Wild Assault Weekly #4: Optimizations!
In this week's Wild Assault dev log✨, we present you a new series of optimizations: mantling, ping system, balance, gameplay smoothness, and jump accuracy penalty! 🛠️
These highly anticipated optimizations are based on our alpha test community feedback and will be implemented in beta. HUGE thanks to our community for co-creating Wild Assault🐾 with us! ❤️🫡
[h3]Mantling Optimization[/h3]
We've been working hard to address related issues, such as mantling not working or being hard to trigger. With the new algorithm, we have significantly improved the mantling smoothness and ensured that it will be triggered as intended during sprinting and jumping. Check out the GIFs:

[h3]Ping System Optimization[/h3]
Teamwork is one of the most important aspects of Wild Assault. We created the Ping system to enhance your teamwork experience and encourage player collaboration. However, its performance during the alpha test was not ideal.
We re-evaluated the Ping system and focused on the following areas to improve it: user interface, responsiveness, usability, visual performance, and related gameplay experience. Additionally, we have resolved several response delays issues in the Ping system:

Mark the enemy for your team and get extra points
[h3]Game Balance — Respawn Camping[/h3]
Respawn camping was one of the most frequently reported issues by players during the alpha test and the Anthro Festival event. We sincerely apologize for the frustration it caused.
To resolve this issue, we have reduced the time players can stay in the enemy base from 10 seconds to 5 seconds. We hope this will initially help prevent respawn camping. We will continue to improve this through further adjustments to the map and gameplay. Thank you!

[h3]Gameplay Smoothness Optimization[/h3]
Jack mains have reported being easily killed by enemies because they couldn't trigger tactical sprint while cocking the rifle.
To address this issue, we've optimized the entire animation logic. Now Jack can tactical sprint immediately after firing and cock the sniper rifle afterward. Another reason to main Jack? XD

[h3]Jump Accuracy Penalty[/h3]
Yeah! It's finally here! Check out the GIF!
BTW we are also working on recoil optimization. We will show you a related demonstration as soon as possible!

More optimizations are on the way. Thank you very much for your support! We'll talk to you again in the next one! ❤️
X/Twitter: https://x.com/WildAssaultGame
Facebook: https://www.facebook.com/WildAssault/
YouTube: https://www.youtube.com/@WildAssault
Discord: https://discord.gg/wildassault
Bluesky: https://bsky.app/profile/wildassault.com
These highly anticipated optimizations are based on our alpha test community feedback and will be implemented in beta. HUGE thanks to our community for co-creating Wild Assault🐾 with us! ❤️🫡
[h3]Mantling Optimization[/h3]
Originally posted by Lantin"I can't remember how many times I've been turned into Swiss cheese because of failed mantling attempts." — Wild Assault producer Lantin
We've been working hard to address related issues, such as mantling not working or being hard to trigger. With the new algorithm, we have significantly improved the mantling smoothness and ensured that it will be triggered as intended during sprinting and jumping. Check out the GIFs:


[h3]Ping System Optimization[/h3]
Teamwork is one of the most important aspects of Wild Assault. We created the Ping system to enhance your teamwork experience and encourage player collaboration. However, its performance during the alpha test was not ideal.
We re-evaluated the Ping system and focused on the following areas to improve it: user interface, responsiveness, usability, visual performance, and related gameplay experience. Additionally, we have resolved several response delays issues in the Ping system:
- Optimized marking in the ping system, including the long-press trigger.
- Resolved issues with difficulty in marking a target and slow responses.
- Enhanced marks visibility.
- Added a crosshair in the downed state for easier marking.
- Marking now gives you assist points.


Mark the enemy for your team and get extra points
[h3]Game Balance — Respawn Camping[/h3]
Respawn camping was one of the most frequently reported issues by players during the alpha test and the Anthro Festival event. We sincerely apologize for the frustration it caused.
To resolve this issue, we have reduced the time players can stay in the enemy base from 10 seconds to 5 seconds. We hope this will initially help prevent respawn camping. We will continue to improve this through further adjustments to the map and gameplay. Thank you!

[h3]Gameplay Smoothness Optimization[/h3]
Jack mains have reported being easily killed by enemies because they couldn't trigger tactical sprint while cocking the rifle.
To address this issue, we've optimized the entire animation logic. Now Jack can tactical sprint immediately after firing and cock the sniper rifle afterward. Another reason to main Jack? XD

[h3]Jump Accuracy Penalty[/h3]
Yeah! It's finally here! Check out the GIF!
BTW we are also working on recoil optimization. We will show you a related demonstration as soon as possible!

More optimizations are on the way. Thank you very much for your support! We'll talk to you again in the next one! ❤️
Follow us on social media:
X/Twitter: https://x.com/WildAssaultGame
Facebook: https://www.facebook.com/WildAssault/
YouTube: https://www.youtube.com/@WildAssault
Discord: https://discord.gg/wildassault
Bluesky: https://bsky.app/profile/wildassault.com