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  3. Wild Assault Dev Log #65: Q&A on Key Content in the Current Version 16

Wild Assault Dev Log #65: Q&A on Key Content in the Current Version 16

[p]Hello Wild Ones![/p][p]Welcome to the latest issue of Wild Assault Dev Log. After our last communication, we received enthusiastic feedback from everyone regarding game performance, mode balance, and various optimization details. We fully understand that the current Wild Assault experience in certain aspects has not yet met your expectations. Whether it’s the perceived imbalance between offense and defense in Raid mode, or stuttering issues caused by hardware configurations, we feel the pressure and responsibility on our shoulders.[/p][p]In this issue, we will directly address these sharp yet extremely valuable community voices and share the fixes and future plans we are currently working on.[/p][hr][/hr][h3]Part 1: Modes & Performance[/h3][p]We are exploring different solutions for the imbalance some players feel in certain modes and the struggle with hardware performance.[/p][p]Q:In WA Raid mode, defenders have infinite respawns and are faster than attackers. It feels very unbalanced—defenders have too much of an advantage.[/p][p]A: This is indeed a pain point we must face. WA Raid mode, as a classic Battlefield‑style gameplay, inherently gives defenders certain advantages in the attack‑defense rhythm. However, we acknowledge that in Wild Assault’s actual matches, this design can be disrupted by a combination of factors such as BOT (AI) behavior logic, current map scale, and specific defensive pacing, leading to a poor experience.[/p][p]We are not giving up on this. In the future, we will continue to optimize BOT behavior and adjust the defensive pacing for specific issues. We sincerely hope you will keep providing us with detailed scenarios where problems occur—this will greatly help us accurately assess and “prescribe the right remedy.”[/p][p]Q:When will the game optimization actually be delivered? On laptops, the game becomes extremely laggy and suffers severe frame drops as soon as a few more effects are enabled. Is there any plan to add a native rasterization rendering mode? Many people play on laptops at 1080p, where DLSS efficiency is extremely low.[/p][p]A: Optimization work is continuously progressing.[/p][p]Regarding the native rasterization rendering mode and DLSS efficiency: We have recorded your feedback about the low efficiency of DLSS at 1080p. Currently, we are advancing a new graphics‑card optimization solution. Once this solution is implemented, we sincerely invite everyone to experience it again—a noticeable improvement in smoothness is expected. Please give us a little more time; we understand that smooth performance is the foundation of all experiences.[/p][p]Q:Controller support feels very incomplete. Many function keys are missing, it’s uncomfortable to use, and there are even bugs.[/p][p]A: Noted! We sincerely apologize for the inconvenience caused to controller players. Optimization of controller support is already on our to‑do list. If you encounter specific missing functions or reproducible bugs during gameplay, please be sure to inform us directly through our social‑media channels. We will arrange investigation and fixes as soon as possible.[/p][hr][/hr][h3]Part 2Characters, Weapons & Systems[/h3][p]On this perilous battlefield, every roar of a weapon and every skill activation is a matter of life and death.[/p][p]Q:Weapon balance: Are there any considerations for buffing machine guns? Can NK still be changed?[/p][p]A: Weapon adjustments are an important task we will continue to push forward in the near future.[/p]
  • [p]Regarding machine guns: We have received some excellent optimization proposals from enthusiastic players and are currently evaluating them internally.[/p]
  • [p]Regarding the NK47: We have already made some adjustments to the NK47 in a recent Thursday maintenance. Based on the current version’s performance, if you have other optimization suggestions, you are always welcome to provide feedback![/p]
[p]Q:Character balance: Does the fox still have room for nerfs? Can it be toned down a bit? When will the rabbit’s ultimate talent be changed? Can self‑healing scoring for medics be removed? Some players have farmed tens of thousands of points.[/p][p]A: Regarding the overall balance of Valiant ones (including the fox’s mobility, the rabbit’s scoring mechanics, etc.), because it involves many interconnected aspects, we plan to conduct a unified, comprehensive data review and balance overhaul after the PvE mode is completely finished. The abnormal scoring issue with the rabbit’s ultimate has been logged; we will perform a holistic analysis and ensure the fairness of the scoring system.[/p][p]Q:ollision between teammates still exists. When firing, if a teammate walks past, it can interfere with shooting.