning mechanism for the buggy:[/p]
        • [p]Turns in real-time towards the position marked by a middle-mouse click—adjusts direction only, not pathfinding.[/p]
[p][/p]
  • [p]Damage Adjustments:[/p]
    • [p]Adjusted damage for auto-detonating explosive buggies:[/p]
      • [p]"SN3100" Buggy: Inner blast radius damage reduced from 210 to 140; Outer blast radius damage reduced from 110 to 50.[/p]
      • [p]"3100" Buggy: Inner blast radius damage reduced from 170 to 110; Outer blast radius damage reduced from 110 to 50.[/p]
    • [p]Manual detonation damage unchanged.[/p]
  • [p]Aiming animation playback speed for deploying buggy increased to 1.25x for quicker deployment.[/p]
  • [p]Talent Adjustments:[/p]
    • [p]Fixed an issue where the talent "Lookout" had a smaller actual effective range than described.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced: Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
  • [p]Marquez (Skunk)[/p]
    • [p]Skill Talent Line 1, Middle Talent Replaced:[/p]
      • [p]Changed from "Skills that deal damage prevent targets from breathing and regenerating health for 10s" to "Targets are prevented from breathing and regenerating health for 6-10s based on the number of skill damage stacks."[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced:[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
[p]Support Valiant[/p]
  • [p]Healing Score Mechanism Modified::[/p]
    • [p]Healing score now granted based on the actual percentage of health healed, while also increasing the charge value from healing scores.。[/p]
  • [p]Rescue Score Mechanism Modified:[/p]
    • [p]Original Medic 'Rescue' score changed to: Successful Rescue score (100) + Post-Rescue Healing score (based on actual health percentage healed).。[/p]
    • [p]Example:[/p]
      • [p]Norman (Tiger):[/p]
        • [p]Old: Rescue Ally +100 Morale[/p]
        • [p]New: Rescue Ally +100 (unchanged)[/p]
      • [p]Hongying (Rabbit):[/p]
        • [p]Old: Normal Rescue Ally +100 Morale[/p]
        • [p]New: Rescue Ally +100, Heal +50[/p]
  • [p]Added 'Value Rescue' Score Type:[/p]
    • [p]Example:[/p]
      • [p]After you rescue an ally, if that ally gets a kill while alive within a certain period, you gain Morale: Value Rescue +45.[/p]
      • [p]After you rescue an ally, if that ally captures a point while alive within a certain period, you gain Morale: Value Rescue +90.[/p]
  • [p]Hongying (Rabbit)[/p]
    • [p]Tactical (Q):[/p]
      • [p]Changed the smoke release mechanism for the medical device: Previously, smoke was automatically released based on whether downed allies were near the landed device. Now, smoke is manually released by pressing the F key (interact). The priority for the smoke release interaction is lower than Revive and Supply Ammo. The smoke duration has also been adjusted from 8s to 5s.[/p]
    • [p]Ultimate (Z):[/p]
      • [p]Increased sustained healing for allies within its area of effect to 5 HP per tick.[/p]
      • [p]The actual effective area has been increased to match the outer edge of the visual effect.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced (for Support role):[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
  • [p]Erwin (Cat)[/p]
    • [p]Tactical (Q):[/p]
      • [p]Increased the health restored per tick when holding right-click for self-healing to 3.[/p]
    • [p]Ultimate (Z):[/p]
      • [p]Fixed occasional issue of "Rapture" being lost.[/p]
      • [p]Adjusted the "Rapture" effect: When an allied unit with "Enchantment" enters the DBNO (Down But Not Out) state, the effect is transferred to allies within range. However, the effect does not transfer further if the recipient ally later enters the DBNO state.[/p]
      • [p]"Rapture" applied without going through the DBNO process does not transfer to teammates.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced (for Support role):[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
[p]▌Weapon Balance Adjustments[/p]
  • [p]SMGs[/p]
    • [p]New attachment – Enhanced Laser Attachment: Significantly improves spread performance while jumping, slightly optimizes hip-fire spread.[/p]
    • [p]M-10: Bullet velocity increased from 500 to 570.[/p]
[p]▌BOT Intelligence Evolution[/p][p]In response to player feedback on BOTs, we've made the following strategic optimizations:[/p]
  • [p]Vladimir (Bear): In certain situations, responds to player tactical commands, using Signature (E) on players to provide ammo support[/p]
  • [p]Hongying (Rabbit): In certain situations, responds to player tactical commands, using Tactical (Q) on players to provide healing support.[/p]
  • [p]Allied BOTs strategically deploy the exit location for allied Uly (Meerkat)'s large tunnel based on battlefield conditions.[/p]
  • [p]Uly (Meerkat): Adjusted usage strategy for Tactical(Q).[/p]
  • [p]Zhenshan (Panda): Actively uses Signature(E) to destroy enemy deployables, and enhances predictive defense against BOT Skunk, Bear, Wolf, and Crocodile Tactical (Q) skills.[/p]
[p]▌Core Gameplay Optimizations[/p]
  • [p]Revive Optimization: Added mechanism for firing and quick melee to interrupt the F-key revive interaction.[/p]
  • [p]Climbing Optimization: Added mechanism so that pressing jump (Spacebar) while firing does not trigger climbing.[/p]
  • [p]Downed State Optimization: The mechanism for avoiding the DBNO state after being downed multiple times in quick succession has been changed to: returning directly to the deployment screen if downed again within 8s.[/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue with the translucent facial fur on Hongying's (Rabbit) base skin not working.[/p]
  • [p]Fixed issues with incorrect numerical values for talents affecting capture speed, healing received, Marquez's (Skunk) stamina recovery interval reduction, and Jack's (Wolf) mark duration extension.[/p]
  • [p]Fixed an issue where the actual numerical values for the following talents did not match their descriptions:[/p]
    • [p]Class Talent: Capture Speed, Healing Received[/p]
    • [p]Marquez (Skunk): Stamina Recovery Interval Reduction[/p]
    • [p]Jack (Wolf): Mark Duration Extension[/p]
    • [p]Hongying (Rabbit) / Erwin (Cat): Heal/Revive Charge Rate[/p]
[hr][/hr][p]Thank you for your continued support and feedback for Wild Assault. We, the Wild Assault project team, also take this opportunity to wish you an early Happy New Year![/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]