Wild Assault Dev Log #63: Q&A on Key Content in the Current Version 14
[p]Hello Wild Ones![/p][p]Welcome to this week’s Wild Assault Dev Log. Over the past week, our comms channels have received a flood of frontline reports from war zones across the globe, and every message matters.[/p][p]This week, we’re sharing an important “Outpost Deployment” plan (test server progress) and releasing assessment files on recent warrior equipment and combat protocols.[/p][p]Here are the core updates from this week’s Wild Assault development log:[/p][hr][/hr][h3]📡 Archive Block 1: Outpost Deployment (Test Server Plan & Community Co‑development)[/h3][p]Report:“Is there a plan to open a test branch (test server) on Steam, with a built‑in feedback button that jumps directly to a Google Form? This could reduce back‑and‑forth communication overhead and let players test changes before they go live, building more confidence in balance patches.”[/p][p]\[Progress]:We greatly appreciate this constructive strategic proposal![/p][p]Our Steam Demo test server deployment process is now running smoothly. We’re pleased to share that warriors from overseas regions have already successfully logged into the test server and are assisting us with live combat testing of new content.[/p][p]At the same time, our liaison officers remain stationed in the Discord channel, maintaining active communication with overseas players to ensure feedback on adjustments can be collected as quickly as possible. Through these “outpost” rehearsals, we believe the future combat environment will become more stable.[/p][hr][/hr][h3]⚙️ Archive Block 2: Tactical Arsenal & Warrior Tuning[/h3][p]In intense assaults, weapon reliability and tactical‑action fluidity decide life and death. We’ve conducted a comprehensive evaluation of recent equipment issues and balance debates:[/p][p]>> Regarding the NK‑47 Assault Rifle Adjustment[/p][p]Report: Last week mentioned issues with the NK‑47 tuning. Can it be adjusted in the short term?[/p][p]\[Progress]: The NK‑47’s recoil and related changes have been integrated and deployed to the test version. Based on current overseas testing feedback (“but yeah from feeling the nk‑47’s recoil it feels like a good change”), this tuning direction has met our expectations.[/p][p]As for adjustments to other weapons (such as the widely discussed M88 and Guardian), we will conduct an overall combat data analysis before finalizing the optimization plan. Due to current limited R&D capacity, tuning for these weapons remains in our request pool for now. Please stay patient.[/p][p]>> Battlefield Anomaly Log (Bug Investigation)[/p][p]Report 1: Ryan (Bull) experiences magazine lock‑up when activating his ultimate (reload always shows a red 0); occasional primary‑weapon disappearance.[/p][p]Report 2: The LMG firing‑sound anomaly bug still exists.[/p][p]\[Progress]: Feedback received. Our technical operatives are confirming the cause. If you encounter these anomalies, providing precise client logs or video recordings via our social media channels will greatly help us hunt down the “ghosts” in the code for a swift fix.[/p][p]>>Support‑role Valiant HongYing(Bunny) Tactical‑Score Anomaly[/p][p]Report: Is HongYing’s scoring mechanism excessively overturned? Unlimited refresh during ultimate, self‑healing also scores, and even just walking through a crowd without reviving anyone can net nearly a thousand points (equivalent to 6–7 kills). Group‑revive during ultimate grants bonus time with no internal cooldown—is this reasonable?[/p][p]\[Progress]: This detailed report on Valiant balance has been logged. For such potentially ecosystem‑breaking mechanics, we will hold dedicated discussions in upcoming balance review meetings and schedule reasonable adjustments in due course.[/p][p]>> Action Protocol: “Tactical Sprint” vs. “Q‑switch” Logic Conflict[/p][p]Report: Erwin(cat)’s Q skill currently feels clunky—tactical sprint cannot switch to Q, and the weapon order after switching Q is counter‑intuitive.[/p][p]\[Progress]: We’d like to clarify that under the current combat protocol, Erwin being unable to switch to her Q skill while in tactical sprint is an intended mechanic. Additionally, reverting to the pre‑Q weapon state after sheathing Q is also a considered, deliberate design.[/p][p]>>Crock (Crocodile )& Akaihime(Fox) Tactical‑Role Debate[/p][p]Report: The gap between Crock’s arsenal and skill‑set is too wide—can balance still lean toward the Recon role? Should Crock and Akaihime, who can delete opponents with one combo, be moved to a separate “Assassin” category?[/p][p]\[Progress]: Crock’s “Recon” and Akaihime’s “Assault” roles are their core design identities. However, how each Valiant performs in the ever‑changing battlefield ultimately depends on the operator’s (your) combat execution and tactical creativity.[/p][p](Side note: One player asked, “When I execute a combo now, can you tell who it belongs to? EVEV EVEV EVEV EVEV”—truly a sharp question…)[/p][hr][/hr][h3]🌐 Archive Block 3: New Content Decrypt[/h3][p]>>PVE Operations & Future Planning[/p][p]Report: When will the PVE mode launch?[/p][p]\[Progress]: PVE mode is currently undergoing small‑scale experience testing (map structure, in‑match progression configuration, monster behavior, etc.). For the timing of large‑scale deployment, please stay tuned to our official social media channels.[/p]
- [p]After PVE gameplay is safely deployed, we plan to further expand and enrich the out‑of‑match social system.[/p]
- [p]Supply Drops (Skins & Merchandise): We’ll strive to balance skin output across all warriors (rest assured, Erwin fans), and roll out more distinctive skins. Recent domestic events (like the recent Chengdu event) will have passionate players distributing official merchandise.[/p]
- [p]New‑Player Support Protocol: The suggestion for veterans to gift excess experience cards to new players to improve the new‑player experience has been logged. A gifting system will be considered during the social‑system expansion.[/p]
- [p]Crossover Operation Orders: If opportunities arise for cross‑IP collaborations, we’ll definitely seize them![/p]