[/p][p]A: This issue was also mentioned in the previous Q&A. It is primarily caused by the main camera being affected. This pain point has been logged in our requirement pool, and we will look for a suitable opportunity to implement a low‑level fix.[/p][p]Q: Matchmaking issue: After a match starts, players are added only to one side, resulting in 1v4 situations, with no one added to our side.[/p][p]A: Regarding the feeling of matchmaking imbalance, we have recorded your feedback. It should be noted that, aside from the “1v4 at the very start” scenario—which cannot be completely avoided at the moment due to technical reasons—we have repeatedly checked the matchmaking logic. Under normal circumstances, the system dynamically distributes teammates based on the number of real players. If you encounter such severely unbalanced player additions again in the future, please promptly provide us with local client logs and the specific occurrence time through our social‑media channels (QQ, Discord, Twitter, etc.). This is crucial for us to accurately locate and fix the bug.[/p][p]Q:Erwin(Cat)’s Q has a bug where it cannot be cast: pressing Q shows no gloves, unable to heal or revive, rendering the skill useless.[/p][p]A: This is indeed a critical bug that severely affects matches![/p][p]Wild ones, are there any reproducible steps you can share with us? If you encounter this issue again in‑game, please be sure to promptly provide local client logs and the specific time via our social‑media channels. The more detailed the clues, the faster we can fix it.[/p][p]Q:Sniper rifle skin models interfere with the size of the scope. Can this be adjusted?[/p][p]A:May I ask if this refers to the weapon skins from Jack’s swimsuit series?[/p][p]This issue has been logged, and we will investigate specific solutions in the future.[/p][p]Q:Reload time and the displayed time do not match. Is this a feature or a bug?[/p][p]A:Thank you for the keen observation! This has been logged and will be investigated and fixed.[/p][hr][/hr][h3]Part 3New Content & Expectations[/h3][p]The world of Wild Assaultis far more than just bullets and explosions—it should be richer and more vibrant.[/p][p]Q: Will PvE be released in April?[/p][p]A: We're in an all‑out sprint—stay tuned![/p][p]Q: We want new species like hunting dogs / lions / dogs / red pandas / etc. to be added![/p][p]A: Your enthusiasm is beyond imagination! These suggestions have all been logged in our requirement pool.[/p][p]Q: Have you considered adding a translation function in the public chat? There are offensive and hateful remarks in‑game and in the lobby. Can a reporting mechanism be implemented?[/p][p]A:[/p][p]• Regarding the translation function: This is indeed in our requirement pool. However, as various translation tools are currently very convenient, you can temporarily use them to overcome cross‑region communication barriers.[/p][p]• Regarding reporting inappropriate remarks: Absolutely zero tolerance. In both the lobby and in‑game, you can report offending players. If you feel the system is too slow, please privately send key information (including screenshot evidence and timestamps) to our social‑media manager. We will handle such violations extremely swiftly.[/p][p]Q: We want some in‑match emotes or interactive actions; can you make some interactive casual modes or similar?[/p][p]A:[/p][p]• Emotes/actions: This is already in our plans. Please wait patiently—there will be more ways to express yourself through interaction in the future.[/p][p]• Interactive casual modes: This is a great suggestion and has been logged in the requirement pool.[/p][p]Q: Can the background story and derivative stories be updated? It’d be nice to give players something delicious to enjoy.[/p][p]A: Absolutely! Already logged! We know how much immersion the lore can bring. In the future, we will strive to share more background stories about this continent.[/p][p]Q: Will there be a mobile version of the game? When will small‑magnification optics like red dots and 2x scopes be added?[/p][p]A:[/p][p]• Regarding a mobile version: Sorry, at the moment all our efforts are focused on polishing the PC version. There is no such plan for now.[/p][p]• Regarding small‑magnification optics: There are also no plans to provide such aiming‑scope effects at this time.[/p][hr][/hr][p]That’s all for this week’s Wild Assault Dev Log.[/p][p]Every issue of communication is aimed at making the battlefield of Wild Assault better. Thank you, Wild ones, for every error log and every improvement suggestion you provide. If you encounter any issues during gameplay, please report them to us promptly via our social‑media channels! Every suggestion you make will be carefully evaluated.[/p][p]See you at the same time next week for the next issue![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]