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  3. Wild Assault Dev Log #62: Q&A on Key Content in the Current Version 13

Wild Assault Dev Log #62: Q&A on Key Content in the Current Version 13

[p]Hello Wild Ones![/p][p]Over the past period, we have received a vast amount of valuable feedback from you across various community platforms (QQ, Discord, Twitter, etc.). Whether it’s in‑depth discussions on game balance or eager expectations for new gameplay, we deeply feel your passion for Wild Assault.[/p][p]To help everyone better understand the current development priorities and adjustment plans of the studio, we have compiled and responded to the “frequently raised topics” from recent discussions.[/p][hr][/hr][h3]⚔️ Ⅰ. Combat Ecology & Balance Discussion[/h3][p]At this stage, the development team is fully focused on the development of PVE mode. Therefore, adjustments to the PVP environment will be evaluated in detail after the PVE mode reaches a certain milestone, based on comprehensive backend data and community feedback. However, minor numerical tweaks will continue to be rolled out with weekly updates.[/p][p]Below are the most discussed balance topics recently and the official follow‑up status:[/p]
  • [p]Regarding Valiant Strength and Mechanics[/p]
    • [p]📝 Q: "Akaihime," despite recent nerfs, remains strong due to her high mobility; characters like Vladimir and Crock have felt inconsistent after recent adjustments.[/p]
    • [p]💡 Player Suggestions (Marquez Focus): Some dedicated overseas players have submitted detailed rework suggestions for Marquez — noting that his poison gas grenade lacks a wind‑up, making its damage awkward, and suggesting adding a brief use delay (during which he cannot fire) in exchange for higher damage and faster activation. Based on this, they also hope to reopen access to powerful weapons like the DMP for Marquez while optimizing his SMG5.[/p]
    • [p]🎙️ A: We sincerely thank all players (especially the overseas players who provided detailed analyses) for your thoughtful feedback! We confirm that Marquez maintained a very high pick rate in the first half of Season 4 and is still in the T0 tier. All rework suggestions and pain points regarding the above characters have been recorded in detail. During the "focused research period" after PVE development, we will evaluate these proposals comprehensively to find the most suitable adjustment direction.[/p]
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  • [p]Regarding Weapon Balance (Assault Rifles vs. SMGs vs. LMGs)[/p]
    • [p]📝 Q: In close‑quarters combat, SMGs are often suppressed by rifles like the NK‑47, AS‑VAL, and A‑91; the LMG series faces issues such as slow bullet velocity, high recoil, and long reload times.[/p]
    • [p]🎙️ A: These issues regarding close‑range gunfight dynamics and the excessive durability of large units have been logged. Regarding the NK‑47 adjustment plan, as it was not approved by the closed beta group, we are currently considering other approaches. Balance adjustments for other weapons will also be studied in depth during subsequent system evaluations, incorporating your feedback.[/p]
[hr][/hr][h3]🛠️ Ⅱ. System Experience & Bug Fix Follow‑up[/h3]
  • [p]🤖 Bot Logic Issue Investigation[/p]
    • [p]📝 Q: Bots have been observed exhibiting abnormal behavior, such as marking but not reviving downed teammates, or even circling around bodies.[/p]
    • [p]🎙️ A: This issue has been logged! As it may not occur consistently, we suspect there might be other triggering factors. We kindly ask that if you encounter similar situations and can reproduce them or recall the interfering factors at the time, please report them to official staff promptly so we can pinpoint and fix the issue accurately.[/p]
  • [p]🗺️ Map Collision & Stuck Spots[/p]
    • [p]📝 Q: There are still gaps or collision issues with cover edges on maps that can cause characters to get stuck.[/p]
    • [p]🎙️ A: We greatly need your "sharp eyes." If you discover such issues in‑game, please feel free to send screenshots via private message on QQ, Discord, Twitter, or other channels. We will verify and fix them one by one.[/p]
  • [p]🎯 Game System Optimization & Feature Request Pool[/p]
    • [p]📝 Q: Hope to add a custom crosshair feature similar to VALORANT or CS:GO; also wish to add a public lobby list and self‑selection option in the matchmaking lobby.[/p]
    • [p]🎙️ A: The custom crosshair feature has been officially added to the "request pool." The development team will research and schedule it for future updates. Regarding the lobby match list, the current list mechanism is only for custom rooms (room creation). Matchmaking mode will not offer room self‑selection for now. Thank you for your suggestions.[/p]
[hr][/hr][h3]🚧 Ⅲ. Future Development Preview (PVE Mode, Testing & Cosmetics)[/h3][p]The new content everyone has been eagerly anticipating is currently in intense preparation and production.[/p]
  • [p]🔥 Core Project: PVE Mode[/p]
    • [p]Spoilers and Progress You Care About: The team is currently going all‑out on the development of the PVE mode! For specific details on PVE gameplay types, intel spoilers, and progress, be sure to follow our weekly Wild Assault Weekly— we will continue to share updates there![/p]
    • [p]Check out the equipment below. Any guesses on its purpose?[/p]
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  • [p]Atmosphere concept image for a map[/p]
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  • [p]🌍 Overseas Player Testing Channels[/p]
    • [p]Regarding Testing New Content: The current test servers are located within China, and there are no dedicated overseas servers at this time. However, as long as overseas players' network conditions permit, you are always welcome to experience the new content. For specific participation details, please consult Leo on Discord.[/p]
  • [p]✨ Skins, New Hairstyles & Peripheral Interactions[/p]
    • [p]New Hairstyle Reveal: Marquez is about to get a new hairstyle and a very stylish new weapon![/p]
    • [p]Appearance Voting Explanation: Regarding the fan‑created new skin, the previous voting was conducted publicly via a Steam community post. We ultimately adopted the option preferred by the vast majority of participating voters.。[/p]
    • [p]Regarding Physical Figures: The studio currently has no capacity or plans to produce official figures or publicly release models. The figure photos circulating in groups are all made by passionate players (thanks to the hardcore hands‑on work of fan creators!).[/p]
    • [p]Studio Interaction: For hunters curious about fursuits, the studio's current "battle attire" is still last year's wolf head. Players interested in the studio's daily environment can privately contact "Hān Hān Shǔ" for a "virtual tour."[/p]
[hr][/hr][h3]🛡️ Closing: Community Ecology & New Player Protection[/h3][p]The recent changes in daily active users and new player retention have also been closely monitored by the development team. Adding a "new player protection" mechanism is now on the agenda. At the same time, we sincerely welcome and eagerly await valuable suggestions from veteran players on "how to better retain new ones".[/p][p]Once again, thank you to all Valiant who provided feedback! Whether it's a thousand‑word analysis on balance or daily complain about experience pain points, all are fuel driving Wild Assault forward.[/p][p][/p][hr][/hr][p]That concludes this week's Wild Assault Dev Log. Thank you once again for your support and understanding regarding Wild Assault. During the game, please report any issues promptly through our social media channels[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]